Tuesday, December 3, 2019

WZA 2019- The Death Korps Rides (and fails their charges)

I know it is a month after the event, but finally getting round to posting my WZA coverage.

It was an awesome event. Really well organized and some pretty awesome tables. The location was super convenient right at the airport. Terrain was good quality and nicely varied. LOS blocking without just relying on NOVA Ls or Adepticon Walls. 

SO here is the list I ran. Remember this list/post when I rant about CA2019 next post. I decided on my Krieg for a few reasons
1- The paint rubric (I maxed it)
2- I needed a reason to paint my Metal Stormtroopers (I still have another 40 or so to paint)
3- I haven't used them since the Adepticon 2018 Friendly (pre-rule of 3)... when Deathriders could still be taken EN MASSE and the game wasn't quite as unfavorable to DKK yet. But I digress. Point is it had been a while, so I figuered I had to play with my toys in some capacity.

Necromundan 4th Irregulars (Death Korps of Krieg counts as)
2k pts, 10 CP
-This is an army I have built and converted to look like 2nd Ed/Rogue Trader Guardsmen, but I use DKK rules for them as its the only way to field mass cavalry)

DKK Battalion
HQ- Marshal Karis Venner- 69: Warlord
HQ- Marshal- 37: Chainsword, Hot-shot Laspistol, Relic- Kurov's Aquilla
Elites- Combat Engineers (10)- 89: Watch Master (WM) w/ Power Maul and Shotgun; Vox; 9 x Shotguns, acid grenades
Elites- Death Rider Command Squad- 68: 4 x Laspistol, 4 x Lance
Troops- Grenadier Storm Squad (10)- 113: WM w/ Chainsword and Hot-shot Laspistol; Vox; 7 x Hot-Shot Lasguns, 2 x Meltagun
Troops- Grenadier Storm Squad (10)- 91: WM w/ Chainsword and Hot-shot Laspistol; Vox; 7 x Hot-Shot Lasguns, 2 x Grenade Launcher
Troops- Grenadier Storm Squad (10)- 91: WM w/ Chainsword and Hot-shot Laspistol; Vox; 7 x Hot-Shot Lasguns, 2 x Grenade Launcher
Fast Attack- Death Rider Squadron (10)- 160: Ridemaster w/ Hotshot Laspistol; 9 x Laspistol, 10 x Lances
Fast Attack- Death Rider Squadron (10)- 160: Ridemaster w/ Hotshot Laspistol; 9 x Laspistol, 10 x Lances
Fast Attack- Death Rider Squadron (10)- 160: Ridemaster w/ Hotshot Laspistol; 9 x Laspistol, 10 x Lances
Heavy Support- Heavy Weapons Squad (3)- 30: 3 x Mortars
Dedicated Transport- Trojan Support Vehicle- 98: Heavy Bolter

DKK Supreme Command
HQ- Death Rider Squadron Commander- 45: Demo-charge, Hot-shot Laspistol, Lance; Relic- Laurels of Command
HQ- Death Rider Squadron Commander- 45: Demo-charge, Hot-shot Laspistol, Lance
HQ- Death Rider Squadron Commander- 45: Demo-charge, Hot-shot Laspistol, Lance
Lord of War- Shadowsword- 562: Two Pairs of Twin Heavy Bolter + Lascannon Sponsons, Heavy Stubber, Volcano Cannon, Twin Heavy Bolter

Astra Militarum Vanguard
HQ- Primaris Psyker- 46: Force Stave, Laspistol, Power: Nightshroud, Psychic Barrier
Elites-  Astropath- 26: Laspistol, Power: Nightshroud
Elites- Techpriest Enginseer- 30: Power Axe, Laspistol, Servo Arm
Elites- Death Rider Commissar- 35: Chainsword, Laspistol


Heads up- this post focuses on a lot of my bad luck and inability to connect. That is not to say my opponents were not good talented opponents. I think of my Ls, I only would have had a shot of a W in rounds 2 and 3. 1 and 4 were always going to be losses. But some of my bad luck was almost comical (rerolling everything on a shadowsword full profile and doing 0 damage), and really set the theme for my weekend.

Game 1- LOSS vs Custodes/Admech
Quite possibly my best opponent of the weekend, though they were all great (espeacially rounds 4 and 5 as well), but this player went on to win best Sportsmanship, so no real surprise. While I had fun, the way this game played out really indicated to me how the weekend was going to go and made me wish deep down I had brought my Custodes. I had to go second. Lost my Shadowsword top of 1 before I could use it. Then proceeded to fail multiple Death Rider charges against vehicles, even with a Reroll. I wasn't tabled and managed to get a few points, but I took a big L.

