tag:blogger.com,1999:blog-36608650363309960862024-02-07T21:30:58.980-05:00Sepulchre of HeroesDrink Deep of Victory and Remember the Fallen.
A Blood Angels oriented Warhammer 40,000 Hobby, Fluff, and Tactics Blog.
Home of the 9th Legion.Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comBlogger758125tag:blogger.com,1999:blog-3660865036330996086.post-76117042890515152802023-06-04T19:57:00.003-04:002023-06-04T19:57:28.844-04:00Allies of Inconvenience: Episode 36- Adepticon Recap and 10th Edition Previews Talk<p style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s1600/Allies+of+Inconvenience+13.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="850" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s400/Allies+of+Inconvenience+13.png" width="400" /></a> </p>
<p>Late as always Join us as Evan, Chris, and Jason, Ian, and Chenoweth, recap our Adepticon experience back in March! Evan also talks about a recent RTT with his Astral Claws during hobby progress. We also talk about our thoughts on what we had see for previews of 10th edition (albeit before the full rules release!) We also have a crazy side track about naming of Von Ryan's Leaper and our other usual insane ramblings.</p><p>And check out our <a href="https://www.instagram.com/reel/Cqb1nYisaq2/?utm_source=ig_web_copy_link&igshid=MmJiY2I4NDBkZg==">Best Imperial Winning Army here</a></p>
<div style="text-align: center;"><div style="margin: 0px;"><div style="font-family: "times new roman";"><span><span style="font-size: x-large;">Listen/Subscribe on any of the following platforms</span></span></div><div><span style="font-size: x-large;"><span><span><span style="background-color: white; color: #6728b2;"><a href="https://itunes.apple.com/us/podcast/allies-of-inconvenience/id1203176771" style="font-family: "times new roman";" target="_blank">iTunes</a><span style="font-family: georgia, utopia, palatino linotype, palatino, serif;">, </span></span></span></span><span style="font-family: "times new roman";"><span><span style="background-color: white;"><a href="https://open.spotify.com/show/5GaQCe1X2y6NywYsMztPqc" target="_blank">Spotify</a>, </span></span></span><a href="https://music.amazon.com/podcasts/38bf3229-96ed-44bf-8638-4b153cfef4cd/Allies-of-Inconvenience-A-Warhammer-40k-Podcast" style="font-family: "times new roman";" target="_blank">Amazon Music</a>, <a href="https://www.stitcher.com/podcast/sepulchre-of-heroes/allies-of-inconvenience" style="font-family: "times new roman";" target="_blank">Stitcher</a></span></div><div><span style="font-size: x-large;"><a href="https://podcasts.google.com/feed/aHR0cHM6Ly9hbGxpZXNvZmluY29udmVuaWVuY2UubGlic3luLmNvbS9yc3M?sa=X&ved=0CAIQ9sEGahcKEwjQ5aSAmqftAhUAAAAAHQAAAAAQAg" style="font-family: "times new roman";" target="_blank">Google Podcasts</a>, <a href="https://player.fm/series/series-2831942" style="font-family: "times new roman";" target="_blank">Player FM</a>, <a href="https://alliesofinconvenience.libsyn.com/podcast" style="font-family: "times new roman";" target="_blank">Libsyn</a></span></div><div style="font-family: "times new roman";"><span style="font-size: small;"><br /></span></div></div></div>
<iframe title="Embed Player" src="https://play.libsyn.com/embed/episode/id/27041181/height/192/theme/modern/size/large/thumbnail/yes/custom-color/87A93A/time-start/00:00:00/playlist-height/200/direction/backward/download/yes" height="192" width="100%" scrolling="no" allowfullscreen="" webkitallowfullscreen="true" mozallowfullscreen="true" oallowfullscreen="true" msallowfullscreen="true" style="border: none;"></iframe>
<div><span>00:00 Intro</span></div>
<div><span>04:05 Hobby Progress</span></div>
<div><span>21:58 Adepticon Recap</span></div>
<div><span>1:11:29 10th Ed Discussion and Off Topic ramblings</span></div><div> </div>
<div><span>Songs and Soundclips</span><br /><span>Blue Mark- Atlan Urtag</span><br /><span>Kaap mere- Bugotak</span><br /><span>Clip 1: South Park</span></div><div><span>Clip 2: Graham Norton Show</span></div><div><span>Clip 3 Barry Walts Youtube- <a href="https://www.youtube.com/watch?v=oCFcs3Ej1XM" target="_blank">You are a Pervert Marine | a Blood Angels 40k Parody</a></span></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-72405426541139177682023-02-05T05:45:00.000-05:002023-02-05T05:45:00.206-05:00Allies of Inconvenience: Episode 35- Arks of Omen and looking towards 10th Edition<p style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s1600/Allies+of+Inconvenience+13.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="850" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s400/Allies+of+Inconvenience+13.png" width="400" /></a> </p>
<p> After a long hiatus we are back. Join us as Evan, Chris, and Jason along with a new guest, Chenoweth, go over a long list of hobby progress since episode 34 and then discuss their thoughts on Arks of Omen and changes it brought, including the loss of Armour of Contempt... and ultimately why we don't think the latest changes were done well. Then continue on listening to their rambling thoughts on how these latest changes may be informing us on the shape of 10th edition to come and what it means for the game.</p>
<div style="text-align: center;"><div style="margin: 0px;"><div style="font-family: "times new roman";"><span><span style="font-size: x-large;">Listen/Subscribe on any of the following platforms</span></span></div><div><span style="font-size: x-large;"><span><span><span style="background-color: white; color: #6728b2;"><a href="https://itunes.apple.com/us/podcast/allies-of-inconvenience/id1203176771" style="font-family: "times new roman";" target="_blank">iTunes</a><span style="font-family: georgia, utopia, palatino linotype, palatino, serif;">, </span></span></span></span><span style="font-family: "times new roman";"><span><span style="background-color: white;"><a href="https://open.spotify.com/show/5GaQCe1X2y6NywYsMztPqc" target="_blank">Spotify</a>, </span></span></span><a href="https://music.amazon.com/podcasts/38bf3229-96ed-44bf-8638-4b153cfef4cd/Allies-of-Inconvenience-A-Warhammer-40k-Podcast" style="font-family: "times new roman";" target="_blank">Amazon Music</a>, <a href="https://www.stitcher.com/podcast/sepulchre-of-heroes/allies-of-inconvenience" style="font-family: "times new roman";" target="_blank">Stitcher</a></span></div><div><span style="font-size: x-large;"><a href="https://podcasts.google.com/feed/aHR0cHM6Ly9hbGxpZXNvZmluY29udmVuaWVuY2UubGlic3luLmNvbS9yc3M?sa=X&ved=0CAIQ9sEGahcKEwjQ5aSAmqftAhUAAAAAHQAAAAAQAg" style="font-family: "times new roman";" target="_blank">Google Podcasts</a>, <a href="https://player.fm/series/series-2831942" style="font-family: "times new roman";" target="_blank">Player FM</a>, <a href="https://alliesofinconvenience.libsyn.com/podcast" style="font-family: "times new roman";" target="_blank">Libsyn</a></span></div><div style="font-family: "times new roman";"><span style="font-size: small;"><br /></span></div></div></div>
<iframe allowfullscreen="" height="128" mozallowfullscreen="true" msallowfullscreen="true" oallowfullscreen="true" scrolling="no" src="https://play.libsyn.com/embed/episode/id/25832715/height/128/theme/modern/size/standard/thumbnail/yes/custom-color/87A93A/time-start/00:00:00/playlist-height/200/direction/backward/download/yes" style="border: none;" title="Embed Player" webkitallowfullscreen="true" width="100%"></iframe>
<div><span>00:00 Intro</span></div>
<div><span>07:26 Hobby Progress</span></div>
<div><span>35:03 Arks of Omen and the Balance Dataslate</span></div>
<div><span>1:13:40 What we want to see in 10th edition</span></div>
<div> </div>
<div><span>Songs and Soundclips</span><br /><span>Blue Mark- Atlan Urtag</span><br /><span>Kaap mere- Bugotak</span><br /><span>All Clips: Arks of Omen by GW</span></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-26212946505116273582022-11-26T10:16:00.041-05:002022-11-26T10:31:38.601-05:00Armies on Parade 2022- Best of the Rest Silver!<p>Quick post with Twitch clips for my Silver entry into the "Best of the Rest" Category for Armies on Parade 2022!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnFWt9ynpjHKICe71nReKFcwpz1Pn2IIi7aY99SGqeWUSmZh-s_RYabBoLXb1HYBA-mR3IxlzkJnybSuo11cnMj4x06NL4itWz4iNZSGhXbz6GsW4oTvkd196UVnaFuiX5elgpcgyO-k0_q84ogHbMfmZ8uP2AbOA3I8nbhiUMEFY7UAejh5D6vNTB/s1920/Silver%201.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnFWt9ynpjHKICe71nReKFcwpz1Pn2IIi7aY99SGqeWUSmZh-s_RYabBoLXb1HYBA-mR3IxlzkJnybSuo11cnMj4x06NL4itWz4iNZSGhXbz6GsW4oTvkd196UVnaFuiX5elgpcgyO-k0_q84ogHbMfmZ8uP2AbOA3I8nbhiUMEFY7UAejh5D6vNTB/w400-h225/Silver%201.png" width="400" /></a></div>
I entered my Titans of Legio Pelagos, the Abyssal Wardens (at the absolute last minute I might add) and managed to take home a trophy!
