Wednesday, April 4, 2012

Blogroll Maintenance (Need Input) and Site Improvement Poll

So I performed some blogroll maintenance/surgery today. Added some big guys out there and cut out some long dead blogs. BUT I still have more work to do.


Unfortunately due to the position I am in I don't really get to check as many blogs as I like (slow internet on a ship) and so I really only go to BOLS and FTW, plus any interesting links from there. This is where you come in.

If you have a blog, or know a blog I should have on the list of holy orders (the Blogroll), email me (sepulchreofheroes@gmail.com) or post it here. I just ask that you link me in return, though this is the honour system.

Furthermore, I am going to try and add one of those fancy scroll lists in about a week. If anyone knows where the html for that is or what the widget is, please let me know. It will just save time on my part, which will be better spent building, painting, gaming and posting in the short time I get home.

As well, please answer the poll to the side. I want to write what you want to see. I am really going to strive to do more book reviews, starting with a back log of recent books and then I am going to attempt to do one for each book I read from now on (oh my goodness, I hope I can stick to that). BUT beyond that, this site is as much for all hobbyists as it is an outlet for me to discuss what I love so much, and I am happy discussing it ALL so I just want to know what the reader craves.

IG Stormtrooper Company- Elysian Style: 2000/2500/3000

So Discordian said I should take the list I posted yesterday of the IG Skimmers/Stormtroopers and do it up IA 8: Raid on Kastorel Novem Style ie Elysians. So still a biggest bang of sorts, though it doesn't max on the potential number of skimmers, as the Valkyries are dedicated transports, but I feel the additions are good and the corps of the army is easy to switch between both lists.

2000 pts
HQ- Company Command Squad- 125: Carapace Armour, Meltagun, Power Weapon, Officer of the Fleet
Elites- Stormtroopers- 195: 2 x Plasmagun
Elites- Stormtroopers- 185: 2 x Meltagun
Elites- Stormtroopers- 185: 2 x Meltagun
Troops- Veteran Squad- 155: Grenadiers, 3 x Plasmagun
Troops- Veteran Squad- 125: Grenadiers, 3 x Sniper Rifle
Troops- Veteran Squad- 135: Grenadiers, 3 x Flamer, 6 x Shotguns, Laspistol & Power Weapon
Fast Attack- Valkyrie Squadron (3)- 330: 1 x Rocket Pods
Fast Attack- Valkyrie Squadron (3)- 330: 1 x Rocket Pods
Fast Attack- Vendetta Squadron (1)- 130
Heavy Support- Vulture- 105

2500 pts
Troops- Veteran Squad- 130: Grenadiers, 2 x Meltagun
Troops- Veteran Squad- 110: Grenadiers
ADD TO VENDETTA SQUADRON- 2 x Vendetta- +260

3000 pts
ADD to vets in 2500 pts- +1 Meltagun- +10
ADD to vets in 2500 pts- +3 Grenade Launchers- +15
ADD to all vets except shotguns- +5 Auxiliary Grenade Launchers, +15 pts x 4
ADD to each vet squad- Lascutter- +10 x 5
ADD to Vulture- Twin Punisher Cannons- +50
Heavy Support- Vulture- 155: Twin Punisher Cannons
Heavy Support- Vulture- 160: Twin Linked Missile Launcher, Twin Multiple Rocket Pods

Pts: 2000 Scoring Units: 3 KPs: 16 Model Count: 66 Infantry, 8 Skimmers
Pts: 2500 Scoring Units: 5 KPs: 20 Model Count: 86 Infantry, 10 Skimmers
Pts: 3000 Scoring Units: 5 KPs: 22 Model Count: 86 Infantry, 12 Skimmers

Tactics stay the same as the last article pretty much EXCEPT the command squad is not really geared for tank hunting anymore, so just put them with the assault force. All the lascutters in 3k kinda make up for this. Use the Vultures to pave the way for the assault force, or as the assault force drives in one direction, send them in the other paving the way with high volume firepower, dividing your opponent in two.

Monday, April 2, 2012

Biggest Bang- IG Skimmers/Stormtrooper Company, 2000/2500

So I sat down and messed with the Imperial Guard Codex and capitalized on the Creed's Elite concept, maxing Valkyries and Storm Troopers, going for the first Biggest Bang for your Buck I have done in a while.


2000 pts
HQ- Company Command Squad- 260: Creed, Carapace Armour, 4 x Meltagun, Astropath, Officer of the Fleet
Elites- Stormtroopers- 195: 2 x Plasmagun
Elites- Stormtroopers- 185: 2 x Meltagun
Elites- Stormtroopers- 185: 2 x Meltagun
Troops- Veteran Squad- 145: Grenadiers, 3 x Plasmagun
Troops- Veteran Squad- 115: Grenadiers, 3 x Sniper Rifle
Troops- Veteran Squad- 125: Grenadiers, 3 x Flamer, 6 x Shotguns, Laspistol & Power Weapon
Fast Attack- Valkyrie Squadron (3)- 330: 1 x Rocket Pods
Fast Attack- Valkyrie Squadron (3)- 330: 1 x Rocket Pods
Fast Attack- Vendetta Squadron (1)- 130

2500 pts
Troops- Veteran Squad- 130: Grenadiers, 3 x Meltagun
Troops- Veteran Squad- 110: Grenadiers, 2 x Grenade Launcher
ADD TO VENDETTA SQUADRON- 2 x Vendetta- +260