Game 2- LOSS vs Space Wolves
This is the game I felt had only 1 of 2 things gone differently I could have given my opponent a run for his money.
1- If I had gone first/seized
2- Had I not failed a charge vs Veteran bikers
So going second stunk because there is nothing you can do to mitigate what 2 invictor warsuits will do to Death Riders and a Spartan Quad laser does a lot of damage to a Shadowsword. Had I seized, hit invictors and spartan would have promptly been dealt with. As it was though my sword managed to barely survive T1 and take out a Spartan loaded with Wulfen, but it died promptly after that. And failing a charge vs bikers meant what should have been a massacre with my lances, freeing up a squad to go tie down those wulfen, turned into a 4 round battle of attrition. Was pleasing to see later on my Engineers gun the Wulfen down, but by then I was a spent force. Once more not tabled, scrapped up a few secondary points myself, but ultimately utter defeat.


Game 3- LOSS vs Imperial Knights/Ultramarines
Once again I went second. But my Shadowsword survived unscathed T1 this game and destroyed a knight... to only be charged by a knight with a Thunderstrike Guantlet T2. And actually not charged. Consolidated into and then he used a fight again stratagem, so no overwatch. Had I gone first, I likely would have won, because a macro-weapon would kill a knight a turn given the chance. and would have left him a spent force.
Highlight of the game though was a storm trooper krak grenade finishing off that knight.
Lowpoints included 17 wounds vs Intercessors with my Engineers 2D shotguns only to watch my opponent make 16 saves. Also charging Guilliman and then doing basically no damage and having the squad wiped in return. Once more an appreciable loss, but not a tabling.

Game 4- LOSS vs Chaos (Magnus/Morty)
Another AMAZING Opponent. Only game I got tabled, but one of my higher scoring games I believe because of my secondaries. But to continue my luck this game, I had my Shadowsword unscathed first turn and on full profile rerolling all hits and wounds from Vengeance of Cadia do a grand total of ZERO damage to Magnus and Mortarion. I did more damage to morty with a democharge. And I charges Magnus with a full 10 man DR squadron... and did 0 damage. There seems to be a theme this weekend about me trying to wound primarchs...
Highlights of the game though were nuking a Daemon Prince with my engineers and having a squad of DR come in later and actually make a charge to clear out a backfield... until Blood Letters came in and cleared me back out.

Game 5- WIN vs a Warhound Titan
This was my one win, and it happened top of Turn 1. Only game I got to go 1st BTW. My opponent fully expected this, because he gave me a box of snacks and comics explaining that the game was likely going to be over super fast, so since I paid to be there, I was at least going to get something out of it. BUT in ended because I had a MACRO weapon (volcano cannon) vs the Warhound. And I made sure to save that for last, lowering its voids with various other weapons first.

So a few take aways
1- Don't take DKK to a tournament
2- Don't take a non-Tallarn IG superheavy to a tournament
3- Don't take a Warhound to a Tournament
4- Have better luck than me
5- Notice, I didn't mention my Grenadiers once. Hold onto that for my eventual CA rant.

IMAGE DUMP TOMORROW FOR EVERYTHING ELSE

Friday, November 1, 2019

Allies of Inconvenience- Episode 23: Space Marines Post Iron Hands FAQ & Psychic Awakening


Join us this month and Evan, Chris and Jason actually manage to stay largely on topic and discuss their recent hobby progress and games played, cover the major changes that came with Iron Hands and their FAQ, and discuss the new psychic awakening campaign and the first release wave for it: Phoenix Rising.

Special apologies for Evan's audio this episode. The microphone malfunctioned and no one was aware until after we had recorded the episode.

00:00 Intro
04:59 Hobby Progress & Games Played
35:45 Iron Hand Supplement and FAQ review
1:04:07 Psychic Awakening Pheonix Rising Discussion

Songs and Soundclips
Blue Mark- Atlan Urtag
Kaap mere- Bugotak
Clip 1- Iron Man 3
Clip 2- Conan the Barbarian
Clip 3- Conan the Barbarian

Tuesday, October 1, 2019

Allies of Inconvenience- Episode 22: Codex Space Marines Initial Review


There has been some delay in the release of this episode due to real work circumstances, but back at the start of August 2019, Chris, Jason and Evan sat down to talk about the new Codex Space Marines (before the dark times... before the Iron Hands) and the first two supplements; Ultramarines and White Scars. What follows is their typical buffoonery.

