Tuesday, October 6, 2015

Red Hunters/Raptors Space Marine List (2k Points)

So first off, if you haven't, you should check out my last post covering tactics for dealing with LOW and GC without the standard tools.

Tactics outside the Box: Dealing with Superheavies, LOW and Gargantuan Creatures w/out Grav Spam (Space Marines)


Today I am here with a 2k list that utilizes some of these tools while remaining fun and cool IMO.
THE RED HUNTERS- Chapter Tactics
Mnemonic Redaction Protocols: All models with Chapter Tactics (Red Hunters) have the Adamantium Will special rule. In addition, once per game at the beginning of any one player turn, the controlling player may declare that a number of their units with Chapter Tactics (Red Hunters), including Dreadnoughts, equal to the number of the turn being played will have one of the following special rules, chosen by the controlling player, until the beginning of their next turn. For example, if the protocols are activated in Turn 3, then three units may choose a single special rule from the following to apply:
• Counter-attack
• Monster Hunter
• Tank Hunters
• Hatred
• Skyfire
• Interceptor

 By this Seal: When using the Allies Matrix, all models in the Red Hunters detachment count units from Codex: Grey Knights and Codex: Adepta Sororitas as Battle Brothers so long as an Inquisitor is also present in the army
Primary Detachment- Red Hunters SM (740)
HQ- Librarian: 110- Mastery Lvl 2, SM Bike, Force Sword and Bolt Pistol
Troops- Tactical Squad(10): 215- Sergeant w/ Combi-melta; Plasma Gun, Missile Launcher, Rhino
Troops- Bike Squad (5+1): 195- Sarge w/ Combi-Melta, 2 x Combi-Grav, Attack Bike w/ Multi-melta
Heavy Support- Relic Sicaran: 220- LoG War of Murder and Schism of Mars, Lascannon Sponsons

Formation Detachment- Red Hunters SM (880)
Sky Hammer Annihilation Force
Assault Squad (10): 250- 2 x Eviscerator, 1 x Flamer, Sarge w/ Power Fist
Assault Squad (10): 250- 2 x Eviscerator, 1 x Flamer, Sarge w/ Power Fist
Devastator Squad (5): 205-- Drop Pod, 2 x Gravcannon & Grav-amp, 2 x Plasma Cannon
Devastator Squad (5): 175-- Drop Pod, 2 x Lascannon, 2 x Missile Launcher

Allied Detachment- Raptors SM (380)
HQ- Lias Issadon- 175
Elites- Sternguard Veterans (5): 150- Sarge w/ Combi-grav; Combi-grav, 2 x Combi-Melta
Troops- Scouts (5): 55- Boltguns

So the concept was to maximize the effect of the different Chapter Tactics. For Red Hunters, the name of the game is flexibility. First of all, adamantium will gives you solid psychic defense, allowing you to focus on a lot of other things while list building.

Additionally, I wanted a good mix of shooting and assault troops, as well as a great mix of weapons. As it is well known the Sky Hammer Annihilation Force is AMAZING, but it gets super good with the Red Hunters Chapter Tactics IMO. The assault marines can really put to good use Counter attack, Hatred, Monster Hunter and Tank Hunters, and their accompanying Devastators can really put to use Monster Hunter, Tank Hunter, Sky-fire and Interceptor. Meanwhile your CAD's tactical marines are flexible fire support and great for objective holding and the Bike Squad for Objective Taking. AND Every unit in the two groups has a weapon that can benefit from Tank Hunters and/or Monster Hunters. I even specifically opted for a plasma gun in the tac squad because it is better at this. Last for the CAD is the Sicaran fully beefed up with Schism of Mars and War of Murder, making it hyper efficient at monster and tank killing, as well as providing some defensive capabilities.
For the Allies, the Raptors are there specifically for Issadon and his Infiltrate, Isolate, Destroy rule:  If an army includes Lias Issodon its controlling player may select a single enemy unit, Monstrous Creature or vehicle that has been deployed onto the table. After any Scout redeployments have been made, but before the game begins, the chosen unit suffers D6+3 wounds with no AP value if a squad or Monstrous Creature, distributed as shooting hits (assume the attack has originated from the closest unit in Issodon’s force). If the target is a vehicle, it suffers D3 rolls on the Haywire table instead.

