Wednesday, April 11, 2012

Book Review: Know No Fear by Dan Abnett

So I recently read Know No Fear by Dan Abnett. I think he is really bouncing back from his low point a few years ago (when he was diagnosed with epilepsy) and is showing off his story telling skills to their fullest. I think the Horus Heresy books are a really good outlet for him as he gets to shift characters and come up with interesting ways of telling the story, which he did both in Prospero Burns and now once again in Know No Fear, which focuses on the infamous The Battle of Calth.

WARNING SPOILERS START HERE.

The concept of "The Mark" and in this case, the Mark of Calth, as a timeline of events preceding and encompassing an event was pretty cool and a very good way to showcase the precise and measured way of war that the Ultramarines wage. Furthermore, this "Theoretical" vs "Practical" that the Ultramarines keep talking about is very characterful for Guilliman's legion and really defines the Ultramarines in a way the Codex and the Uriel Ventris series by McNeill never did but always should have. The Ultramarines are portrayed as the Masters of War that they are, but without being the emotionless Codex following automatons that people often mistake them for. There is alot of character and diversity presented, and how they face the adversity they are presented with in a calculated yet highly emotional manner is very refreshing.

As far as action goes, Dan proves once again he is a master of war. He would have been a great student of Sun Tzu, or at least a great advisor to Spielberg and other movie makers. My favourite part is actually the start of the calamity. What the Word Bearers did is genius, and giving credit where credit is due, Lorgar isn't the mastermind here, Dan Abnett is. I really loved how it started with the minor boarding of the Campanile and you don't know where it is going to go from there, especially with the massive defense grid around Calth. But then he goes through the destruction of the ship and the grid in one of the coolest sequences in Black Library history and you can just see it all unfold even though it is happening in the smallest fraction of a second.

This book didn't develop the story of the Heresy too much, but I do like how it details the interpersonal relationships of the Primarchs more, particularly when it discusses in details the strengths and weaknesses of each one and how Guilliman maintains that any war could be won if he had Sanguinius, Ferrus Manus, Russ or Rogal Dorn, the "indomitable few" as it were. The novel also juxtaposes the Ultramarine view of the Word Bearers against what was presented in The First Heretic by Dembski-Bowden in a very good way.

Where the questions are left lingering though is surrounding John Grammaticus, Oll Persson and the Emperor. I think I have figured it out though. There is clearly only one answer. They are immortals.
I guess this is why Horus will go for the Emperor's throat, the only way to kill him is to cut off his head with a sword. Joking aside I really can't wait to see where this all ties together.

But really what is with these guys? Where did they come from? Who are they? But it is nice to see more of the Cabal come into play, especially so shortly after the roll they had in Deliverance Lost, with Legion being the first and last time we had seen them before that. I am however waiting for Eldrad Ulthran to step in more and play a big roll here. He is part of the Cabal and we all want to see him "be a Dick".

All in all I give Know No Fear 5 out of 5 Aquillas. Probably the best Ultramarines novel around, and does them much better justice during the Heresy than Ben Counter gave them in Battle For the Abyss.

Wednesday, April 4, 2012

Blogroll Maintenance (Need Input) and Site Improvement Poll

So I performed some blogroll maintenance/surgery today. Added some big guys out there and cut out some long dead blogs. BUT I still have more work to do.


Unfortunately due to the position I am in I don't really get to check as many blogs as I like (slow internet on a ship) and so I really only go to BOLS and FTW, plus any interesting links from there. This is where you come in.

If you have a blog, or know a blog I should have on the list of holy orders (the Blogroll), email me (sepulchreofheroes@gmail.com) or post it here. I just ask that you link me in return, though this is the honour system.

Furthermore, I am going to try and add one of those fancy scroll lists in about a week. If anyone knows where the html for that is or what the widget is, please let me know. It will just save time on my part, which will be better spent building, painting, gaming and posting in the short time I get home.

As well, please answer the poll to the side. I want to write what you want to see. I am really going to strive to do more book reviews, starting with a back log of recent books and then I am going to attempt to do one for each book I read from now on (oh my goodness, I hope I can stick to that). BUT beyond that, this site is as much for all hobbyists as it is an outlet for me to discuss what I love so much, and I am happy discussing it ALL so I just want to know what the reader craves.