And you can see some images on <a href="https://www.warhammer-community.com/2022/11/26/the-armies-on-parade-2022-awards-ceremony/#BestoftheRest">Warhammer Community here!</a><div><br /></div><div>
Well this is where the Twitch Clips were suppossed to go BUT after an hour of messing around and they still wouldn't play in an embedded viewer, I just have to leave you with the links:</div><h1 style="text-align: center;"><a href="https://clips.twitch.tv/VivaciousMoralClipsmomKeepo-zhHvKISbYGeMCRl0" target="_blank">Twitch Clip Part One</a> </h1><div><h1 style="clear: both; text-align: center;"><a href="https://clips.twitch.tv/FreezingImpartialPorcupineKappaWealth-E-KSs0a16JK4eZ1H" target="_blank">Twitch Clip Part Two</a></h1><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCmYy02UKiSvBsfmQiMqbcSd1_uql7mkXjEgQvdtC2R59z9Dl5Xz5akNV2ZmRww33xrRnktmwsWYg_bF_8uPZ2ADLoCaHG-mZE3iHUd0B_6YAytBdUc-ORimRD8gRGxI4AFKmS2hqVSA43mGocruwQR2LGrLby6uhF2iS1cUgrbKbhoWAcsT8yKijl/s1920/Silver%2012.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCmYy02UKiSvBsfmQiMqbcSd1_uql7mkXjEgQvdtC2R59z9Dl5Xz5akNV2ZmRww33xrRnktmwsWYg_bF_8uPZ2ADLoCaHG-mZE3iHUd0B_6YAytBdUc-ORimRD8gRGxI4AFKmS2hqVSA43mGocruwQR2LGrLby6uhF2iS1cUgrbKbhoWAcsT8yKijl/w400-h225/Silver%2012.png" width="400" /></a></div><br /><div><br /></div></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-230546833108156952022-11-19T19:18:00.003-05:002022-11-19T19:18:22.474-05:00Adepticon Photodump 1- Adeptus Titanicus<p></p><div class="separator" style="clear: both; text-align: left;">Going back an doing things I should've done A LONG TIME AGO. Starting with some photo uploads from Adepticon. Here is all of what I took during Titanicus. If you have never seen Titanicus in action, you should swing by at a large con/event, because it is always nothing but pure hobby love on display!</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQbiAB9-gmdIr3wI6rC2cXkGp9j40Ru0YDbnpezDkatpaHbtChUl2JyjsYT0EDToIi2GCYAo2Lgf7VBAvSEiINE9ybNKaP3PFKzjq0HOliQ9HI3vaIp0z-2tkDzUa2I9UDmCllHacfrCUkgkyyM53GLNNAPepzCv4aAzuDgI4PKDCQU63RVHNyi7cP/s4032/20220324_100949.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2268" data-original-width="4032" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQbiAB9-gmdIr3wI6rC2cXkGp9j40Ru0YDbnpezDkatpaHbtChUl2JyjsYT0EDToIi2GCYAo2Lgf7VBAvSEiINE9ybNKaP3PFKzjq0HOliQ9HI3vaIp0z-2tkDzUa2I9UDmCllHacfrCUkgkyyM53GLNNAPepzCv4aAzuDgI4PKDCQU63RVHNyi7cP/s320/20220324_100949.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirnu3q_DOJyAhI-Oa8hL-k11Ko0eL0tKT1u8c5YtC6QkzD-a8zegwNfnI55gLKEzo_JmyJBHtjyU5BXjZ6Jxu0eRgC2DMnf3uYf_4SFGIG69Q6Q8rM_1xkaMHesOMEW0Ubbd_j0IYsCtugzixWsxo34UpVG_h4a1qrDS0ODRMEhv0FjHlvNuGUr6u8/s4032/20220324_122231.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2268" data-original-width="4032" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirnu3q_DOJyAhI-Oa8hL-k11Ko0eL0tKT1u8c5YtC6QkzD-a8zegwNfnI55gLKEzo_JmyJBHtjyU5BXjZ6Jxu0eRgC2DMnf3uYf_4SFGIG69Q6Q8rM_1xkaMHesOMEW0Ubbd_j0IYsCtugzixWsxo34UpVG_h4a1qrDS0ODRMEhv0FjHlvNuGUr6u8/s320/20220324_122231.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuaGMrpveq2HH1W9SCUga0FjzH7q31M7QChpGo4n2j04628dTKKFaukgGOa3-S-8nWAOnTLHSjrpa0WddRJli9PmJ1A3wrjS2ozm2jC9xduMRmIuaNM7vUmYjzi-hGjmk7CkJKI_qWIYfDjiojqwkA4_9AbwCvGGpa7fY_zkrOG787BMZNnkMZPXaW/s4032/20220324_122233.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2268" data-original-width="4032" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuaGMrpveq2HH1W9SCUga0FjzH7q31M7QChpGo4n2j04628dTKKFaukgGOa3-S-8nWAOnTLHSjrpa0WddRJli9PmJ1A3wrjS2ozm2jC9xduMRmIuaNM7vUmYjzi-hGjmk7CkJKI_qWIYfDjiojqwkA4_9AbwCvGGpa7fY_zkrOG787BMZNnkMZPXaW/s320/20220324_122233.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgki7e1Ujaq0AhzSEGWkKznNCellT-gMimSFESUtaYhX_nCLPxXP-3dKUm9hOLIpNsNdN5lDavZeCW5t5shyEfHU2smx2XsVif99hbIKBh2RgqAWWqgpT-FCx8C-ZhBvBDnudaPe61L2GEAiFhYoT-Anu_ucM26otwuzD_K6i4GTLf8NHcqkSplXEWo/s4032/20220324_122754.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2268" data-original-width="4032" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgki7e1Ujaq0AhzSEGWkKznNCellT-gMimSFESUtaYhX_nCLPxXP-3dKUm9hOLIpNsNdN5lDavZeCW5t5shyEfHU2smx2XsVif99hbIKBh2RgqAWWqgpT-FCx8C-ZhBvBDnudaPe61L2GEAiFhYoT-Anu_ucM26otwuzD_K6i4GTLf8NHcqkSplXEWo/s320/20220324_122754.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOTvI3gK5WPrnsfA3MTitN3XEPFIhoOwtUgvi7wa1MLR6Wn65hdJRyOTy-LYvRCpgk9ZytyKF7DiVGYwx7g8WKwuSsKfV4HZWPINAlZkbx-rhXOy3HInYpay4cqgTW67Euof-QRGxHZKIcfVWWeVrsZoDWLUL4CLtACBtwfMu4szaMWTbfCidTA0Oe/s4032/20220324_122802.jpg" imageanchor="1" style="margin-left: 1em; 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text-align: center;"><br /></div><br /><p></p>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-26069293676807127802022-11-15T07:00:00.037-05:002022-11-15T20:56:55.162-05:00Godspear Warhead - A RAI vs RAW error or Intentional Design Choice?<p>The <strike>Astra Militarum</strike> Imperial Guard Codex is about to drop in the Cadia Stands Box Set. I for one am super excited. I have not seen a leak or received a copy, but I did notice something off of Warhammer Community this week and it left me wondering if the design studio intentionally left a janky rules interaction OR if they just didn't fully think through their own game design.<br><br>I am referring to the Godspear Warhead for the Deathstrike Missile as found in <a href="https://www.warhammer-community.com/2022/11/09/death-korps-sly-marbo-and-more-get-major-upgrades-in-codex-astra-militarum/">this linked Warhammer Community Article</a>.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0MiCfcSORdmtSrsIVJvf_4qpqBtDpRFhhVoMloIRNUl9n5FtstI_-LeasGLG4FD7LzebfoqNT7TKjNMrnUztVHAzcYjfWMM6WIpsZPG8vuPSFn3ShwB8ALoyQ-PqfkqosLeb1IV_RLdbLtd4lXkR0aq9ndsewkjYXHOh6FAAOo_FlpBjUiWbDvZm7/s572/godspear.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="572" data-original-width="500" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0MiCfcSORdmtSrsIVJvf_4qpqBtDpRFhhVoMloIRNUl9n5FtstI_-LeasGLG4FD7LzebfoqNT7TKjNMrnUztVHAzcYjfWMM6WIpsZPG8vuPSFn3ShwB8ALoyQ-PqfkqosLeb1IV_RLdbLtd4lXkR0aq9ndsewkjYXHOh6FAAOo_FlpBjUiWbDvZm7/s320/godspear.jpg" width="280"></a></div><p>Now here I have included the excerpt from Warhammer Community where they talk about using the Godspear as a form of objective denial. Problem is... it isn't big enough. See, the Godspear is measuring from an infinitesimally small point. Since you put down a target marker and measure from the center, the size of the marker doesn't matter (although is is a GREAT excuse to get a 6" template!).</p><p>But that's not how objectives work</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilmbMMjugt2VTs64qX5rFjzIbmqmVb1mK9W50sRbQDssIEv7gsN5pR_73F8Yg6xGdvXky8-_3n8C2ucxkrPNU_LEVo8PqnJz7JEOzS7rGAOrfPC18NZ3cPHv9GBDcsMTgDo5GmUotBtnSX_melS8hH2BctA_7UUJPsBMNsw0D0HnLCWzxghtuFIKhz/s820/objectives.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="499" data-original-width="820" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilmbMMjugt2VTs64qX5rFjzIbmqmVb1mK9W50sRbQDssIEv7gsN5pR_73F8Yg6xGdvXky8-_3n8C2ucxkrPNU_LEVo8PqnJz7JEOzS7rGAOrfPC18NZ3cPHv9GBDcsMTgDo5GmUotBtnSX_melS8hH2BctA_7UUJPsBMNsw0D0HnLCWzxghtuFIKhz/s320/objectives.jpg" width="320"></a></div><p>See, Objectives are a 40mm round marker and then you measure to the EDGE of the marker closest to you. </p><p>Now it isn't ever specified as a rule for objective, but I am yet unaware of a scenario, at least in matched play or the GT pack, that does not specify that to score an objective, you must be within 3" horizontally and/or 5" vertically. Now, the vertical doesn't matter here, so lets talk about the horizontal.</p><p>Because the Objective Marker is 40mm, this means the scoring diameter for a marker is 6"+40mm (about 7.58", radius 3"+20mm, or about 3.79"). Below is a diagram of what this interaction looks like. The yellow is the Objective Marker, the Blue is the Godspear footprint, and the Red is the area to score an objective.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO6aRfcJSTn3f9uL8cHNjS9irWeVls6JxWYziOZoGsAkgbwsvw1Tw7QX0AH2H_6oVOmar5Zc5PINW8ICCfvcCUXrSE9RgoA6zmw3giR_riG5139Q1u1TmFhpkRhztXl0uoCkb9s7podARDwzriw3vhx8aaKJr_Fa6aVucFFbWxJe5njw883QLlZoiG/s1203/godspear%20area.