00:00 Intro
04:36 Hobby Progress
31:11 Codex Space Marines Review

Songs and Soundclips
Blue Mark- Atlan Urtag
Kaap mere- Bugotak
Clip 1 and 2- Warhammer TV "By the Will of My Father"

Monday, September 30, 2019

Warzone Atlanta: A Few List Ideas

So its just been a busy few past months, but I am still hobbying away in my own time. Right now trying to prep and gear up for Warzone Atlanta. This will be my first WZA, and I am really really looking forward to it. One aspect I like is they have an award for the best monofaction army, so that is what I am working towards. I have no grandeur of delusions of winning anything. I just want to go and have a really good time, so with that in mind I have a few list ideas between my Angels, Guard/Krieg and my Custodes and I figured I'd post them up as something to hopefully reboot the blogging mojo.

LIST ONE- Necromundan 4th Irregulars (Death Korps of Krieg counts as)
2k pts, 10 CP -1 (Heirloom of Conquest)
-This is an army I have built and converted to look like 2nd Ed/Rogue Trader Guardsmen, but I use DKK rules for them as its the only way to field mass cavalry)

DKK Battalion
HQ- Marshal Karis Venner- 69: Warlord
HQ- Marshal- 37: Chainsword, Hot-shot Laspistol, Relic- Kurov's Aquilla
Elites- Combat Engineers (10)- 85: Watch Master (WM) w/ Chaisword and Shotgun; Vox; 9 x Shotguns, acid grenades
Troops- Grenadier Storm Squad (10)- 113: WM w/ Chainsword and Hot-shot Laspistol; Vox; 7 x Hot-Shot Lasguns, 2 x Meltagun
Troops- Grenadier Storm Squad (10)- 91: WM w/ Chainsword and Hot-shot Laspistol; Vox; 7 x Hot-Shot Lasguns, 2 x Grenade Launcher
Troops- Grenadier Storm Squad (8)- 75: WM w/ Chainsword and Hot-shot Laspistol; Vox; 7 x Hot-Shot Lasguns, 2 x Grenade Launcher
Fast Attack- Death Rider Squadron (10)- 160: Ridemaster w/ Hotshot Laspistol; 9 x Laspistol, 10 x Lances
Fast Attack- Death Rider Squadron (10)- 160: Ridemaster w/ Hotshot Laspistol; 9 x Laspistol, 10 x Lances
Fast Attack- Death Rider Squadron (10)- 160: Ridemaster w/ Hotshot Laspistol; 9 x Laspistol, 10 x Lances
Heavy Support- Heavy Weapons Squad (3)- 30: 3 x Mortars
Heavy Support- Trojan Support Vehicle- 98: Heavy Bolter

DKK Supreme Command
HQ- Death Rider Squadron Commander- 45: Demo-charge, Hot-shot Laspistol, Lance; Relic- Laurels of Command
HQ- Death Rider Squadron Commander- 45: Demo-charge, Hot-shot Laspistol, Lance
HQ- Death Rider Squadron Commander- 45: Demo-charge, Hot-shot Laspistol, Lance
Lord of War- Shadowsword- 562: Two Pairs of Twin Heavy Bolter + Lascannon Sponsons, Heavy Stubber, Volcano Cannon, Twin Heavy Bolter

Astra Militarum Vanguard
HQ- Primaris Psyker- 46: Force Stave, Laspistol, Power: Nightshroud
HQ- Primaris Psyker- 46: Force Stave, Laspistol, Power: Psychic Barrier
Elites- Techpriest Enginseer- 30: Power Axe, Laspistol, Servo Arm
Elites- Death Rider Commissar- 35: Chainsword, Laspistol
Elites- Death Rider Command Squad- 68: 4 x Laspistol, 4 x Lance


