Sunday, May 23, 2010

Fluff Question: Which Sci-Fi universe would win? (Ground Battles)

POLL RELATED POST

Last time I did Space Battles, with the winner, not surprisingly, being Warhammer.

But another point of contestation is ground battles. Who would win with boots to the dirt?

The Contestants:
Warhammer 40k
Star Wars
Star Trek
Halo
Starship Troopers (Book, not that horrible movie
Predator/Alien
Japanese Mecha (Gundam for example)

Okay, so I put my money on 40k once again. I love star wars, really I do, but as far as the military is concerned, 40k outshines everything. So I am going to walk through and compare it against each contestant and say why it wins.

40k vs Japanese Mecha
This is for all the anime watchers out there. While I think things like mobile suits could give parts or 40k a run for its money, there are some problems to consider.
Size. I am basing this off the most popular mecha series: Gundam. So a Mobile Suit isn't actually that big. Basically, think of a tractor trailer standing up. Thats basically it. Warhound titans are about as tall, but are significantly more powerful. Then there are larger Titans still. So why are Titan's better? Shields for one. Next is the destructive capacity of their weapons. I never once saw a Mobile Suit level a city, but Quake cannons can.
Then there is support elements. Mecha can't occupy buildings or search through underground networks. What did I always see supporting the mech in gundam. Normal soldiers with machine guns and things that look like modern day tanks. Here I believe 40k wins again with tank and infantry superiority. And I always saw the tanks lose to the mobile suits, but I know in 40k that sometimes titans get thrashed by 40k tanks. So I am going to say that 40k has an edge there.
Then there is numbers. Jap Anime usually is only earth or alternate earth. They just don't have the resources to compete, even if everything I said above is a bunch of misguided mumbo jumbo.

40k vs Predator/Alien

This didn't get to show up in the space battle for 2 reasons.
1- You never get to see a space battle in their movies
2- The ships are really small compared to Star Wars and Warhammer
BUT they are cool enough to be in this post. They wouldn't win though.
Sure Predators would own the face of most things they came across in 40k, but they are solo guys for the most part and just kinda hunt. And a normal human always manages to triumph over them. There are things in 40k that can cloak, have cool sharp swords, and are big and strong. So put them up against a predator, and see what happens. Oh, and I bet a lictor could sniff one out.
Then there are the aliens. I think of them like Guants that act like Genestealers. They hide on ships and impregnate other species. Oh, and a normal person always manages to best them. They are cool and could own a bunch of Guardsmen, but a deathwatch kill team could make short work of them. They board hiveships and walk away. A group of 20 aliens is a joke to them.
Then the Pred/Alien Human Space Marines. These guys are like normal guardsmen. Just a lot less of them. Bill Paxton is cool and all, but to be a space marine you have to look like this:
Not this:So yeah, case closed there.

40k vs Star Trek
I am going to make this short and sweet. Phasers are strong (everyone who gets hit once dies it seems), but the soldiers are very vulnerable. I think if a squad of terminators boarded a federation vessel, the game would be up. Klingons may be brutal, but so are orks. Borg can't assimilate Necrons, and probably would fail to stop nids. They move so slow, they'd all be eaten before they could absorb them. Plus I can't imagine you can sever one hive mind in favour of another. Then there is all the military vehicles. The only thing I remember ever seeing is the Argo from one of the movies (nemesis). Never mind tanks or giant walkers. They had a jeep. Just doesn't compare. Star Trek needs to stay in space.