IG Stormtrooper Company- Elysian Style: 2000/2500/3000

So Discordian said I should take the list I posted yesterday of the IG Skimmers/Stormtroopers and do it up IA 8: Raid on Kastorel Novem Style ie Elysians. So still a biggest bang of sorts, though it doesn't max on the potential number of skimmers, as the Valkyries are dedicated transports, but I feel the additions are good and the corps of the army is easy to switch between both lists.

2000 pts
HQ- Company Command Squad- 125: Carapace Armour, Meltagun, Power Weapon, Officer of the Fleet
Elites- Stormtroopers- 195: 2 x Plasmagun
Elites- Stormtroopers- 185: 2 x Meltagun
Elites- Stormtroopers- 185: 2 x Meltagun
Troops- Veteran Squad- 155: Grenadiers, 3 x Plasmagun
Troops- Veteran Squad- 125: Grenadiers, 3 x Sniper Rifle
Troops- Veteran Squad- 135: Grenadiers, 3 x Flamer, 6 x Shotguns, Laspistol & Power Weapon
Fast Attack- Valkyrie Squadron (3)- 330: 1 x Rocket Pods
Fast Attack- Valkyrie Squadron (3)- 330: 1 x Rocket Pods
Fast Attack- Vendetta Squadron (1)- 130
Heavy Support- Vulture- 105

2500 pts
Troops- Veteran Squad- 130: Grenadiers, 2 x Meltagun
Troops- Veteran Squad- 110: Grenadiers
ADD TO VENDETTA SQUADRON- 2 x Vendetta- +260

3000 pts
ADD to vets in 2500 pts- +1 Meltagun- +10
ADD to vets in 2500 pts- +3 Grenade Launchers- +15
ADD to all vets except shotguns- +5 Auxiliary Grenade Launchers, +15 pts x 4
ADD to each vet squad- Lascutter- +10 x 5
ADD to Vulture- Twin Punisher Cannons- +50
Heavy Support- Vulture- 155: Twin Punisher Cannons
Heavy Support- Vulture- 160: Twin Linked Missile Launcher, Twin Multiple Rocket Pods

Pts: 2000 Scoring Units: 3 KPs: 16 Model Count: 66 Infantry, 8 Skimmers
Pts: 2500 Scoring Units: 5 KPs: 20 Model Count: 86 Infantry, 10 Skimmers
Pts: 3000 Scoring Units: 5 KPs: 22 Model Count: 86 Infantry, 12 Skimmers

Tactics stay the same as the last article pretty much EXCEPT the command squad is not really geared for tank hunting anymore, so just put them with the assault force. All the lascutters in 3k kinda make up for this. Use the Vultures to pave the way for the assault force, or as the assault force drives in one direction, send them in the other paving the way with high volume firepower, dividing your opponent in two.

Monday, April 2, 2012

Biggest Bang- IG Skimmers/Stormtrooper Company, 2000/2500

So I sat down and messed with the Imperial Guard Codex and capitalized on the Creed's Elite concept, maxing Valkyries and Storm Troopers, going for the first Biggest Bang for your Buck I have done in a while.


2000 pts
HQ- Company Command Squad- 260: Creed, Carapace Armour, 4 x Meltagun, Astropath, Officer of the Fleet
Elites- Stormtroopers- 195: 2 x Plasmagun
Elites- Stormtroopers- 185: 2 x Meltagun
Elites- Stormtroopers- 185: 2 x Meltagun
Troops- Veteran Squad- 145: Grenadiers, 3 x Plasmagun
Troops- Veteran Squad- 115: Grenadiers, 3 x Sniper Rifle
Troops- Veteran Squad- 125: Grenadiers, 3 x Flamer, 6 x Shotguns, Laspistol & Power Weapon
Fast Attack- Valkyrie Squadron (3)- 330: 1 x Rocket Pods
Fast Attack- Valkyrie Squadron (3)- 330: 1 x Rocket Pods
Fast Attack- Vendetta Squadron (1)- 130