LIST TWO: Custodes
2k pts, 8 CP
Custodes Battalion
HQ- Trajann Valoris- 185
HQ- Jetbike Captain- 164: Warlord, Relic- Auric Aquilas; Bike w/ Hurricane Bolter, Misericordia
Elites- Vexilus Praetor- 124: Castellan Axe, Vexilia Magnifica
Troops- Custodian Guard (3)- 166: 2 x Storm Shield and Sentinel Blade, Guardian Spear
Troops- Custodian Guard (3)- 161: Storm Shield and Sentinel Blade, 2 x Guardian Spear
Troops- Sagittarun Custodes (4)- 200: 4 x Adrastus Bolt Caliver
Fast Attack- Vertus Praetors (3)- 282: 3 x Hurricane Bolters, 3 x Misericordia
Fast Attack- Vertus Praetors (3)- 278: 3 x Hurricane Bolters, 2 x Misericordia
Heavy Support- Caladius Grav Tank- 220: Twin Illiastus Accelerator Cannon
Heavy Support- Caladius Grav Tank- 220: Twin Illiastus Accelerator Cannon



LIST THREE: Blood Angels
2k pts, 9 CP
BA Battalion
HQ- Captain Slam- 124: Thunderhammer, Stormshield, Jump Pack; Relic - The Angel's Wing
HQ- Sanguinary Priest- 87: Jump Pack,  Handflamer, Chainsword
Troops- Intercessor Squad (5)- 85: Sarge w/ Bolt Rifle & Chainsword; 4 x Bolt Rifles, Aux Grenade Launcher
Troops- Intercessor Squad (5)- 85: Sarge w/ Bolt Rifle & Chainsword; 4 x Bolt Rifles, Aux Grenade Launcher
Troops- Scouts (5)- 98: Camo Cloaks, 4 x Sniper Rifle, Missile Launcher
Fast Attack- Bikesquad (6+1)- 207: Sarge w/ Combi-Flamer, 2 x Flamer, 3 x Chainsword; Attack bike w/ Multi-melta
Fast Attack- Supressor Squad (3)- 90: Accelerator Auto Cannons, Grav Chutes
Heavy Support- Rapier Carrier- 85: Quad Mortar

BA Vanguard
HQ- Lemartes- 100
HQ- Librarian on Bike- 127: Boltgun, Force Sword; Powers- Unleash Rage, Shield of Sanguinius
Elites- Death Company (8)- 178: Thunder Hammer, 2 x Handflamer and Chainsword, 5 x Bolter and Chainsword
Elites- Relic Sicaran Battle Tank- 215: Twin Accelerator Autocannon, 2 x Lascannons
Elites- Company Ancient- 81: Powerfist, Jump Pack
Elites- Relic Deredeo Dreadnought- 222: Anvillus Autocannon Battery, Atomantic Pavaise, Twin Heavy Bolter
Elties- Death Company Dreadnought- 136: Blood Talons, Meltagun, Storm Bolter, Magnagrapples
Dedicated Transport- Lucius Pattern Drop Pod: 80

If I do the Blood Angels, there is alot I may mess around with still. We shall see. May go more gimmicky (all dreads again. Dual Land Raiders. Who knows). But in the meantime, any opinions, votes or feedback is welcome!

Wednesday, September 4, 2019

GW Meet the Studio Q&A Session at NOVA 2019

This last weekend I managed to get to the NOVA Open for one day. In the past I've gone for the whole experience, but just couldn't squeeze it in this year. So instead I picked one event, the Adeptus Titanicus Princeps Formal, went for the Vendors (read- Toledo Game Room) and played a few fun games. And then for $5 I was able to register for what was an interesting two hours... I'll talk about the AT games another time, but I want to delve into those two hours I and a handful of others spent doing a Q&A with Pete Foley (GW Studio Manager) and Robbin Cruddace (GW 40k lead and 8th Edition Author).

I didn't take notes (wish I had, but I didn't know this was going to be Q&A going into it so I had nothing to write with) so this will be very much stream of conscious and just based on memory, no particular order.

First, I ask specifically about Forge World and Death Korps of Krieg specifically, indices and warhammer legends and if we are going to see all the index move to WL or with FW coming into the fold are we going to see a codex, or are we going to see the same Imperial armour format of the past.

They said that the FW indices will continue to be useable for the foreseeable future and not going to legends. They are not sure yet (or not ready to reveal) how they are going to fully integrate the FW stuff and particularly DKK, since they are a full range and popular, but they are working on it and want to keep them in the main game.

Building on that, I asked if they will be moving the datasheets currently in errata documents that are only Power Level, such as the Tallarn Mukalli, to Warhammer Legends. Pete basically said yes in that he had me clarify I meant the units in the errata and that they are aware that even if units can't be used competitively that people want points for them.

