So I know they are rated rather low right now, but here is a list that I think can give armies a run for their money.
HQ- Grand Master: 241- Master Crafted Nemesis Force Weapon, Incinerator, Targeter, Holy Relic, Scourging, Word of the Emperor
HQ- Retinue (4): 209 – Psycannon
TROOPS- Inquisitorial Storm Troopers (10): 233- Veteran Sergeant, teleport homer; Melta gun x 2; Chimera, Multi-Laser, Heavy Flamer, Extra Armour, Smoke Launchers
TROOPS- Inquisitorial Storm Troopers (10): 233- Veteran Sergeant, teleport homer; Melta gun x 2; Chimera, Multi-Laser, Heavy Flamer, Extra Armour, Smoke Launchers
TROOPS- Veteran Guard Squad (10): 185-Veteran Sergeant, Shotgun; Lascannon; Plasma gun; Chimera, Multi-Laser, Heavy Bolter, Extra Armour, Heavy Stubber
TROOPS- Veteran Guard Squad (10): 175-Veteran Sergeant, Shotgun; Lascannon; Sniper Rifle; Chimera, Multi-Laser, Heavy Bolter, Extra Armour, Heavy Stubber
HEAVY SUPPORT- Leman Russ Battle Tank: 200- Lascannon, Heavy Bolters, Extra Armour, Smoke Launcher
HEAVY SUPPORT- Land Raider: 256- Extra Armour, Searchlight
FAST ATTACK- Grey Knights (5): 172- Justicar, Frag Grenades, Targeter; 2 x Incinerator
FAST ATTACK- Grey Knights (5): 172- Justicar, Frag Grenades, Targeter; 2 x Incinerator
FAST ATTACK- Grey Knights (5): 172- Justicar, Frag Grenades, Targeter; 2 x Incinerator
ELITES- Vindicare Assassin: 110
ELITES- Ordo Malleus Inquisitor: 71- Psycannon, Teleport Homer, Targeter, Word of the Emperor
ELITES- Ordo Malleus Inquisitor: 71- Psycannon, Teleport Homer, Targeter, Word of the Emperor
Pts: 2500 Scoring Units: 4 KPs: 14, 23 ('ard Boyz)
So I know it has some light scoring units, but check out these Tactics.
So you deploy the 2 Inquisitors with your Veteran Guard squads. These 2 squads are your firbase. A Lascannon, Plasma Gun/Sniper Rifle, and a Psycannon, plus the Chimera's weaponry of a Multi-Laser, Heavy Bolter and Heavy Stubber (or storm bolter if you'd rather that). Then you have 7 lasguns. Preety much a 36" ring of death and a 24" ring of doom. The Word of the Emperor also helps protect them from assaults. Set them on an objective and hold it with your firepower. The Leman Russ Battle Tank will definately lend a hand to this. Some good ordnance.
Your Stormtroopers are your other scoring units. These guys can push over armour with 2 melta guns. They are to go and take objectives. Their chimera's have heavy flamers to help in this respect. Frag grenades, 4+ saves and hellguns. But you may have to rely on the following to complete their role though.
Okay, now notice hom all of your troops have a teleport homer with them (on the Inquisitors for the Veteran Guard squads). You have 3 squads of Deep Striking Grey Knights, and Terminators that can as well (although the Terminators have a Land Raider too). Basically, when something too nasty appears infront of your troops, you drop in a squad of Grey Knights. Two incinerators in each squad will crisp up an enemy to be followed by some S6 attacks. They can be used to help take an objective for the Storm Troopers or hold one for the Armoured fists.
The Terminators can Deep Strike, or mount up in the Land Raider (or deep strike then mount up). The squad has a Psycannon and Incinerator, plus Scourging for when you are just out of range with the Incinerator. The Land Raider along with Word of the Emperor should help keep hard hitting units like Blood Crushers and Nob Bikerz off these guys, and if not, they have S6 Power Weapon attacks and a Holy Relic to beef them up even more. Plus the Grand Master has a +2 S master crafted force weapon. He can dispatch any warboss with ease.
Tons of Targeters. For 1 pt a piece, it is worth it to be able to measure like crazy, checking multiple targets before shooting. My suggestion, keep the tape measure in your hand or have multiple on the table.
A Vindicare is just icing on the cake. Kill characters and heavy/special weapons. My recommendation: Put him near the Armoured fist squads. Have him take out anything with a flamer. Keep those Guardsmen safe.
So there you go, a mechanised/deepstriking army with a magnitude of firepower that Rebel Cruisers couldn't repel.