Sunday, November 2, 2014

In Plain Sight- Photographic Proof of BA vs Nids: Shield of Baal Campaign

I know there are a lot of rumors and the translated German White Dwarf that says "Shield of Baal", but "hidden" on the Games Workshop site is photographic proof to back this up (or so I believe)

Typically the Studio will paint models not just for the webstore images, but for codicies and other rule books, so when you look at the new Tyranid Toxicrene, look under the creatures foot

A BLOOD ANGELS TERMINATOR

And to prove this is not just fancy conversion work by a maverick studio artist, here is the Toxicrene Sprue. Look on the bottom left.
A TERMINATOR

Now since it doesn't to seem to have chapter specific icons, that leads me to believe that it was a conscious decision to make it specifically a Blood Angel. Why would that be the chapter of choice? (Other than they are amazing) Well simple: they need pictures for the forthcoming "Shield of Baal" release of Tyranids vs Blood Angels.

To back this claim up further is the fact that the Toxicrene with the Blood Angel in it is painted in Hive Fleet Leviathan colors, where as the new Maleceptor is painted in Hive Fleet Kraken colors and does NOT feature a Blood Angel. Why is this important? Well the new campaign book is supposedly "Shield of Baal: Leviathan" and is a continuation of Tyranid dataslates featuring Corbulo and a force of BA. Check out the Bundle Deal from GW to quickly compare the schemes (how it is a bundle when it is just 2 kits for the exact same price of two kits separately is a separate story).

Just my theory, but all the pieces fit IMO. What do you think?

Monday, October 27, 2014

Big Box Terrain- Angry Mojo Games

So I found and backed this kickstarter (my first one).

Big Box Terrain by Angry Mojo Games

THAT IS A TON OF STUFF FOR $50
It is a pretty awesome concept- a whole table's worth of terrain for $50 MSRP. The key is laser cut MDF board, which is pretty solid stuff.

They have 3 fundamental playscapes designed around either Infinity (Hexoplolis, city of the future!), Malifaux (Cemetery a-la New Orleans) or Warhammer 40k (Ruins a-la Stalingrad). I obviously back the 40k.

Is it the most beautiful terrain. No. BUT I am getting it with the intention of easily being able to travel with it and set up for a game any time any where. Get a battle mat to go with this set and you are completely ready for action.

Check it out! With only 10 days remaining, there is not too much time left.

The best part is, they already have their laser, so they start production IMMEDIATELY after Kickstarter releases their funds to them! Which means it should be here BEFORE CHRISTMAS!!!!

Saturday, October 25, 2014

2000 Point Blood Angel List w/ Inquisition, FW & LOW

I put this list together with the intention of using it today at the local GW, however plans change and I may have to wait a few weeks to use it, but I wanted to share the list anyways as I think it will be fun and see if I could get any feedback.
HQ
Astorath the Grim -220
Librarian: Force Axe, Plasma Pistol, Jump Pack- 140

Elites
Furioso Dreadnought: Blood Fists w/ Melta Gun and Storm Bolter- 125
Sanguinary Priests (2): Jump Packs- 150 (75 ea)

Troops
Assault Squad (5): Meltagun, Vet Sarge w/ Infernus Pistol and Power Sword- 140
Assault Squad (5): Flamer, Vet Sarge w/ Infernus Pistol and Lightning Claw- 135
Tactical Squad (10): Plasma Gun, Heavy Bolter, Vet Sarge w/ Plasma Pistol and Power Axe- 210

Fast Attack
Vanguard Veteran Squad (5): 2 x Power Sword, Power Fist, Gunslinger w/ 2 x Handflamers

Heavy Support
Fire Raptor Gunship: TL Autocannons- 225

Lord of War
Typhon Siege Tank: Sponson Lascannons- 390

Inquisitorial Detachment
Ordo Malleus Inquisitor: Bolt Pistol w/ Psybolts, Chainsword, 3 x Servo Skulls- 39

Total Points: 1999

I know there are some unusual things in the list (A BLOOD ANGELS TACTICAL SQUAD), but it should be fun IMO. The Inquisitor's servo skulls allow for some DS shenanigans with my assault and Vanguard Squads, especially since Blood Angels still have the old school assault after DS heroic intervention. Bubbles of 0 scatter DS and a super accurate Dreadhammer siege cannon YAY

Friday, October 24, 2014

Petition to Games Workshop Currently Approaching 2500 Signatures!

Well this became wildly more successful then I thought it would!

Even this Space Marine is reading the petition!
Check the original post here.

Or go straight to the petition here.

Refocus your business model on the sale of a game and support of a gaming community vice the pure sale of collectible miniatures

Share and Sign. Fellow bloggers, feel free to re-blog if you want.

And just a nod for the detractors- I too realize that the likely outcome of this is nothing. But it is out right as the consumer to express our opinion and we can only hope that GW at least discusses this or takes the dissatisfied consumer into consideration with future business decisions.


Thursday, October 23, 2014

A Petition to Games Workshop Limited

So on BoLS there is a post and a set of videos discussing GW's corporate strategy. Take a minute to view it now. It is worth it.