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1203" data-original-width="1192" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO6aRfcJSTn3f9uL8cHNjS9irWeVls6JxWYziOZoGsAkgbwsvw1Tw7QX0AH2H_6oVOmar5Zc5PINW8ICCfvcCUXrSE9RgoA6zmw3giR_riG5139Q1u1TmFhpkRhztXl0uoCkb9s7podARDwzriw3vhx8aaKJr_Fa6aVucFFbWxJe5njw883QLlZoiG/w396-h400/godspear%20area.png" width="396"></a></div>So what does this mean. Well if I put down a marker for a MASSIVE SIXTEEN MORTAL WOUND MISSILE OF DOOM, all you need to do in your turn is move to the edge of the objective marker to avoid this. There is a convenient 20mm band of safety and since you do not need to be WHOLLY within range of objective to score them, the toe in method is enough to hold the point while completely dodging a WMD.<p></p><p>To me, this seems kinda loop holely and not really lined up with how the design studio tends to make the game in my opinion.</p><p>Now before I go on though, THIS IS EXACTLY HOW I WILL PLAY IT until it is changed (IF it ever is). I do not play Rules as Intended (RAI), I play Rules as Written (RAW). RAW is the only fair way to play IMO as it is a singular baseline from which everyone can play the game. However RAI is important to discuss because it opens the door for us, the players, to submit questions for FAQs and Errata.</p><p>With that in mind the way I see this is </p><p>1- The studio intentionally did this thereby limiting the utility of a 16 MW weapon. Their RAI matches the RAW. I believe this is possible, but it also makes the Godspear just so underwhelming. The only way to have the missile be fully effective is to lock a unit in combat by surrounding them entirely... and then they could still use the desperate breakout stratagem to get out of the way. IMO if this is the way it was meant to be designed, something needs to be changed about it because anyone can dodge this missile as is if they want to, and not even have to give up an objective to do it. If this is the way it is meant to be, don't waste your Godspear on objectives, but use it to block off routes of movement, or place it right in front of your most important shooting unit to discourage them being charged. But this is why I don't like this even more- its using what is supposed to be a super offensive weapon lore wise in a wholly defensive manner in game.</p><p>2- The studio meant for this to entirely cover an objective and has been playing something wrong (measuring from the center of an objective or only holding objective only if wholly within 3"). In this case their RAI do not match the RAW, but their intention is based off a flaw in their understanding of core rules. I HIGHLY doubt this one, but you never know. Sometimes the way the studio is playing the game and the way we are are two completely different things.</p><p>3- The studio intended it to entirely cover an objective, but is playing the Godspear wrong in playtesting, placing a token and measuring from the edge. Here the RAI do not match the RAW either, and their intention is just lost to design mistake. Also doubt this, but it is possible. If they were using a 40mm token for objectives and markers, and then placing a Godspear Marker on the objective, maybe the playtesters just defaulted to measuring the same way as they do for objectives, playing the Godspear wrong.</p><p>4- The studio intended it to entirely cover an objective, but didn't extensively playtest the Godspear and don't really understand how the RAW interaction works. Here their RAI do not match their RAW due to a missed detail in design. Highly likely IMO. Not the first time GW released something undertested. In this case just no one ever noticed the 20mm loophole for exploitation.</p><p>SO if RAI and RAW are in alignment (#1), I guess there is nothing to change... just don't expect the Godspear to see a lot of table time outside of very narrative gaming, apocalypse battles, etc. Sure there are times where someone will forget to move their unit, or the unit is too big or just has no where to go, but those will be few and far in between. I mean, it would be great for catching vehicles on their last bracket... but if so, the 16 Mortal Wounds are completely wasted overkill.</p><p>HOWEVER if RAI and RAW aren't in alignment, and the Godspear is supposed to fully cover an objective how should the studio fix it? Well two ways I see are</p><p>1- Just make it 4" instead of 3". This makes it an 8 inch bubble, fully covering any objective. Problem starts being though is it is just a really BIG bubble now, and can completely alter how stuff moves around the battlefield, especially vehicles.</p><p>2- Make the Godspear marker a 40mm token as well and measure to the closest edge, just like objectives. This increases the size as well, but not as much, and also will make it MUCH easier to play IMO. Measuring consistently to the center of a marker is harder than the edge. I prefer this method. And if GW wanted to, they could throw a 40mm base into the box with the Deathstrike/Manticore kit and easily enough ensure EVERYONE then has a 40mm marker provided. </p><p>So what do you think? Is the Godspear working as designed, and you can sidestep a falling Nuke and still hold the objective OR is it NOT working as intended, it should be able to shut down an objective entirely. And if so, which solution do you prefer? Do you have a different one?</p><p><br></p>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-60569348310789072022022-09-06T12:23:00.001-04:002022-09-06T12:23:07.227-04:00NOVA 30k Excrutiatus Coverage!<div>My photo coverage of the Excutiatus evenr from the Horus Heresy events at this year's NOVA Open Convention. So many amazing armies, I am really honoured to have won the Nate Taylor and Alan Bligh Award for Theme with my Dusk Raiders!<div><div class="separator" style="clear: both; text-align: center;">
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<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0Ur2gpg2f1-cvlwD6odCPYpv-RSLTY7uBvDF5OWMijkCChNO8oh9O7xkc5iHlXyybLqbVnkiUCIfv8vC6UlrT7v25njF_hWVcXH0GcsIkE-rCH_UopVF3oHdaCK1D1GCDEeLwVkkEoBc/s1600/1662481319198457-19.png" width="400">
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</div></div><div>My first game was against Imperial Fists. Alot of fun but I got slaughtered!</div><div><div class="separator" style="clear: both; text-align: center;">
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</div></div><div>Below is my super cinematic game against the other Nate Taylor/Alan Blight Theme winner (yes there were 2 for this event). A Late Death Guard vs Dusk Raider smash em' up!<br><div class="separator" style="clear: both; text-align: center;">
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</div><br></div></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-55298957403975471072022-09-02T08:46:00.001-04:002022-09-02T08:46:13.119-04:00NOVA Narrative Photos!Just a photo dump of some pics walking around the Narrative last night. Some beautiful tables and models!<div><div class="separator" style="clear: both; text-align: center;">
