Saturday, December 8, 2018

A Modest Proposal - Tau

Discordian here! I have a couple of modest changes that I think would benefit Tau.

Interesting ideas that will probably never happen.

1. Kroot

Kroot are relatively okay. I feel like their only real problem is that Fire Warriors are just to cheap.

But I would really like a way to field a pure Kroot Detachment. Something like the following.

     War Shaman: In a Detachment that only includes units with the KROOT Keyword, Kroot Shapers        become a HQ choice instead of Elite.

2. Rail Weapons

I like Rail weapons. They look cool and they're the OG Tau heavy weapon, but they're just not performing anymore.

I'm going to put aside my frustration that both Riptides and Storm-surges never got options to take them, and focus on the guns that exist.

Make them all a little more expensive, stay with me here..... and make them all rapid fire rapid fire. It would allow mobility and increase the fire potential, without being to close to ion weapons in function. Boom.... followed by a additionally boom then I guess.

3. Vehicles

Vehicles should be able to take wargear. Its not like they'd be free, and this game naturally penalizes expensive vehicles so it balances out.

Plus this would actually be a great help to Rail weapons because it would mean Hammerheads could move and shoot normally, assuming they don't magically change into rapid fire weapons.

I would also like a diminished form of Savior Protocols to work on Vehicles, or as a compromise allow you to swap out their gun drones for shield drones which can be sacrificed.

4. Crisis Suits

Crisis suits are a Tau unit that have just been slowly made more and more useless. They are just to expensive these days for what they bring.

They need to come down in points or be made BS 3+ naturally. With an additional change to be units of 1-9 and a special rule like the following:

      Special Operators: If a unit of Crisis Suits contains 3 or more non-drone models, that unit can be        taken as a Troops choice.

I'm assuming Chapter approved is going to just drop the points, but I desperately want them to be more then that unit that just isn't a Commander in some way.

5. Commanders

Before we talk about how commanders should change, I want to bring up one thing. The special matched play Tau commander rule should NOT go away. And that's because there are in fact 5 different commander units, and that's not even counting special characters.

Unless GW does something about consolidating those units into less units with more upgrades, the rule of three just doesn't work here. Because they're all just Bs 2+ special weapon platforms with a couple of odds and ends thrown in.

So instead lets swap some things and balance some others.

Weapons for commanders should just be more expensive. If it works for Guard it can work for Tau.

Commander XV8 should loses Irdium Armour and Commander in XV85, the so called "Enforcer" gains Iridium Armour stock. Congratulations, now there is a legitimate difference between those two units.

Coldstar change to BS 3+. I'd like them to be planes, or some kind of "Flying Monstrous Creature", because that would cooler than the aggressive hoping they do now. But as long as they stay HQs... actually that's it. Just drop the commander part. Make them a specialized unit that is a plane, or an elite. Their BS drops and your HQs are no longer throw away suicide units. We're done here.

Wednesday, November 28, 2018

Quick Share- Custodes Jetbike Shield Captains

Just took a ton of pictures the other day and wanted to share my Custodes Bike Captains with you all. In the near future I'll have my Vertus Praetors up as well. Meanwhile, Enjoy!
The missiles are magnetized in. I put little hobby screws down in the front of each jet bike and just pop the weapon of choice with a magnet on it in and out

Monday, November 26, 2018

King of the Jungle- Old Blood on Carnosaur Showcase

I love Lizardmen. Note, Lizardmen, not Seraphon. The old lizard lore was so cool, and the way they worked before AoS way more interesting to me (if I wanted to play a summoning game, I would have picked Daemons). SO for me, that means my Lizard force is going to be built to WHFB 8th Edition, The Ninth Age and Kings of War. I may use them occasionally in AoS, but my opponent would have to be cool with Square Bases. My Tamurkhan's Horde army will be for AoS. My lizards are going to be for Rank and File battle games.

It has been a LONG TIME coming, but I am finally making this army.

With that said, I finally finished the my first complete Lizard of my own army. The Carnosaur kit is just such a cool kit, and I loved every minute of making this model.

Sunday, November 25, 2018

Allies of Inconvenience: Episode 15- Codex Orks and Blackstone Fortress

This Episode the Allies of Inconvenience Crew kicks off as usual with hobby progress, delving into some discussion of a few cool forge world kits with it. We then launch into the meat of the Episode with our initial thoughts and impressions of the Kunnin Brutality (or Brutal Kunnin) of Codex:Orks. We follow that up with some discussions of the cool new Warhammer Quest: Blackstone Fortress, the models within and their place in 40k, and fluff surrounding UR-025 and the Men of Iron! 

00:00 Intro
02:28 Hobby Progress
29:24 Codex Ork Review and Discussion
1:01:59 Blackstone Fortress and the Men of Iron

Songs and Soundclips
Blue Mark- Atlan Urtag
Kaap mere- Bugotak
Clip 1 - Warhammer TV
Clip 2 - Return of the King
Clip 3- Terminator 2

Saturday, November 24, 2018

Vigilus Defiant Campaign Book- Trailer Faction Reveals and War of Beasts?

In case you haven't seen it, here is the trailer for the new Vigilus Defiant Campaign Book
Now I did a bunch of freeze framing to try and decipher some of the content. Mostly looking for a new Primarch myself (I didn't see one) BUT there are some cool tidbits to be gleaned. It looks like every faction will be represented in the book. I didn't see ever one, but it was such a diverse cross section I think it is safe to assume everyone is included vice leaving one or two factions out.

I'll post all the screen shots below, but here is some info gleaned. This is just focusing on the Forces section in the back of the book, not all the fluff at the beginning.

  • New Stratagems and Missions
  • ALOT of Ork Stuff
    • Stompa Mobs
    • Multiple Clans
    • Mek Forces
    • Speed Freeks
  • Genestealer Cults- they had the only page where I thought I saw wargear and point
  • Imperial Fists
  • Crimson Fists
  • Sons of the Phoenix
  • 2 or 3 Other Primaris Chapters
  • Dark Angels
  • Ultramarines (Obviously)
  • Necrons - and a mention of the War of Beasts?
  • Knights
  • Astra Militarum
  • Adeptus Mechanicus
  • Militarum Tempestus
  • Adeptus Sororitas
  • Various Chaos Forces
Stompa Mobs and GSC points/wargear
Better GSC Shot
Vaious Ork Clan Symbols
Speed Freaks
Mek Forces
Imp Fists and Crimson Fists
"Forces of the Crimson Fists" and a Primaris Chapter
2 More Primaris Chapters
Sons of the Phoenix and Ad Mech
Force of the Dark Angels
Ad Mech and Militarum Tempestus
Astra Militarum and Sororitas
Sororitas and Knights
Force of the Dark Gods? Chaos...
"Necrons Phase in the War of Beasts"
Stratagems