Additionally the Raptors chapter tactics are really nice and maximized with Scouts and the Sternguard, both of which can benefit from rending bolters and get some infiltrationg/shrouding going on.

So that is that. I would love to run a list like this and I think it would be a lot of fun in both causual and tournament play. I don't think it would win, but its flexibility would really catch your opponent off guard and it has a good counter to almost any situation, so long as the chapter tactics are timed right, which is to me the aspect that makes this most fun of all.

Saturday, October 3, 2015

13 Days left in the Samurai Warriors Kickstarter!!!

ONLY 13 days left to get in on the most amazing 28mm Samurai Models on the market. He has also show a few more of the new sculpts (seen in this post). I am telling you if you are big into samurai, historical wargaming, or just want an amazing hobby project with the highest quality of minis, Steel Fist Miniatures should be your first stop. Please back the kickstarter so that this range can grow as it deserves to.



I was extremely pleased with backing them on their first Samurai Lords kickstarter, which produced many of the Daimyo of the Battle of Sekigahara. These models are AMAZING In my opinion, and you can see my unboxing review of them here.


Steel Fist is dedicated to bringing the highest level of accuracy (I found them in the magazine Wargames: Soldiers and Startegy, rated with the HIGHEST accuracy of any Samurai models), highest level of detail, and truly the widest variety of options. Sure Perry and Wargames factory may have most of your army covered, but the research he does to find the coolest and most unique sets of armour and weapons is amazing, and it really allows these models to become the leaders and star pieces/focal points of units/armies.

With that being said, this kickstarter is aimed at producing more humble soldiers and expanding the Sekigahara range. However, these models should still be exquisite and are well worth the investment for any Ancient wargamer or just a historical model enthusiast. After adepticon this coming year, I know I am going to buckle down on my Samurai and French Napoleonics for sure.

So please consider backing Steel Fist Miniatures. HIS ENTIRE SEK RANGE is available via the kickstarter, so if you are planning on buying any of his samurai anyway, back through the kickstarter to get them. Sure you may have to wait a little bit, but it is worth it to see these beautiful models come to fruition AND for the exclusive BONUS MINI limited to the starter.
Cool Bonus Mini based off of a Warrior Monk.
I unfortunately can only grab 1 pack at this time, but if that is all you can do to, you will not regret it, because they truly are wonderful products!

And if you think I am getting paid to promote this, NOPE. I am doing this because I 100% believe in Steel Fist and the models Mr. James is making. He is an artist and if you love Samurai, you should not miss out.





Friday, October 2, 2015

Vote Now! GothiComp 2015 Heat 1 Has Begun

So the first heat of GothiComp 2015 is up for consideration. I have to say I am somewhat bummed that no one submitted anything from Star Wars, Halo, or Drop Zone. BUT there is a great spread of BFG and Firestorm Armada (and even a few old spacefleet vessels in one of the fleet shots).

More of my pictures on the blog here.

So come check out the great results and please vote for me! (GOTHMOG)!!! Must be a registered member if the forum to vote.


My Entries

Capital Ship Category- Round One Heat One, Entry 1E

Capital Ship Category- Round One Heat Two, Entry 2E 

Capital Ship Category- Round One Heat Three, Entry 3E

Fleet Category - Round One - Heat II, Entry IIC

Small Ship Category - Round One - Heat C, Entry CB

Small Ship Category - Round One - Heat B, Entry BB

Small Ship Category - Round One - Heat A, Entry AC

40k Humour: Lord General Donald Trump.

Just a few pictures of "Lord General" Trump of the Imperial Guard Astra Militarum.

For more Celeb Guard posts, check here!


Thursday, October 1, 2015

Tactics outside the Box: Dealing with Superheavies, LOW and Gargantuan Creatures w/out Grav Spam (Space Marines)

If you are one of those people who don't like spam, or just don't have those units/weapons that can easily deal with Super Heavy Walkers like Knights or Gargantuan Creatures like the Wraithknight and all the new Tau Hotness (especially since that storm surge has only 3+ saves). As well, anything that works against the Gargantuans ALSO works against monstrous creatures, so those Flyrants and Chaos Greater Daemons/Daemon Princes need to be equally, if not even more so, warry.