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</div><br></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-87330103891235567082022-05-28T07:00:00.000-04:002022-05-28T07:00:00.216-04:00Allies of Inconveniece- Episode 34: Adepticon Recap and Balance Dataslate Discussion<p style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s1600/Allies+of+Inconvenience+13.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="850" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s400/Allies+of+Inconvenience+13.png" width="400" /></a> </p><p><span style="color: #22242f;">Once more late off the presses. Join us as Evan, Chris, Ian and Jason go over their recent hobby progress and then discuss their attendance at Adepticon, where they won best display in the 40k team tournament. Then continue on listening to their rambling thoughts on the Balance Dataslate and what it means for the game.</span></p><p><span style="color: #22242f;">Apologies in advance for the audio on this one. Apparently I was not recording through my headset, but through a webcam, so picked up a ton of ambient noises.</span></p><div style="text-align: center;"><div style="margin: 0px;"><div style="font-family: "times new roman";"><span><span style="font-size: x-large;">Listen/Subscribe on any of the following platforms</span></span></div><div><span style="font-size: x-large;"><span><span><span style="background-color: white; color: #6728b2;"><a href="https://itunes.apple.com/us/podcast/allies-of-inconvenience/id1203176771" style="font-family: "times new roman";" target="_blank">iTunes</a><span style="font-family: georgia, utopia, palatino linotype, palatino, serif;">, </span></span></span></span><span style="font-family: "times new roman";"><span><span style="background-color: white;"><a href="https://open.spotify.com/show/5GaQCe1X2y6NywYsMztPqc" target="_blank">Spotify</a>, </span></span></span><a href="https://music.amazon.com/podcasts/38bf3229-96ed-44bf-8638-4b153cfef4cd/Allies-of-Inconvenience-A-Warhammer-40k-Podcast" style="font-family: "times new roman";" target="_blank">Amazon Music</a>, <a href="https://www.stitcher.com/podcast/sepulchre-of-heroes/allies-of-inconvenience" style="font-family: "times new roman";" target="_blank">Stitcher</a></span></div><div><span style="font-size: x-large;"><a href="https://podcasts.google.com/feed/aHR0cHM6Ly9hbGxpZXNvZmluY29udmVuaWVuY2UubGlic3luLmNvbS9yc3M?sa=X&ved=0CAIQ9sEGahcKEwjQ5aSAmqftAhUAAAAAHQAAAAAQAg" style="font-family: "times new roman";" target="_blank">Google Podcasts</a>, <a href="https://player.fm/series/series-2831942" style="font-family: "times new roman";" target="_blank">Player FM</a>, <a href="https://alliesofinconvenience.libsyn.com/podcast" style="font-family: "times new roman";" target="_blank">Libsyn</a></span></div><div style="font-family: "times new roman";"><span style="font-size: small;"><br /></span></div></div></div><iframe allowfullscreen="" height="192" mozallowfullscreen="true" msallowfullscreen="true" oallowfullscreen="true" scrolling="no" src="//play.libsyn.com/embed/episode/id/23253740/height/192/theme/modern/size/large/thumbnail/yes/custom-color/87A93A/time-start/00:00:00/playlist-height/200/direction/backward" style="border: none;" title="Embed Player" webkitallowfullscreen="true" width="100%"></iframe><br /><div><span style="color: #22242f;"></span><div><div style="background-color: white;"><div><br /></div><div><span face="Open Sans, Helvetica, Arial, sans-serif" style="color: #22242f;"><br /></span></div><div><div><span style="color: #22242f;">00:00 Intro</span></div><div><span style="color: #22242f;">04:53 Hobby Progress</span></div><div><span style="color: #22242f;">21:40 Adepticon Coverage</span></div><div><span style="color: #22242f;">52:46 Balance Dataslate</span></div></div><div><span face="Open Sans, Helvetica, Arial, sans-serif" style="color: #22242f;"> </span></div><div><span face="Open Sans, Helvetica, Arial, sans-serif" style="color: #22242f;">Songs and Soundclips</span></div><div><span face="Open Sans, Helvetica, Arial, sans-serif" style="color: #22242f;">Blue Mark- Atlan Urtag</span></div><div><span face="Open Sans, Helvetica, Arial, sans-serif" style="color: #22242f;">Kaap mere- Bugotak</span></div><div><span face="Open Sans, Helvetica, Arial, sans-serif" style="color: #22242f;">All Clips: <a href="https://www.youtube.com/c/Auralnauts">Auralnauts "Creepio's Corner" shorts, on youtube</a></span></div></div></div></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-39293262480371696932022-04-06T13:18:00.000-04:002022-04-06T13:18:01.298-04:00Allies of Inconvenience: Bonus- Post Adepticon Road Show<p style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s1600/Allies+of+Inconvenience+13.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="850" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s400/Allies+of+Inconvenience+13.png" width="400" /></a></p><p><span style="color: #22242f;">Join Evan and Chris for their on the road ramblings as they now return from Adepticon 2022! The last of our road show episodes, come along for our shenanigans as we generally goof around to pass the time and cover our amazing time at Adepticon 2022. As with all roadshows, this is unedited and will have background noise, but maybe you'll feel you are along for the ride on your commute!</span></p><div style="text-align: center;"><div style="margin: 0px;"><div style="font-family: "times new roman";"><span><span style="font-size: x-large;">Listen/Subscribe on any of the following platforms</span></span></div><div><span style="font-size: x-large;"><span><span><span style="background-color: white; color: #6728b2;"><a href="https://itunes.apple.com/us/podcast/allies-of-inconvenience/id1203176771" style="font-family: "times new roman";" target="_blank">iTunes</a><span style="font-family: georgia, utopia, palatino linotype, palatino, serif;">, </span></span></span></span><span style="font-family: "times new roman";"><span><span style="background-color: white;"><a href="https://open.spotify.com/show/5GaQCe1X2y6NywYsMztPqc" target="_blank">Spotify</a>, </span></span></span><a href="https://music.amazon.com/podcasts/38bf3229-96ed-44bf-8638-4b153cfef4cd/Allies-of-Inconvenience-A-Warhammer-40k-Podcast" style="font-family: "times new roman";" target="_blank">Amazon Music</a>, <a href="https://www.stitcher.com/podcast/sepulchre-of-heroes/allies-of-inconvenience" style="font-family: "times new roman";" target="_blank">Stitcher</a></span></div><div><span style="font-size: x-large;"><a href="https://podcasts.google.com/feed/aHR0cHM6Ly9hbGxpZXNvZmluY29udmVuaWVuY2UubGlic3luLmNvbS9yc3M?sa=X&ved=0CAIQ9sEGahcKEwjQ5aSAmqftAhUAAAAAHQAAAAAQAg" style="font-family: "times new roman";" target="_blank">Google Podcasts</a>, <a href="https://player.fm/series/series-2831942" style="font-family: "times new roman";" target="_blank">Player FM</a>, <a href="https://alliesofinconvenience.libsyn.com/podcast" style="font-family: "times new roman";" target="_blank">Libsyn</a></span></div><div><br /></div><div><br /></div></div></div>
<iframe allowfullscreen="" height="192" mozallowfullscreen="true" msallowfullscreen="true" oallowfullscreen="true" scrolling="no" src="//play.libsyn.com/embed/episode/id/22703222/height/192/theme/modern/size/large/thumbnail/yes/custom-color/87A93A/time-start/00:00:00/playlist-height/200/direction/backward" style="border: none;" title="Embed Player" webkitallowfullscreen="true" width="100%"></iframe>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-12358833743179508562022-04-05T07:00:00.000-04:002022-04-05T07:00:00.211-04:00Allies of Inconvenience: BONUS- Pre-Adepticon Roadshow Day 2<p style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s1600/Allies+of+Inconvenience+13.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="850" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s400/Allies+of+Inconvenience+13.png" width="400" /></a></p><p><span style="color: #22242f;">Join Evan and Chris for their on the road ramblings as they head off to Adepticon 2022! We continue with out pre-Adepticon shenanigans as we generally goof around to pass the time, and talk about 40k along the way. As with all roadshows, this is unedited and will have background noise, but maybe you'll feel you are along for the ride on your commute!</span></p><div style="text-align: center;"><div style="margin: 0px;"><div style="font-family: "times new roman";"><span><span style="font-size: x-large;">Listen/Subscribe on any of the following platforms</span></span></div><div><span style="font-size: x-large;"><span><span><span style="background-color: white; color: #6728b2;"><a href="https://itunes.apple.com/us/podcast/allies-of-inconvenience/id1203176771" style="font-family: "times new roman";" target="_blank">iTunes</a><span style="font-family: georgia, utopia, palatino linotype, palatino, serif;">, </span></span></span></span><span style="font-family: "times new roman";"><span><span style="background-color: white;"><a href="https://open.spotify.com/show/5GaQCe1X2y6NywYsMztPqc" target="_blank">Spotify</a>, </span></span></span><a href="https://music.amazon.com/podcasts/38bf3229-96ed-44bf-8638-4b153cfef4cd/Allies-of-Inconvenience-A-Warhammer-40k-Podcast" style="font-family: "times new roman";" target="_blank">Amazon Music</a>, <a href="https://www.stitcher.com/podcast/sepulchre-of-heroes/allies-of-inconvenience" style="font-family: "times new roman";" target="_blank">Stitcher</a></span></div><div><span style="font-size: x-large;"><a href="https://podcasts.google.com/feed/aHR0cHM6Ly9hbGxpZXNvZmluY29udmVuaWVuY2UubGlic3luLmNvbS9yc3M?sa=X&ved=0CAIQ9sEGahcKEwjQ5aSAmqftAhUAAAAAHQAAAAAQAg" style="font-family: "times new roman";" target="_blank">Google Podcasts</a>, <a href="https://player.fm/series/series-2831942" style="font-family: "times new roman";" target="_blank">Player FM</a>, <a href="https://alliesofinconvenience.libsyn.com/podcast" style="font-family: "times new roman";" target="_blank">Libsyn</a></span></div><div><br /></div><div><br /></div></div></div>