Someone followed this up with a question about missing characters. They asked for an example and Chaplain Xavier of the Salamanders was given. It seemed they hadn't thought about that but they liked the idea.

Pete Foley said very specifically that there is a 40k App coming. He felt bad that he announced it two and a half years ago at the first community preview at Adepticon when they announced 8th (which I was at too). Basically he/they just weren't aware how hard it is to make an app and how long it takes. The app is apparently decently far along and looking amazing, but there is no current timeline for when it will release, but he said it will be awesome once here.

There was discussion about how they do playtesting now, and how it is more comprehensive than ever, and how sometimes it can make participating in events awkward. Apparently it was very difficult for them to relearn 7th after they had been playing numerous iterations of 8th during the Adepticon Team Tournament before 8th released, and numerous mistakes like premeasuring in 7th, were made.

I asked about model design and why there had been a shift to mutlipart kits cut in such a way that each model was essentially single posed. I said I loved how detailed they were and how they hid the mold lines, but miss the customizable approach of older kits. Pete said that they are experimenting on finding that happy medium, they are aware of how it swung a little too far to the "single pose" and never kits are getting better about that. I also gave an idea about future Primaris Intercessor upgrade kits having chapter specific Shin bits. Old SMs had so many cool shin designs towards the end, and new primaris have nothing, despite the shin being a separate bit for the unit.

Someone asked if the priority/double turn system from AoS would ever come into 40k. The answer was essentially a big NO. They said they have experimented with it, but beyond it being controversial in AoS STILL, it is a cornerstone mechanic of that game, and bringing it into 40k just makes 40k feel like AoS, so it will never be implemented just to keep that comfortable separation if nothing else. This was all part of a larger discussion on game design and if Robbin ever plays/takes mechanic ideas from games outside of GW. Basically they then discussed how they do learn from what is and isn't popular, how small and tight the Nottingham wargames community is, and how they are sure that other companies are definitely learning from them, so why should they not do the same.

At one point I think there was a slip up on their part and they mentioned Tau are coming next year, so be on the look out for that.

With that, it was asked to Robbin why Tau Commanders are still 0-1 per detachment. They gave reason for why they first did it (unlike other characters that buff units, they buffed units AND were AMAZING at shooting). They acknowledged this was a decision made pre-rule of 3, but then doubled down on the fact that it supports the fluff more this way and didn't think there was a problem with the current restriction still being in place. However, if people really want commanders to come back, they just need to see that demand. This whole thing is what lead to "The Eight" being made for matched play, basically allowing people to once again field numerous shooty Tau characters.

The system for how they are doing sisters (previewing models, doing a beta codex, etc. etc.) is a test. They currently have no plans to do this for other future releases, but if Sisters turns out to be one of the biggest releases ever, then there is a chance this could become the way more releases are done in the future.

When looking at nerfing things like the Castellan, they really do try and look at what impact that will have on the meta and what will be coming back. Specifically with the Castellan then were aware how essentially one model removed and entire set of models from the game--- Vehicles. Latest example is now the Calladius.

I asked if we could possibly get blank template copies of "datasheets" for alot of their little games, like Gorechosen, silver tower. etc etc, so we could keep the games going after they are discontinues. Pete seemed to like this idea.

For the most part, model design precedes everything else in the process of making a new unit. There will be high level ideas for the studio to work with, particularly when creating a new faction (EG the new bonereapeers for AoS), then they make models, then rules and story. Rarely does it go the other way (Severina Raine was on example of the other way. Story came first then they decided to do a model.)

The reason they now own up to all their leaks is kinda twofold
1- They studio has a lot more control over the process under Rountree than they did under Kirby.
2- They can control the message. People shouldn' t learn of a new blurry Magnus online from a 3rd party where GW can't completely control that message and what the fans are seeing.

One person asked about getting more Asian representation into AoS to Pete, saying he loved Cathay and Nippon in the old world and Scars in 40k.

Pete has seen what the Art Department is cooking up for the Eisenhorn TV show that they have in the works. All concept level right now. For the Amazon Middle Earth/Lord of the Rings TV series, there are still lots of discussions between lawyers as to who has the license and if GW is part of this new deal or not.

Last question I asked was what to get at Bugman's at WHW. Pete said a burger. Robbin said The English Breakfast.

That's all I remember for now. If I remember more I will come back and add some to this post.