Pts: 2000 Scoring Units: 3 KPs: 15 Model Count: 67 Infantry, 7 Skimmers
Pts: 2500 Scoring Units: 5 KPs: 19 Model Count: 87 Infantry, 9 Skimmers

So you have an Astropath and Officer of the Fleet to help you win at the reserves game, which is the name of the game with 7 to 9 Skimmers on the table. Plus Creed has his spiffy rules to aide this aspect of the game further. A good mix of special weapons should help you take on a variety of foes, and the number of Lascannon and melta's is adequate for Armour. The stormtroopers can gun through powered armour foes when they swamp them en masse, especially if they get softened up by the Valkyries. And even with the Elite nature of the Army, it still has a relatively high model count. 67-87 4+ armour saves aren't the easiest to power through. The key is to keep this army out of assault though. Hop around and shoot, mass your fire and eliminate entire enemy squads at once so you don't get assaulted and bogged down in the following turns.

How I'd run the list is in 2 distinct halves. First would be a standoff containment force. This consists of the plasma Stormtroopers, Sniper Vets and Plasma vets in the first Valkyrie Squadron. Deploy them in a line, ideally on an objective, and hold the enemy in with massed las fire and special weapons at a minimum of 12" range. Next is your assault force. This is the 2 Melta storm trooper squad and the flamer/shotgun vets. They sweep in from the side or middile in the second valkyrie squad and push horizontally through the enemy line, overwhelming them in short ranged fire fights, assaulting only when you know that you won't get bogged down or you will be assaulted anyways (might as well get the charge bonus). Try to only assault with the vets, as your storm troopers should always be shooting, that is where they excell the most. The last element in Creed in the Vendetta. While not a distinct part of either force, he lends more to the assault BUT in a very specific capacity. His squad should be hunting armour. They have the weapons for it and the vehicle for it and do not have the numbers to prosecute actions against infantry formations.

In the 2500 point list, the Melta vets should go with the assault force and the grenade vets with the standoff containment force.

Warmachine Butcher Lists- 25/50/75/100

So I recently finally recieved my Warmachine Prime Mk II rule book and forces of Khador book. I am relatively inexperienced in Warmachine and reading through and trying to learn the rules. They are relatively stream lined which is nice. What I have very little experience with in Warmachine is list building and what is competitive on the table top. I know that this game is designed with competitve play more in mind than 40k (just read page 5). So I sat down and cobbled together a set of lists based on the Butcher of Khardov tier, which is what I know I want to use. I really like the idea of a hard hitting assault force, MoW are super awesome to me, and heavy warjacks are sweet. Plus I already own the Butcher, 3 Demo Corps, a Kodiak and Juggernaut.

Here is what I have

25 pts
Orsus Zoktavia, the Butcher of Khardov (+6)
Juggernaut- 7
Kodiak- 8
MoW Demolition Corps (3)- 6
MoW Shock Troopers (5)-9 (-1 for Tier 1 of Butcher)
Wardog (1)

50 pts (add to the 25)
Widowmakers- 4
MoW Drakhun- 4 (w/out Dismount) (I love this model! Favourite one in the entire game range)
MoW Kovnik- 3
Destroyer- 9 (goes with the Kovnik)
Berserker- 6

75 pts (add to the 50)
Decimator- 9
Berserker- 6
Marauder- 7
Add Dismount to Drakhun- +1
Widowmaker Marksman- 2

100 pts (add to the 75)
Devastator- 9
MoW Bombardier (5)- 11
Add 2 to Demo Corps- +3
MoW Kovnik- 3
Remove Dismount from Drakhun- -1

So how is this? Too many Warjacks? I think that is the most likely thing, though I picked up 2 kovniks to hopefully help that. And they are just SO COOL! Any better suggestions? Design elements to consider? Better 'jack choices? I am really open to input here.

Thursday, March 1, 2012

Solar Pulse Rant – Discordian

Alright so usually I’m pretty slack on rules unless it’s a tournament. 40k is a pretty dense game and has been released in several editions. So I’ll correct someone if they are about to do something wrong and I’d like to think my opponents on average will do the same. 40k is an hour+ game guys chill out and have fun and make some friends.


Buuuuuttttt……… If one more Necron player puts on one of those shitty ass grins and interrupts me when I’m about to start my shooting phase saying “SOLAR PULSE” like some kind of tekkan fighting move, I’m going to pick up their book and shove it somewhere in inappropriate.

It happens every freaking time. If you’re going to rely on a piece of war gear to define how your army operates, READ THE RULE.
“The solar pulse can be used at the start of any turn…..”

Solar pulse is awesome don’t get me wrong, but it at least lets the victim move knowing it’s in effect. *("Gothmog" Editor- Note as per the rule book ANY TURN is the start of any player turn, where as the issue discordian is facing is opponents attempting to utilize it at the start of his shooting phase, in the middle of his turn, after his movement. By then the Necron player has missed their chance.)

Someone even tried to pull this on me in a tournament. It was my second turn in a dawn of war mission and I looked at the guy and said I was starting my turn. He said okay, and I said it again louder. Then I started my turn. Come shooting phase he tried to pop the pulse and I said read the rule dude. Two other Necron players, really popular where I live right now, chirped up and were like “yeah in any shooting phase bro”. Seriously in a tournament setting three people didn’t know better…. well maybe the bro part was added.

Since then it’s happened with two other players. One was 13, I let that one get away with it because I was TEACHING him the game.

I don’t have a problem with people making honest mistakes. But if you’re going to purposely buy something to accomplish a goal. READ A BOOK.