40k vs Halo
I think this one is a little bit more interesting. I still give 40k an edge, but the soldiers in this just generally seem more competent and better equipped than the above universes, as well as have more resources (equivalent to the Federation, but more militarized). The Covenant is a pretty beastly opponent as well, lots of plasma weaponry. While not equivalent to Imperial Plasma, I'd relate it to tau weapons. But I still don't think the numbers and tech keep up. While advanced, the humans still rely on bullets, and in the fluff they often beat the covenant. And they don't have too many super soldiers so while Master Chief may be kick butt, there aren't enough spartans to compete with the super soldiers of 40k.
40k vs Starship Troopers
The bugs and Tyranids are almost exactly the same. The mobile infantry is like a tactical squad crossed with an assault squad. This would be a fight. The one issue is the mobile infantry deploy regularly in far less numbers than SM can, and then there is the vast amounts of laser toting guardsmen to think about. It would be like the Badab war I imagine. Really strong frightening opponent equivalent to yourself, but destined to lose by playing the numbers game (once again). Then take titans and such into consideration and it becomes even more unbalanced. Oh, and if you haven't read the book GO DO IT NOW! Great book. Never watch the movie afterwards, you will only be disappointed.

40k vs Star Wars
This is the closet IMO because of the numbers game and tech level.
I am going to operate that a lasgun is for the most part equivalent to your standard blaster rifle from star wars. Maybe a little weaker, but close enough. That is going to be our technology point of reference there. So I'd say most planetary militias are like PDF and the Stormtroopers are like guardsmen, albiet in carapace armour (making up for the disadvantage in numbers). Droids can further make up the numbers. Then there are Jedi as well, or sith, or whatever force using sect you want to consider. They are beastly. Then there are Mando's as well. Beastly enough to take on Jedi for breakfast.
So Much Metal!
There are equivalents in war machines. AT-AT are only 15m tall, so same as a warhound, and with less destructive weapons, but there are a lot of them, and they all carry a bunch of soldiers. So I give 40k an edge in machinery, but Star Wars has military vehicles at least. Really they are just able to play the numbers game as well.
But where I think I break the tie is Space Marines. There is no equivalent. Jedi and Mando's don't have the numbers, and can't block/absorb bolter shells. And in a fist fight, an SM would definitely win. Thus tipping things in 40k's favour IMO.

Okay, tell me what you think over there --> in the Poll! If you have any others, post in the comments!

POLL RESULTS:
Which Sci-fi universe would win in a ground battle?:
Warhammer 40k 17 (73%)
Star Wars 2 (8%)
Star Trek 2 (8%)
Halo 0 (0%)
Predator/Alien 1 (4%)
Starship Troopers (Book) 0 (0%)
Other 1 (4%)Warhammer 40k 17 (73%)

Thursday, May 20, 2010

Some new toys are coming

Put in an order with Chapterhouse Studios today using a Visa Giftcard.

I love variant armour in my Space Marine army. I like the idea in the fluff that every marine is different. I have gone to great lengths to ensure that. Continuing in that tradition I went ahead and got some bits to spruce things up

First off are these babies
They are going to make me have to wait a while for my order, but they make it all worth while. I got 10 to spread throughout my army. Along with 3 metal Raptor packs I have, that should be enough variance in the jump pack department (especially if I get more sanguinary guard, whose bits would get diverted all over the place)

Next up are these cool parts

These sweet heads will get dispersed as much as possible as well. These shoulder pads will go with one of them.

I got one of each of these shoulder pads just for cool conversions.

This pad is for a sanguinary priest.

And I got 2 celtic and one eagle shield just to mess around with.

So yeah, can't wait for them to get here!

Thursday, April 29, 2010

Fluff Question: Which Sci-Fi Universe Would Win? (Space Battles)

POLL RELATED POST
Yep. The never ending debate. Which Sci-Fi universe would beat another.
To give everything a level playing feild, I am going to say remove super fantastic powers, so universe changing force use from SW is out. Basically, cap it at Palpatines lightning.

I think what the most critical part of an inter-universe conflict would be the application of space fleets. This is where sci-fi wars would be won/lost. Simple matter really: if the ships die in space, the fight can't be fought on the ground.
Size Comparisons here. Click on -10x for best grouping.