<iframe title="Embed Player" src="//play.libsyn.com/embed/episode/id/22683920/height/192/theme/modern/size/large/thumbnail/yes/custom-color/f22929/time-start/00:00:00/playlist-height/200/direction/backward/download/yes" height="192" width="100%" scrolling="no" allowfullscreen="" webkitallowfullscreen="true" mozallowfullscreen="true" oallowfullscreen="true" msallowfullscreen="true" style="border: none;"></iframe>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-10008994558629249152022-04-01T07:30:00.001-04:002022-04-01T07:55:41.176-04:00Codex: Raid on Titan - Our Adepticon Malal Theme<p><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsgyd1eDvMuiadJP922j8siJ1EblQblrzSQG0nX4Hud0WY1gdWOvK6q2f-2WKlHgaayaCOC1BEhtVGwfXrnqRRuv22Xh0wrHCs_uRqnGqP89WA07XyrqrtmyNJGQNCsf8qXBa2LDWoQOw/s1600/1648814137316747-0.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsgyd1eDvMuiadJP922j8siJ1EblQblrzSQG0nX4Hud0WY1gdWOvK6q2f-2WKlHgaayaCOC1BEhtVGwfXrnqRRuv22Xh0wrHCs_uRqnGqP89WA07XyrqrtmyNJGQNCsf8qXBa2LDWoQOw/s1600/1648814137316747-0.png" width="400">
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</div></p><p> We are back from Adepticon with a medal for best display for our Raid on Titan board. Along with the board (which will get more coverage soon) we handed out a "Codex" to our opponents and a few lucky other individuals at the tournament.<br></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwmOs-RnF_3fYY3-9CpuW9y5Ch-gv5Jg0ok6jpd-R0Gl12ncY2J0zMpccpO4-Gr0uurDHuyqAoePWfxM1OzWW80PTOZ0JgyVzTxGTP88TsyfkRvSY-LDoy0pYy2FsgN4TVzp4K2fbTSS9qgdHdxQq6XSbst4QognztITrAbfQFeMOe3sf8-cHokPiv/s3375/Codex%20Raid%20on%20Titan%20Front%20Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3375" data-original-width="2608" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwmOs-RnF_3fYY3-9CpuW9y5Ch-gv5Jg0ok6jpd-R0Gl12ncY2J0zMpccpO4-Gr0uurDHuyqAoePWfxM1OzWW80PTOZ0JgyVzTxGTP88TsyfkRvSY-LDoy0pYy2FsgN4TVzp4K2fbTSS9qgdHdxQq6XSbst4QognztITrAbfQFeMOe3sf8-cHokPiv/w309-h400/Codex%20Raid%20on%20Titan%20Front%20Cover.jpg" width="309"></a></div><p>The basic premise of our theme is Malal is trapped under the Grey Knight's Fortress Monastery on Titan and the Sons of Malice are heading there to set him free.</p><p>You can download and read our codex here</p><h1 style="text-align: center;"><span style="font-size: x-large;"><a href="https://www.dropbox.com/s/4wi1tepgpsdu70p/Codex%20Raid%20on%20Titan.pdf?dl=0">CODEX ASTARTES: RAID ON TITAN</a></span></h1><p>Now I want to make it clear, most of what is in this is us connecting the dots and not making up fluff. We spent a lot of time researching Malal and the Sons of Malice to pull this all off, but before you scoff</p><p></p><ul style="text-align: left;"><li>Malal really is the God of Anarchy</li><li>The Grey Knight's Fortress really is under Mount Anarch</li><li>The Sanctum Santorum really is a bunch of Tesseracht Vaults holding daemons</li><li>It really is guarded by 44 Purifiers</li><li>Malal's sacred number really is 11, and he really hates the 4 chaos gods</li><li>Malal's colors really are black and white (which combined make what?)</li><li>The Sanctum Santorum really is having issues containing daemons after the opening of the Cicatrix Maledictum</li><li>The 11th "Doomed One" really has only recently been chosen</li></ul>All we did is connect a lot of dots and put together a cool theme.<p></p><p>The truth is out there...</p><p></p><div><br></div><p></p>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-83785893041055868472022-03-29T19:36:00.002-04:002022-03-29T19:36:19.663-04:00Allies of Inconvenience: BONUS- Pre-Adepticon Roadshow Day 1<p style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s1600/Allies+of+Inconvenience+13.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="850" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s400/Allies+of+Inconvenience+13.png" width="400" /></a></p><p><span style="color: #22242f;">Join Evan and Chris for their on the road ramblings as they head off to Adepticon 2022! We cover our theme for the Warhammer 40k team tournament, talk about Malal, go over what we hope to see at the GW preview, and generally goof around to pass the time. As with all roadshows, this is unedited and will have background noise, but maybe you'll feel you are along for the ride on your commute!</span></p><div style="text-align: center;"><div style="margin: 0px;"><div style="font-family: "times new roman";"><span><span style="font-size: x-large;">Listen/Subscribe on any of the following platforms</span></span></div><div><span style="font-size: x-large;"><span><span><span style="background-color: white; color: #6728b2;"><a href="https://itunes.apple.com/us/podcast/allies-of-inconvenience/id1203176771" style="font-family: "times new roman";" target="_blank">iTunes</a><span style="font-family: georgia, utopia, palatino linotype, palatino, serif;">, </span></span></span></span><span style="font-family: "times new roman";"><span><span style="background-color: white;"><a href="https://open.spotify.com/show/5GaQCe1X2y6NywYsMztPqc" target="_blank">Spotify</a>, </span></span></span><a href="https://music.amazon.com/podcasts/38bf3229-96ed-44bf-8638-4b153cfef4cd/Allies-of-Inconvenience-A-Warhammer-40k-Podcast" style="font-family: "times new roman";" target="_blank">Amazon Music</a>, <a href="https://www.stitcher.com/podcast/sepulchre-of-heroes/allies-of-inconvenience" style="font-family: "times new roman";" target="_blank">Stitcher</a></span></div><div><span style="font-size: x-large;"><a href="https://podcasts.google.com/feed/aHR0cHM6Ly9hbGxpZXNvZmluY29udmVuaWVuY2UubGlic3luLmNvbS9yc3M?sa=X&ved=0CAIQ9sEGahcKEwjQ5aSAmqftAhUAAAAAHQAAAAAQAg" style="font-family: "times new roman";" target="_blank">Google Podcasts</a>, <a href="https://player.fm/series/series-2831942" style="font-family: "times new roman";" target="_blank">Player FM</a>, <a href="https://alliesofinconvenience.libsyn.com/podcast" style="font-family: "times new roman";" target="_blank">Libsyn</a></span></div><div><br /></div><div><br /></div></div></div>
<iframe allowfullscreen="" height="192" mozallowfullscreen="true" msallowfullscreen="true" oallowfullscreen="true" scrolling="no" src="//play.libsyn.com/embed/episode/id/22615385/height/192/theme/modern/size/large/thumbnail/yes/custom-color/87A93A/time-start/00:00:00/playlist-height/200/direction/backward" style="border: none;" title="Embed Player" webkitallowfullscreen="true" width="100%"></iframe>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-49165555519942570542022-03-21T18:53:00.001-04:002022-03-21T18:53:09.794-04:00Allies of Inconvenience: Episode 33- Las Vegas Open Narrative Coverage and Tau/Aeldari release discussion<p style="text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s1600/Allies+of+Inconvenience+13.