So this list is in NO particular order, but relies a lot on Forge World rules. And in case you couldn't deduce from the title, it is entirely for Space Marines. Sorry... BUT several of these things can apply to all Astartes codicies. The list is kinda long, but there are some rarely seen AMAZING options here IMO.
LEGACIES OF GLORY: First of all in IA Vol II, there are the Legacies of Glory. These all have some great rules, but there are 3 in particular that help with this

1- War of Murder: This is 20 pts or 40 on a super heavy. It gives the vehicle you give it to Monster Hunter, which allows rerolls to wound against Monstrous Creatues (pg 168, BRB). Note, Gargantuans ARE MC per the BRB pg 70. So rerolling to wound against all those high T creatures is critical. So Land Raiders, LR Redeemers, Predator Annihilators and Vindicators are all great choices for this.

2- Battle of Sarosh: This is 30 points or 60 on super heavies. Once a game you grant a vehicle Skyfire, Interceptor, Tank Hunters and Night Vision. So generally best against Flyers, the Skyfire/Interceptor helps against any Flying MC and Tank Hunters can take on tough to crack super heavies. This to me seems great for a Relic Sicaran and Predators.

3- Schism of Mars: 25 points or 50 for a super heavy. It gives the vehicle Tank Hunters and +1 BS against enemies with the Daemonforge rules. As well it ignores Haywire on a 4+. This guy provides nice defensive abilities, is a good price IMO, and is great for hunting Knights and the like. I myself am putting this on a Sicaran, but also seems good for Land Raiders, Predators and Vindicators.
VEHICLE SQUADRONS. There are 3 CODEX squadrons that also can help, and if you combo up with some of these or other LoG (some make vehicle much harder to kill for instance), you can make true combat beasts.

Predators: Killshot Special Rule. If you have 3 Preds, they all gain Monster and Tank Hunter. If you are going "Take all comers" with this style, Autocannon turrets with Lascannon Sponsons can be usefull, but it you KNOW you will be facing a lot of big guys, all Las-cannons may be required. Alternatively, they are still good ran cheaply with all autos and no sponsons.

Vindicators: Linebreaker Bombardment Special Rule. With 3 of these bad boys, you can get a nice apocalyptic blast on one of the vehicles firing with the ignores cover special rule. And it is S10 AP2. So combine that with one of the three legacies above and you have something truly brutal. The really cool thing is that RaW, only one tank fires, so really you only need to give one of them a Legacy. Alternatively you could give one the War of Murder and one the Schism of Mars. This makes you adaptable in any situation if you don't know what your opponent with bring as you can switch between who the firer is. A really great way to make an already good thing AMAZING.

FORMATIONS
There is one formation of note here. The Land Raider Spearhead. 3 Land Raiders that not only ignore shaken, stunned, immobilised and weapon destroyed results within 6" of each other, they also gain the ability to reroll to wound/penetrate Gargantuan Creatures and Super Heavies. And 4 HP a piece at AV 14 is still hard for even D weapons to remove easily.

CHAPTER TACTICS
So FW has its own set of Chapter Tactics. There is really only one to take note of IMO for the purposes of this article
THE RED HUNTERS
"All models with Chapter Tactics (Red Hunters) have the Adamantium Will special rule. In addition, once per game at the beginning of any one player turn, the controlling player may declare that a number of their units with Chapter Tactics (Red Hunters), including Dreadnoughts, equal to the number of the turn being played will have one of the following special rules, chosen by the controlling player, until the beginning of their next turn. For example, if the protocols are activated in Turn 3, then three units may choose a single special rule from the following to apply:
• Counter-attack
• Monster Hunter
• Tank Hunters
• Hatred
• Skyfire
• Interceptor

 By this Seal: When using the Allies Matrix, all models in the Red Hunters detachment count units from Codex: Grey Knights and Codex: Adepta Sororitas as Battle Brothers so long as an Inquisitor is also present in the army"

EDIT- Realized I read "By this seal" wrong. Fixed my understanding now.