To me, it would come down to Star Wars and 40k here. Star Trek is just too small and weak. Borg Cubes are impressive, but Star Trek ships can beat them and I bet Star Wars and 40k woop star trek. Phasers are sooooo small and short ranged in comparison to the fighting of 40k and star wars. All the other ones suffer the same fate really. Alien, Battlestar Galactica and Starship Troopers are way to small. Halo is to far behind in technology but is at least approaching Star Wars size ships. I don't know enough about babylon 5 and macross to really compare, but just on size basis I am going to remove them.

I personally think here that 40k wins. They may not have the biggest ships, but the Empire only had 8 super star destroyers. Meanwhile, the Imperium possess thousands, if not tens of thousands, of their battleships. And then there are star forts such as a Ramilles class or even bigger things like Port Maw. Those are HUGE! and allow several battleships and cruisers to dock with them.
And you can see the GUNS. Point out where the turbolasers are on that super star destroyer. Can you. I know approximately where some are, but I can't see them. Meanwhile I can point out all the major weapon systems on the 40k star ships. They launch 30m torpedos instead of measly 1m proton torpedos. Bigger guns = bigger boom.
Next is the escorts. A 40k cobra escort is 800m long (the link I provided is wrong, but firestorms and swords are 1.5 km long so imagine that on the link provided). The smallest military vessel is 800 m. A star destroyer is twice as long yes, but it is suppossed to be the center of an Imperial fleet in Star Wars, but 40k has ESCORTS just as big.
And next is range of battle. I am taking the visual cues from Star Wars and imagining that the battle takes place at those relatively clos ranged, 10-20 km apart. That is like a WWI naval battle really.
40k happens thousands of KM apart. They only see the ships on sensors for the most part and it is rare that they are in visual range, and when they are, it is pure destruction. One ship will not survive and the other will be crippled.
Then there is ship protection. In Star Wars sheilds are falling like every minute it seems, and those ships are not armoured heavily. The true protection of a 40k ship is in its armour. Sure the sheilds help, and in the fluff fall kinda often too, but 40k ships are plated in meters of armour.
The one advantage Star Wars possesses I believe is fighter technology. Their personal star ships seem better than 40k ones, especially since they are sheilded (for the most part). But to me it is not enough to take on 40k capital ships, which possess as much if not more point defence than a Star Wars ship.
Oh yeah, and Necrons and Nids I think could chew up any other universe.

So tell me what you think. Poll over there -->
*FACTIONS RULED OUT- UNIVERSE ON UNIVERSE

Will talk about ground fighting some other time

POLL RESULTS
Who would win in a space battle?
Warhammer 40k 25 (65%)
Star Wars 3 (7%)
Babylon 5 5 (13%)
Star Trek 3 (7%)
Macross 0 (0%)
Halo 0 (0%)
Other (Post in comments) 2 (5%)

Wednesday, April 28, 2010

Army Theme Guide- Suggestions for a unified force

Okay, so this is for the FTW collaborative post on army theme. I am going to provide some of my basic suggestions for coming up with theme for your army.

Step 1- Choose your colours.
I have a cool simple colour selection guide here from an older FTW post you should read, but I will some up some of the more relevant ideas here.
Link your army together using colours and markings. Obviously the main colour is going to tie it together, especially if you are a Space Marine Chapter or Guard Regiment. But it is the accent colours that can do this more so. Note on my Blood Angels the Blue Carapace, Eyes, Cables and Power Weapons, as well as Yellow skulls. This is standard throughout my army and never changes, bringing a bright pop to the army as a whole.
As well, squad and army marking can be critical here. Giving each squad its own marking unifies a squad and giving everything an army marking (Chapter Symbol, Craftworld logo, Crusade Icon) would unify the army. Some armies don't have the opportunity for this really, such as necrons and tyranids. The concept can instead be captured by painting specific patterns on the carapace, or making shoulders for the army a different colour than the bodies. Still can be considered a marking, albeit not as distinct as a Space Marine Chapter logo.