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="850" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s400/Allies+of+Inconvenience+13.png" width="400" /></a></p><p><span style="color: #22242f;">I continue to be bad with timely publishing, but this is a HUGE episode (2hr, 21m). Join us as Evan, Chris, and Jason go over their recent hobby progress and then discuss their attendance at the Las Vegas Open Narrative, their thoughts on Tau and Aeldari releases and the continued evolution of 9th Edition</span></p><div style="text-align: center;"><div style="margin: 0px;"><div style="font-family: "times new roman";"><span><span style="font-size: x-large;">Listen/Subscribe on any of the following platforms</span></span></div><div><span style="font-size: x-large;"><span><span><span style="background-color: white; color: #6728b2;"><a href="https://itunes.apple.com/us/podcast/allies-of-inconvenience/id1203176771" style="font-family: "times new roman";" target="_blank">iTunes</a><span style="font-family: georgia, utopia, palatino linotype, palatino, serif;">, </span></span></span></span><span style="font-family: "times new roman";"><span><span style="background-color: white;"><a href="https://open.spotify.com/show/5GaQCe1X2y6NywYsMztPqc" target="_blank">Spotify</a>, </span></span></span><a href="https://music.amazon.com/podcasts/38bf3229-96ed-44bf-8638-4b153cfef4cd/Allies-of-Inconvenience-A-Warhammer-40k-Podcast" style="font-family: "times new roman";" target="_blank">Amazon Music</a>, <a href="https://www.stitcher.com/podcast/sepulchre-of-heroes/allies-of-inconvenience" style="font-family: "times new roman";" target="_blank">Stitcher</a></span></div><div><span style="font-size: x-large;"><a href="https://podcasts.google.com/feed/aHR0cHM6Ly9hbGxpZXNvZmluY29udmVuaWVuY2UubGlic3luLmNvbS9yc3M?sa=X&ved=0CAIQ9sEGahcKEwjQ5aSAmqftAhUAAAAAHQAAAAAQAg" style="font-family: "times new roman";" target="_blank">Google Podcasts</a>, <a href="https://player.fm/series/series-2831942" style="font-family: "times new roman";" target="_blank">Player FM</a>, <a href="https://alliesofinconvenience.libsyn.com/podcast" style="font-family: "times new roman";" target="_blank">Libsyn</a></span></div><div style="font-family: "times new roman";"><span style="font-size: small;"><br /></span></div></div></div><iframe allowfullscreen="" height="128" mozallowfullscreen="true" msallowfullscreen="true" oallowfullscreen="true" scrolling="no" src="//play.libsyn.com/embed/episode/id/22522247/height/128/theme/modern/size/standard/thumbnail/yes/custom-color/87A93A/time-start/00:00:00/playlist-height/200/direction/backward" style="border: none;" title="Embed Player" webkitallowfullscreen="true" width="100%"></iframe><br /><div><span style="color: #22242f;"></span><br /><div><div style="background-color: white;"><div><span style="color: #22242f; font-family: Open Sans, Helvetica, Arial, sans-serif;"><a href="https://www.facebook.com/groups/181785849029589">LVO Narrative Group on FB</a> (where the mission pack can be found): </span></div><div><span style="color: #22242f; font-family: Open Sans, Helvetica, Arial, sans-serif;"><br /></span></div><div><span style="color: #22242f; font-family: Open Sans, Helvetica, Arial, sans-serif;">00:00 Intro</span></div><div><span style="color: #22242f; font-family: Open Sans, Helvetica, Arial, sans-serif;">05:05 Hobby Progress</span></div><div><span style="color: #22242f; font-family: Open Sans, Helvetica, Arial, sans-serif;">28:29 LVO Narrative Coverage</span></div><div><span style="color: #22242f; font-family: Open Sans, Helvetica, Arial, sans-serif;">1:05:51 Tau, Aeldari and more discussion</span></div><div><span style="color: #22242f; font-family: Open Sans, Helvetica, Arial, sans-serif;"> </span></div><div><span style="color: #22242f; font-family: Open Sans, Helvetica, Arial, sans-serif;">Songs and Soundclips</span></div><div><span style="color: #22242f; font-family: Open Sans, Helvetica, Arial, sans-serif;">Blue Mark- Atlan Urtag</span></div><div><span style="color: #22242f; font-family: Open Sans, Helvetica, Arial, sans-serif;">Kaap mere- Bugotak</span></div><div><span style="color: #22242f; font-family: Open Sans, Helvetica, Arial, sans-serif;">All Clips: Babylon 5</span></div></div></div></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-37639296924052198802022-01-28T01:21:00.001-05:002022-01-28T01:24:43.673-05:00LVO preview notes (and q&a notes)<div dir="auto" original_font_attr="-1" original_line_height_attr=""><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrFxG36i91QFR4D6qm6mOf379vi6S31QEjGAVTYSITT3_ltJPa0pUxdEE3vsMuiik78M49et6oqtRNh40_qltJQjiPwlFtOadj3lRjeprhrK0UyFFQxrPohAaQW7u3pSYhYijRwN5fWcE/s1600/1643351079967283-0.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;">
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</div>Gw will "stay out of the way" but make the "itc more exciting"</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Anyone who participates in an ITC event will have a chance to attend the end GT open near the Grand Canyon</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr=""> winners of ITC events will have a chance to win a trip</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Anyone will have a chance to win a codex</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Itc faction winners will get every codex/army book that year</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Overall winners will get to build a 2k army and given it from GW</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">TOs get all the rules</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">TO advisory group starting up</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Will expand to all TOs</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Events team starting a balance advisory group with TOs and top ITC finishers</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">1st video</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">40k</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Craftworlds</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">New shining spears</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">New ra. Hooded. 2 tactical rocks</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">New avatar</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Sigmar video</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Night haunt, dok</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Crossbow ghosts- craven throne guard</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Quill ghost- scriptor mortis</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Whip armed DOk- gladiatrix- great 40k conversion base</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">"Arena of shades"</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Horus heresy</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Ka bandha</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Hoof is larger than a marine</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Interrogator preview Warhammer+ more adult then all the rest of + so far. Coming in march.</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Black and white. Drug use implied.</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Kill team</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Ninjas and pirate elves</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Aeldari corsairs</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Necromunda</div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Ash wastes expansions</div><div dir="auto" original_font_attr="-1" original_line_height_attr=""><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Q&A</div><div dir="auto" original_font_attr="-1" original_line_height_attr=""><div dir="auto" original_font_attr="-1" original_line_height_attr="">Shining spears not the same kit as rangers on bike</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Is there a harlequin avatar- next question</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Magnus and mortarion do seem lonely</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Working on ways to make the digital format more accessible. Future is bright</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Catachans? No reveals</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Squats? "Its a derogatory term and innaproriate to ask"</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Tyranids in Aeronautica? Has no idea. Cant imagine they are the last thing they will see.</div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Question about playtesting.