This got me thinking about all the open letters to GW in the past. Well, why not an organized petition. With the internet and social media these days they are easier than ever.

Refocus your business model on the sale of a game and support of a gaming community vice the pure sale of collectible miniatures.

So that is what I did. I wrote a petition for Games Workshop Limited to:


If you agree, please click the link and sign. The recipient of the petition is: investorrelations@gwplc.com if you wish to contact them directely

UPDATED WITH A 5TH BULLET
It reads:

As competition from outside organizations grow and GW revenues and profits fall, your company seemingly continues to pursue a business model not in alignment with your customer base's desires and expectations.

Your business model states "We make the best fantasy miniatures in the world and sell  them globally at a profit and we intend to do this forever". Realize that you produce a game, and that the models are playing pieces in that game, not the end product themselves. Without the game, there is no need to purchase Games Workshop models. They are not collectible in the same sense as scale military tanks and aircraft, nor are they as utilitarian as historical wargames miniatures, applicable to multiple game systems and supported by real world events. GW models are only useable in the context of GW games, the primary of these being Warhammer 40,000 and Warhammer Fantasy Battles. 

I and many others collect your models to play the game. Only a fraction of the community do so purely for the experience of owning, building and painting Citadel miniatures. This is why when armies are timely updated and released, model sales for those armies jump. It is not because of marketing through White Dwarf and Online Stores. It is because people want to play with the newest "Toy". Collectors continue with these factions to keep playing the game, not just own miniatures.

Your fanbase and the dedicated gaming and hobby community ask that you adopt the following policies

1- Support gamers, conventions, and tournaments, primarily through well-developed rules and encouraging competitive play. Despite GW's desire for Warhammer to be a "Beer and Pretzels" game that is simply a reason to buy and collect GW miniatures, gamers want a system that can be used for competitive play as well. Just because this is supported does not mean that fun, narrative driven relaxed play is not possible. Appeal to both sides of the gaming community, not just the one you want to more. You cannot interface directly with the small group playing a campaign in their basement. You can with the 100+ players at a tournament. Doing so will improve your corporate image, impassion your playerbase and ultimately encourage the playing or your game which directly correlates to the sale of your miniatures. This means releasing fairly balanced, well play tested rule sets, and timely FAQs which address the issues players are encountering. The relaxed narrative players will appreciate these clearer and improved rules just as much as the cut-throat tournament gamer.

2- Reduce the number of "Direct exclusive models" and support the FLGS. Game Stores are where your community exists. It is not in their home, alone, painting. Most of the hobby may occur there, but it with the objective in mind that on the weekend they will travel down to their local friendly game store and set up across the table from someone and play a game. That is why they put all the hours into building and painting their army. Sure it may be fun to build and paint it, but it is a means to an end, not the end itself. Since the objective of collecting is to play a game, game store owners are going to promote games they can sell in their store. If majority of your product is exclusively available from your webstore, game store owners will not push your product as they lose potential sales. Without that push or those sales, their gaming community abandons GW games, and without the game they abandon GW/Citadel models. 

3- Competitively price your products. You have some room to charge a slight premium because of the quality of your miniatures. But since the ultimate objective is to play a game at the end of the week, players are going to financially invest in what they can better afford. All wargaming is a luxury market. If a player can get the same amount of game time for less with another game and have just as much, if not more fun, then that is where I will invest my dollars. This is a big factor as to why so much competition now exists whereas very little did before. A potential aide to this point would be to allow sales of bits, aftermarket 3rd party add-ons, and discount online retailers. This all encourages throughput of your products, and for players to gather larger or more forces for their games. Sales for GW have only become worse with the policies that eliminate these possibilities.

4- Change your website to be hobby and gaming driven with a webstore option attached for support. This used to be the way it was. Your website should not just be an online marketplace. Your site should be the one stop shop for painting, tactics, gaming communities, upcoming tournaments, etc. etc. The webstore should then be a feature that a player can access after reading a tactica article or a painting guide. It is in game performance that drive sales of models the most, so discussing the performance and ways to use particularly models in game can only benefit you by swaying consumers to purchase it. Beautiful photos and well painted models help, but a vast majority of your playerbase knows is cannot paint as well as your webstore and White Dwarf images, so they fail to be lured in by that trap.

5- Conduct market research and increase player involvement. With the advent of social media this is easier than ever. Rather than just having youtube videos for new releases, have discussions of in progress design concepts to allow hype to be generated and discussion to occur, then systematically feed this back into your development process. Release trial rules again and gather important commentary from the players to fine tune them. Furthermore understand your consumer base and what they need and want to continue collecting, converting, painting Citadel miniatures and playing GW games rather than just assuming another huge kit or wacky limited edition gaming aide is what they need to be fed. With a generation thriving off constant connectivity and insight into early product development in virtually every market, particularly the growing tech and video games industries which manage to steal potential hobbyists daily, a policy of secrecy and blind assumption only will accomplish an alienation of the consumer.

In short, rededicate your company to supporting the selling of a game. This is your main product. Your models are the key playing pieces of this game, and will make you the most money. Without the game though, they are worth nothing.