Friday, August 28, 2009

Apocalypse Knight Rules

POLL RELATED POST

So I don't like the rules that exist for Knights. I don't think they reflect what was put forth in the Mechanicum book.

So what do you think of these rules? Poll over there --> but comments are better.

Knight Rules

~500 pts
Super Heavy Walker
2 Structure Points
AV F:13/14 (not sure yet) S:12 R:11
BS 3 WS 3/4 (not sure yet) A 2
3 Power Feilds
Titan Close Combat Weapon, Primary Weapon
Double Blaster- 72" S8 AP3 Ordnance 2 5" Blast, Primary Weapon
OR
Vulcan Mega Bolter

Chin Twin-linked Heavy Stubber
OR
Chin Heavy Bolter
OR
Targeter +50 pts (+1 BS)

Agile-
May move an extra d6" in the shooting phase and fire blaster as Ordnance Barrage or Vulcan at -1 to its BS
May move an extra 2d6" and not shoot

Meltdown- 1/2 of the warhound (see Apoc main book)

POLL RESULTS
Do you like my Knight Rules?
Should be the only ones 0 (0%)
Will use 1 (12%)
Yes 4 (50%)
Eh 2 (25%)
No 0 (0%)
Will use... OTHER ONES 0 (0%)
Remove the post. Now. 1 (12%)

Wednesday, August 26, 2009

Nurgle Great Unclean One Scratch Built Commission

Well this is something funny. Something Awful's WTF 40k?

First off, sorry the photos aren't the best. Hope to resolve that in the near future.

The Great Unclean One cost only around $30 and has plenty of bitz left over. I may even make a custom Zoanthrope with what I have left. It is made from an inverted Carnifex Torso as the main body. On the Chest/Stomach (after cutting off the spike) I put the spore cysts carapace. I then added heap tons of green stuff and sculpted. The arms are WHFB Ogre arms. The sword is from the soulgrinder (leftover from here). The horns are from carnifex tusks and one of the actual carnifex horns.






He will mostly be used as Kugath for a Nurgle Chaos Daemons army.

I know his feet aren't on the ground fully, but this element will be incorporated into his basing.

My sculpting skills have definately improved. I plan to keep honing them, so if you want something made you can contact me at sepulchreofheroes@gmail.com

Tuesday, August 25, 2009

Games Day UK here I come...

NEXT YEAR

Thats right, me and my friends were thinking of doing Games Day UK. Well that and touristy things. But mainly Games Day. Too late to make arrangements this year, but we are starting to think about next years.

We have a funny idea for a group Golden Daemon: A poker game. The players: An inquisitor, a kroot, a pile of nurglings, the avatar, one of da boyz, the Deceiver (holding 5 aces), and a Carnifex. We know it isn't a legal entry if we all work on it, but we want to do it anyways to just show off.

For some personal GD entries, I have some thinking to do.

We obviously will bring armies. So I am crossing my fingers for early 2010 BA so I have time to play test out a list to bring for a tourney.

I know it is a long way off, but this is how these journeys happen.

So a new tag is born today: Odyssey

Monday, August 24, 2009

Anyone want a Titan Game?

First off sorry for the absence once more. Starting school back up plus a little vacation in there really caused havoc. And not having a functional camera. I have some sweet things to show you guys (A custom converted Spyrer gang for Necromunda and a scratch built Great Unclean One)

So I was sitting around today in class and got bored so I started formulating rules for a game of Titan combat.


As of now I am still working on it, but I will need beta testers soon enough.

I am going to try and keep it somewhat simple. A middle ground between Aeronautica Imperialis and 40k.

It is a d6 system utilising hex bases (but not a grid).

What I have so far are the movement and manueverability rules. These are based on a "Manueverability Score" generated each turn by your actions that turn. If your score gets too high, your titan can become off balanced and suffer for it (even fall if you take too many risks).
The Score is a composite of a d6 roll plus modifiers for size, speed, and terrain features. Damage will be incorporated as well once I develop the combat in greater depth.

So keep a look out for V1.0 of the game.

Poll Results
Do you want to play a Titan Game?
Absolutely 9 (69%)
Yes 3 (23%)
No 0 (0%)
I'd rather die 1 (7%)

Apocalypse mind sets

So I have been playing in a Lucky 13's campaign at a local gaming store this summer and it is really giving me a contrasted view to how I have traditionally played apoc games.

Even though I believe the games have been a little smaller in total size than the Georgia Tech Megabattles I have ran in the past, they play out very differently and I think it boils down to a few simple factors.

1- Emphasis on vehicles/infantry. I think the GT games have been geared much more to vast infantry combat rather than armour v armour. This is a very interesting way to play out Apoc in my opinion. Rather than being concerned with a superheavy duel or matching tanks co v tank co, you are playing more like a normal game on a grander scale. I recommend you try it sometime.

2- Balance. My club always strives to balance superheavies and points. We have done a very good job of this so far, with nothing dominating the game (other than a Super Monolith last time, bleh). But at Lucky 13's, people have shown up with Super Heavy flyers, which if you don't plan to fight specifically, they are nigh unstoppable. Titans are another thing that throw off the balance in a very similar matter. I suggest that unless you have a balance on each side of these things, then you restrict them. Baneblades and their variants aren't overpowered as long as oneside does not faild excess amounts against a side with none. But then again last game I destroyed a Shadowsword with 1 lascannon shot, so it can be done.

3. Scenarios. I think when players put their minds to it, they can come up with better scenarios than GW ever puts out. Asymmetcial, attacker/defender, crosslinked tables, amphibious assault, etc. etc. Give it a try.

Here is an example of a wacky scenario we have though of (but not tried) at my club.

You set up 3 sets of tables. Put what ever terrain you want on them. Then place "elevators". These elevators can carry infantry and walkers down to the next level, which should be set up like an indoor hangar/warehouse. Once again on that level there are elevators that go down to a bunker level. This table is accessible only by infantry and is laid out with corridors and rooms. Each table has 2 objectives (or more if you want, but make each table have as many as the next). You could even make certain things in certain levels effect the others, like a defence laser control room in the bottom floor grant control of a laser on the surface, or a building on the surface have secret tunnels to the hangar, or the hangar have a valkyrie to go up to the surface and a way to collapse a tunnel in the bunker.

Well there is just my general rant for now.