</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Future plans for Heresy event support- yes</div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Old world is awesome and coming</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Why is gw focusing on mono armies- they are in gt play which is done for balance/variable control. Soup is more for open play.</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">No comment on vect.</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Primarch thing- it took 35 years to make one, so they dont want to rush it</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Bfg- if the miniature studio is inspired they will make it</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">2 wounds when- im sure the profiles will change in time. Wont have to give the answer much longer</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">What is gw doing to incorporate 3d priniting into their business model- they use them in production</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">40k app- 1st thing around the horizon is it working correctly. Fixing core architecture. 2 to 3 weeks for fix launch. Should fix army builder.</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Guard codex- will get new models. </div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Probably get more hh in 40k</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Ka bandha likely in 40k, hh and aos</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Does slann or slannesh play bb?</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">1st balance update vs seasons- quarterly update will keep coming</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">No idea about imperial armour come back</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Where is khans bike? </div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Hh starter? Are there plans to change base rules? Exciting things coming</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Will all factions get a primarch level model? Non answer</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Base size on kabandha- not known </div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Gt mission pack spiral bound? Always gets asked. May come</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Corsairs- both aeldari </div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">There will be more blood bowl</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">Guard going to have a good year but cant confirm RR</div><div dir="auto"><br></div><div dir="auto" original_font_attr="-1" original_line_height_attr="">To support will go to middle earth as well</div><div dir="auto"><br></div><div dir="auto">Will we see all codicies this edition? Studio dpesnt really think of the game in terms of editions. Thats a community constuct, and if there isnt an ondex reset its not that big of an "issue", but they do want to avoid a feeling of haves and have nots</div><div dir="auto"></div></div><div dir="auto"></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-34590461268221634512022-01-08T02:01:00.001-05:002022-01-08T02:02:11.319-05:00My 2021 Hobbying Totals<p> <b style="font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">2021 Hobbying Totals</b></p><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>Blood Angels</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">3 Tartaros Terminators</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">5 Heavy Intercessors</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">5 Assault Intercessors</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Terminator Librarian</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Terminator Chaplain</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Shield Bearer</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">2 Tarantula Sentry Batteries</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Rebase 15 Terminators</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>Executioners</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Thulsa Kane</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>Adeptus Custodes</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Pallas Grav Attack</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Blade Champion</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">2 Caladius (Repaint)</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>Astra Militarum</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">9 Ogryn</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">1 Ogryn Body Guard</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">2 Taurox Prime</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">2 Tempestor Prime</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Death Rider Officer (Repaint)</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>Inquisition</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Lord Inquisitor Hector Rex</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Inquisitor Coteaz</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>Dusk Raiders</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">10 Heavy Destroyers</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">5 Mk3 Heavy Support Marines</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">5 Mk3 Tactical Support Marines</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">5 Grave Wardens</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">2 Land Raider Proteus</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>Adeptus Titanicus</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Warlord Titan</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Warmaster Titan</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>Aeronautica Imperialis</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Ork Mega-Bommer</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>Lumineth Realm Lords</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">Avalenor, the Stoneheart King</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>Tamurkhan's Horde</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">6 Plague Ogres</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b><br /></b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>1/700 Scale Ships</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">HMS Nelson</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><div><b>2021 Totals</b></div><div><b>BOUGHT: 64</b></div><div><b>PRINTED: 22</b></div><div><b>PAINTED: 77</b></div><div><b>SOLD: 0</b></div><div><b>GAMES PLAYED: 10</b></div></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><div><b>2020 Totals</b></div><div><b>BOUGHT: 160</b></div><div><b>PAINTED: 160</b></div><div><b>SOLD: 0</b></div><div><b>GAMES PLAYED: 7</b></div></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>2019 Totals</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>BOUGHT: 206</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>PAINTED: 126</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>SOLD: 3</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>GAMES PLAYED: 23</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b><br /></b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><div size="3"><b>2018 Totals</b></div><div size="3"><strong>BOUGHT: 292</strong></div><div size="3"><strong>PAINTED: 66</strong></div><div size="3"><strong>SOLD: 23</strong></div><div size="3"><strong>GAMES PLAYED: 24</strong></div><div size="3"></div><br /><div size="3"><b>2017 Totals</b></div><div size="3"><b>BOUGHT: 536</b></div><div><b>PAINTED: 514</b></div><div><b>SOLD: 33</b></div><div><b>GAMES PLAYED: 30<br /><b></b></b></div></div><span style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /><div><b>2016 Totals</b></div></span><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>BOUGHT: 144</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>PAINTED: 152</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>SOLD: 197</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>GAMES PLAYED: 30</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b><br /></b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>RUNNING BACKLOG REDUCTION</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b>(Total Painted + Total Sold - Total Bought - Total Printed): -73</b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><b><br /></b></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">So I am still on the red for back log reduction, and only added to it but getting a friend to Print me 22 models in December (otherwise the number would have gone down!). SO that's the goal for 2022, drive the back log reduction to a positive number rather than a negative. Still, as deltas go, the fact that over the 5 years I've tracked this, my backlog through purchase has only grown by 73 is great (the problem is gifts have grown it a little more than that) but still under 150 all told. And I at least got more games in than 2020!