As you can see from the rules, this is great to form a Take All Comers list, as it is the ultimate in tactical flexibility IMO. Centurions and Devastators in particular can benefit from several of these options. It is definitely something worth considering giving to a small detachment or accompanying formation (Skyhammer Annihilation Force mayhaps?). I have also discussed in the past how it is great for Deathwatch Space Marines.

ADD ON TOP OF THAT Everything gets Adamantium Will. They just have it. Talk about some strong psychic defense. AND Battle Brothers with GK or SoB!!! How nice is that!

CHARACTERS
And to round out the list, there are 2 Forge World Characters
Captain Tarnus Vale of the Fire Angels (Ultramarines Chapter Tactics)- 165 pts. So you can never go bad with Ultramarines Chapter Tactics IMO, as you gain ALL the Combat Doctrines AND the effect ALL Ultramarines. Not too shabby.
BUT lets look at what Vale really brings:
• Unstoppable Advance- All Rhinos, Razorbacks and Land Raiders in a primary detachment commanded by Tarnus Vale gain an Invulnerable save of 5+ against glancing hits.
• Stubborn
• Tank Hunters
• Master Gunner- Any friendly vehicle with the sub-type (Tank) chosen from Codex: Space Marines or the Space Marine Siege Assault Vanguard army list in which Captain Vale is being transported gains the benefit of his Ballistic Skill (6!!!) and the Tank Hunters special rule.
• Storm of Fire Warlord Trait- grants rending to one unit w/in 12" a turn.

SO what does all the mean? Well a nice little defensive buff to all your transport, the ability to give out Rending every turn, AND turn a unit/transport he is in INTO a tank hunter unit. This can combine nicely with the War of Murder LoG on a Land Raider Reedemer that he has mounted up in. With his BS6 giving you a 2+/6+ to hit and an ability to reroll to wound AND penetrate makes this a solid choice. Alternatively you can put him into a devastator squad and give them Tank Hunters. Pop a devastator doctrine (and even a tactical doctrine!) and watch the destruction unfold.
Chapter Master Lias Issodon of the Raptors (Raptors Chapter Tactics)- 175 points. So they have the Strike from the Shadows rule per Raven Guard in the SM codex, which gives some Shrouding and Night Fighting benefits. ADDITIONALLY however, they have the the Legendary Marksmen rule (found in the FW Chapter tactics pdf):
"Any unit with this special rule that does not move in the Movement phase of their turn may choose to gain the Rending special rule when firing in the Shooting phase of that turn with boltguns, combi-weapons fired as boltguns or bolt pistols. When using this rule, all boltguns, combi-weapons used as boltguns and bolt pistols fired are counted as being Heavy 1 weapons instead of Rapid Fire or Pistol type weapons for that turn."
So this can be pretty nice for taking out some vehicles and MCs with massed fire. Here is also what he brings though.
• Shrouded
• Infiltrate, Isolate, Destroy:  If an army includes Lias Issodon its controlling player may select a single enemy unit, Monstrous Creature or vehicle that has been deployed onto the table. After any Scout redeployments have been made, but before the game begins, the chosen unit suffers D6+3 wounds with no AP value if a squad or Monstrous Creature, distributed as shooting hits (assume the attack has originated from the closest unit in Issodon’s force). If the target is a vehicle, it suffers D3 rolls on the Haywire table instead.
• Cunning Strategist: Whilst Lias Issodon is alive, the army may re-roll any Reserve rolls made (failed or successful). In addition, the opposing army has a -1 modifier to all Reserves rolls.
• Master of Ambush Warlord Trait from the BRB.

SO the really important thing there is the Infiltrate, Isolate, Destroy rule. D6+3 AUTO wounds means it averages 6-7 wounds BEFORE THE GAME BEGINS. Now apply this to these new crazy T9 creatures (Tau Supremacy Suit). Even with a 2+ save, he should fail 1-2 AND CAN fail more. That is really nice, to start the game. And d3 Haywire attacks vs vehicles, which means an average of 2 HP GONE right away. Imagine doing that to a knight. Just GONE. And possibly even worse results with a penetrating hit.

So I haven't even TOUCHED on all the possible combos, but I am sure there are some CRAZY ones out there. I love the idea of the 3 Vindicators with a mix of Mars and Murder LoG for the flexibility that offers.