Friday, May 1, 2009

Evolution of a List: 1750/1850 Space Marines (Salamanders)

See the previous list here.

Forgefather Vulkan He’stan: 190
Tactical Squad (10): 235- Sergeant, bp & chainsword; Melta Gun; Lascannon; Rhino, Extra Armour
Tactical Squad (10): 225- Sergeant, bp & chainsword; Melta Gun; Multi-Melta; Rhino, Extra Armour
Tactical Squad (10): 225- Sergeant, bp & chainsword; Melta Gun; Multi-Melta; Rhino, Extra Armour
Stern Guard Veteran Squad (5): 225- 2 x Melta Gun; Razorback, Twin-Linked Assault Cannon, Extra Armour
Whirlwind: 95- Storm Bolter
Assault Squad (5): 125- Lightning Claw; Flamer
Vanguard Assault Squad (5): 220- Jump Packs; Thunder Hammer and Storm Shield
Land Speeder Squadron (3): 210- 3 x Heavy Flamers, 3 x Multi-Meltas

Pts: 1750 Scoring Units: 3-6 KPs: 9, 16

Forgefather Vulkan He’stan: 190
Tactical Squad (10): 235- Sergeant, bp & chainsword; Melta Gun; Lascannon; Rhino, Extra Armour
Tactical Squad (10): 225- Sergeant, bp & chainsword; Melta Gun; Multi-Melta; Rhino, Extra Armour
Tactical Squad (10): 225- Sergeant, bp & chainsword; Melta Gun; Multi-Melta; Rhino, Extra Armour
Scout Squad (5): 75- 5 x Sniper Rifles
Stern Guard Veteran Squad (5): 225- 2 x Melta Gun; Razorback, Twin-Linked Assault Cannon, Extra Armour
Whirlwind: 95- Storm Bolter
Vanguard Assault Squad (10): 370- Jump Packs; Thunder Hammer and Storm Shield
Land Speeder Squadron (3): 210- 3 x Heavy Flamers, 3 x Multi-Meltas

Pts: 1850 Scoring Units: 4-7 KPs: 9, 15

Hobby Notes:
Be ready to switch the Flamers in the Sternguard to melta-guns and the chainswords to power weapons. The Sternguard Rhino should be able to be converted to a razorback with both HB and an Assault Cannon. My recommendation to do this is buy 2 razorback kits. Use one as a Rhino for the Tac squads and then use the parts to make two seperate turrets for the Razorback.
The Assualt squad transforms into Vanguards.
As well, be ready to change out weapons on the Vanguards. Either 2 sets or magnetize the arms so they can be exchanged.

Evolution: 
1750- Inclusion of a Rending Weapon, Deep Striking Specialists (Vanguards)
1850- Scouts, Snipers

Tactics:
Okay, everything is exactly the same as in the 1500 list. The Sternguard are a little stronger with the Twin-Linked Assault Cannon on their Razorback.

The Vanguard are the new toy in this list. Heroic intervention can be useful when you want to use it. If not using that, just utilize the squad the same as the assault squad, just know that they are more reliable and better in combat. The thunder hammer can kill characters (or stun them) and break vehicles just as well. A 3+ invulnerable save keeps the sarge around. Note, you lost the Assualt Squad in the 1850 list, but have the same number of jump troops. Combat Squads can be put to good use here.

The snipers are extra fire support. Scouts have plenty of good rules to get them into objectives from where they cover your army. Plus, the snipers take out high T targets, so prioritize their shots.