Cammo schemes are also a very good way to do this for any force, but may be difficult to attempt. Skin tones as well. Try making an army that isn't caucasian perhaps?

Step 2- Basing
Basing is another way to unite the army.
There are three approaches to this
1- Match your colour scheme
This is simple. You have a brown IG army, put them in the dirt. A bleached bone army in the sand, a white army in the snow, green in jungle, dark earth tones in a swamp, greys and blues in urban.
2- Contrast your colour scheme
A little harder to pull off and I think works better for things such as space marines and eldar, who are bright forces coloured to a specific fluff. This though would be like putting red guys (Saim Han and BA) or black (Black Legion) in snow, Green (Dark Angels) in sand, Green (Salamanders) or Blue (Ultrasmurfs) near lava.
3- Match your terrain
Do you have allot of urban terrain/rubble- base your guys to match. Jungle terrain- base to match. Sand- base to match. If you play mostly on green felt boards, you may want to consider just simple green static grass with a green base. You can spruce this up by going for the soccer/football field look by adding patches of dirt/dry mud and the occasional bit of gravel.

Step 3- Modeling: Wargear and Conversions
This is another place you can easily unify an army. And don't worry if you are not that great at converting or green stuff, there are ways to do it without that.
1- Wargear
You like power weapons. Well how about all your guys (or most) have the same fundamental type. Works really well if it is not traditional, such as a mace or axe rather than a sword. Even cooler if you can expand this to some normal CCW, such as chain axes, or even normal axes/maces. This can easily be achieved by getting some warhammer fantasy bits.
2- Conversions
This is harder to define, but things like making your chaos all look like undersea squid creatures definitely fits into this. Other examples would be things like modifying all your vehicles to have unique yet unified turrets/exhausts (Ragnaroks instead of russ). Or those WWI looking IG armies using brettonians. Make all your ork looted vehicles look looted from the same SM chapter or IG regiment. Make all your marines (or csm) in the same pattern of armour, preferable older patterns. Works better if an army fits this fluff eg Marines Malevolent.

Something new altogether
This is where the crazy cool projects fall, such as goat boy's space goats, Ad mech armies, and Adeptus Custodes. These armies can have a theme all to their own and really allow you to express yourself in entirely new ways.

Monday, April 19, 2010

Looking to start Warmachine

UPDATE: 4/20
Bought a Kodiak, Juggernaut, Demolition Corps, and the Butcher today. 15 points. Well on my way!

UPDATE 4/28: PACKAGE ARRIVED. Built and primed. But some base coats down too.

So yeah, I have been lured towards another game and now it is just a matter of when I have the money to start the game, but I am going to be jumping into Warmachine. I have played one game and I am already hooked. Really it is the minis that did it. Gameplay is nice, but I can't resist awesome minis.

My favourite model. So BAD ASS!

Anyways I will be playing Khador (if you couldn't tell from the picture).

Basically I am just going to do a one time big buy that all I'd ever have to add to it is 2 or so Warjacks if I wanted to change things up. Already compatible for the Butcher's 4 tiers.

Here is my plan:
pButcher
Wardog
MoW Drakhun
MoW Kovnik
MoW Shocktroopers
MoW Demolition Corps
Plastic Kit - Magnetised
Juggernaut
Kodiak
Devastator
Widowmaker Marksman
And rulebooks

If I do ever add on, it will probably be Beast 09 and a Beserker or 2. MAYBE Kharchev the terrible to have a variety of casters.

I really just want to play a heavy heavy force. Man of War units and Khador Warjacks are the best to do that, and apparently the Prime Butcher of Khardov is the best for this, especially with new players to the game.

DON'T WORRY THOUGH. I will still be working on Blood Angels. I have ample amounts of time this summer and don't plan on wasting it. Just expect to see some awesome warmachine minis mixed in. Will probably paint a BA unit then warmachine, back and forth, until I am done.

SO COOL!