2500 pts
Troops- Veteran Squad- 130: Grenadiers, 3 x Meltagun
Troops- Veteran Squad- 110: Grenadiers, 2 x Grenade Launcher
ADD TO VENDETTA SQUADRON- 2 x Vendetta- +260

Pts: 2000 Scoring Units: 3 KPs: 15 Model Count: 67 Infantry, 7 Skimmers
Pts: 2500 Scoring Units: 5 KPs: 19 Model Count: 87 Infantry, 9 Skimmers

So you have an Astropath and Officer of the Fleet to help you win at the reserves game, which is the name of the game with 7 to 9 Skimmers on the table. Plus Creed has his spiffy rules to aide this aspect of the game further. A good mix of special weapons should help you take on a variety of foes, and the number of Lascannon and melta's is adequate for Armour. The stormtroopers can gun through powered armour foes when they swamp them en masse, especially if they get softened up by the Valkyries. And even with the Elite nature of the Army, it still has a relatively high model count. 67-87 4+ armour saves aren't the easiest to power through. The key is to keep this army out of assault though. Hop around and shoot, mass your fire and eliminate entire enemy squads at once so you don't get assaulted and bogged down in the following turns.

How I'd run the list is in 2 distinct halves. First would be a standoff containment force. This consists of the plasma Stormtroopers, Sniper Vets and Plasma vets in the first Valkyrie Squadron. Deploy them in a line, ideally on an objective, and hold the enemy in with massed las fire and special weapons at a minimum of 12" range. Next is your assault force. This is the 2 Melta storm trooper squad and the flamer/shotgun vets. They sweep in from the side or middile in the second valkyrie squad and push horizontally through the enemy line, overwhelming them in short ranged fire fights, assaulting only when you know that you won't get bogged down or you will be assaulted anyways (might as well get the charge bonus). Try to only assault with the vets, as your storm troopers should always be shooting, that is where they excell the most. The last element in Creed in the Vendetta. While not a distinct part of either force, he lends more to the assault BUT in a very specific capacity. His squad should be hunting armour. They have the weapons for it and the vehicle for it and do not have the numbers to prosecute actions against infantry formations.

In the 2500 point list, the Melta vets should go with the assault force and the grenade vets with the standoff containment force.

Warmachine Butcher Lists- 25/50/75/100

So I recently finally recieved my Warmachine Prime Mk II rule book and forces of Khador book. I am relatively inexperienced in Warmachine and reading through and trying to learn the rules. They are relatively stream lined which is nice. What I have very little experience with in Warmachine is list building and what is competitive on the table top. I know that this game is designed with competitve play more in mind than 40k (just read page 5). So I sat down and cobbled together a set of lists based on the Butcher of Khardov tier, which is what I know I want to use. I really like the idea of a hard hitting assault force, MoW are super awesome to me, and heavy warjacks are sweet. Plus I already own the Butcher, 3 Demo Corps, a Kodiak and Juggernaut.

Here is what I have

25 pts
Orsus Zoktavia, the Butcher of Khardov (+6)
Juggernaut- 7
Kodiak- 8
MoW Demolition Corps (3)- 6
MoW Shock Troopers (5)-9 (-1 for Tier 1 of Butcher)
Wardog (1)

50 pts (add to the 25)
Widowmakers- 4
MoW Drakhun- 4 (w/out Dismount) (I love this model! Favourite one in the entire game range)
MoW Kovnik- 3
Destroyer- 9 (goes with the Kovnik)
Berserker- 6

75 pts (add to the 50)
Decimator- 9
Berserker- 6
Marauder- 7
Add Dismount to Drakhun- +1
Widowmaker Marksman- 2

100 pts (add to the 75)
Devastator- 9
MoW Bombardier (5)- 11
Add 2 to Demo Corps- +3
MoW Kovnik- 3
Remove Dismount from Drakhun- -1

So how is this? Too many Warjacks? I think that is the most likely thing, though I picked up 2 kovniks to hopefully help that. And they are just SO COOL! Any better suggestions? Design elements to consider? Better 'jack choices? I am really open to input here.