</div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;"><br /></div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">So far in 2022 I have only finished painting 1 model (a Deredeo Missile Launcher), but I have built and primed </div><div style="background-color: white; font-family: Georgia, Utopia, "Palatino Linotype", Palatino, serif; font-size: 13px;">9 Custodes Terminators, 9 Sisters of Silence, 5 Blood Angels Terminators, and an Aquitor bombard. Now to paint 3 servitors.</div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-28081471056899785812021-12-27T07:00:00.001-05:002021-12-27T07:00:00.201-05:00Allies of Inconvenience: Episode 32- Balance Dataslate and Upcoming Releases<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s1600/Allies+of+Inconvenience+13.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="850" data-original-width="850" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s400/Allies+of+Inconvenience+13.png" width="400" /></a></div><p><span style="background-color: white; color: #22242f; font-family: "Open Sans", Helvetica, Arial, sans-serif;">Delayed in publishing again, but this time only by 1 month. Once more, sorry, but still join us as Evan, Chris, Ian and Jason go over their recent hobby progress and then discuss their thoughts on the recent balance dataslate and what that does for 40k, as well as what they hope to see for upcoming releases such as Custodes, GSC and Tau</span></p><div style="text-align: center;"><div style="margin: 0px;"><div style="font-family: "times new roman";"><span><span style="font-size: x-large;">Listen/Subscribe on any of the following platforms</span></span></div><div><span style="font-size: x-large;"><span><span><span style="background-color: white; color: #6728b2;"><a href="https://itunes.apple.com/us/podcast/allies-of-inconvenience/id1203176771" style="font-family: "times new roman";" target="_blank">iTunes</a><span style="font-family: georgia, utopia, palatino linotype, palatino, serif;">, </span></span></span></span><span style="font-family: "times new roman";"><span><span style="background-color: white;"><a href="https://open.spotify.com/show/5GaQCe1X2y6NywYsMztPqc" target="_blank">Spotify</a>, </span></span></span><a href="https://music.amazon.com/podcasts/38bf3229-96ed-44bf-8638-4b153cfef4cd/Allies-of-Inconvenience-A-Warhammer-40k-Podcast" style="font-family: "times new roman";" target="_blank">Amazon Music</a>, <a href="https://www.stitcher.com/podcast/sepulchre-of-heroes/allies-of-inconvenience" style="font-family: "times new roman";" target="_blank">Stitcher</a></span></div><div><span style="font-size: x-large;"><a href="https://podcasts.google.com/feed/aHR0cHM6Ly9hbGxpZXNvZmluY29udmVuaWVuY2UubGlic3luLmNvbS9yc3M?sa=X&ved=0CAIQ9sEGahcKEwjQ5aSAmqftAhUAAAAAHQAAAAAQAg" style="font-family: "times new roman";" target="_blank">Google Podcasts</a>, <a href="https://player.fm/series/series-2831942" style="font-family: "times new roman";" target="_blank">Player FM</a>, <a href="https://alliesofinconvenience.libsyn.com/podcast" style="font-family: "times new roman";" target="_blank">Libsyn</a></span></div><div style="font-family: "times new roman";"><span style="font-size: small;"><br /></span></div></div></div><iframe title="Libsyn Player" style="border: none" src="//html5-player.libsyn.com/embed/episode/id/21604508/height/360/theme/legacy/thumbnail/yes/direction/backward/" height="360" width="100%" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe><br /><div><span style="color: #22242f;"></span><br /><div><div style="background-color: white; color: #22242f; font-family: "Open Sans", Helvetica, Arial, sans-serif; text-align: left;"><span>00:00 Intro<br /></span><span>03:47 Hobby Progress<br /></span><span>27:46 Balance Dataslate Discussion<br /></span><span>59:03 Upcoming Releases Discussion</span></div><p style="background-color: white; color: #22242f; font-family: "Open Sans", Helvetica, Arial, sans-serif;"><span>Songs and Soundclips</span><br /><span>Blue Mark- Atlan Urtag</span><br /><span>Kaap mere- Bugotak</span><br /><span>All Clips: Centaurworld</span></p></div></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-73096705652707372632021-11-30T07:00:00.008-05:002021-11-30T09:32:54.209-05:00Custodes Ka'Tahs, Mathematics, and the complicating of a supposedly "streamlined" edition<p> So Games Workshop gave us a preview of <a href="https://www.warhammer-community.com/2021/11/29/adeptus-custodes-crush-foes-with-devastating-battle-stances-in-the-new-codex/">Custodes Ka'Tahs</a> yesterday. You can go read more on it by clicking that hyperlink (takes you to Warhammer Community, I swear its not a Rick Roll... but for what's to come you might as well save time and go <a href="https://youtu.be/dQw4w9WgXcQ">Rick Roll</a> yourself anyway).</p><p>I am not going to dive into the the Ka'tahs they previewed. That is not the point of why I am writing this article. What I wanted to dive into is how Ka'tahs work, why everyone seems to feel like it is unnecessarily complicated, and ultimately why I think it is a bad game design move.</p><p>So the part in focus is this</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_G3YlmKduLbPENNCSfvzal48QEQxhzsm2XL-pEgP3SW5GQFPAqHKy13CjZModoGodnnsA3jyCVds-Vblx7meNPzFKd_yZw2M7docqyvBijuq9wVOi7Rq6cI0PwguhAu6Slx27KfNPjD0/s814/katah.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="814" data-original-width="669" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_G3YlmKduLbPENNCSfvzal48QEQxhzsm2XL-pEgP3SW5GQFPAqHKy13CjZModoGodnnsA3jyCVds-Vblx7meNPzFKd_yZw2M7docqyvBijuq9wVOi7Rq6cI0PwguhAu6Slx27KfNPjD0/w526-h640/katah.jpg" width="526" /></a></div><p>Basically it works like this (I am copying and pasting this from an earlier discussion I had on this topic. For the purposes of this, a Ka'tah is a "Discipline", A is a primary choice, B a secondary and C the tertiary. 1 and 2 are the stances within each of those.</p><p></p><ul style="text-align: left;"><li>When the game starts you pick Discipline A, B, C from a list of disciplines (current # unknown, at least 3)</li><li>Turn 1 you have to pick stance 1 or 2 from discipline A. Lets say you pick stance 1.</li><li>Turn 2, you can now pick stance 2 from discipline A OR you can pick stance 1 or 2 from discipline B, but not discipline C. Lets say you pick stance 1 from discipline B.</li><li>Turn 3, you can now pick stance 2 from discipline B OR you can pick stance 1 or 2 from discipline C. You cannot go back and pick stance 2 from discipline A. Lets say you pick stance 2 from discipline B.</li><li>Turn 4, you can now only pick from Discipline C. Can't go back to A and you used up B. Lets say you pick Stance 1, discipline C.</li><li>Turn 5, you are now stuck with Stance 2, Discipline C.</li><li>If you did 1 from A Turn 1, 1 from B turn 2, and 1 from C turn 3, turn 4 you'd be stuck with 2 from C and then turn 5 have nothing.</li></ul><p></p><p>Because of the way this is going to be what separates wheat from chaff and really will put a skilled/practiced custodes player above the rest, because thinking through the order and timing when you want to land your key Kat'ah is going to be crucial. Lets show you some decision trees to demonstrate the point.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnat9zY3wsHV8eGex_njQS0wfJoDsH4bIVWzdzye0u-B2jrP1hqqSacG02qvsw_V4oh_N8IDsW_qdmx0Yc_ZJKlppUrbk6N0oFC3N-CooNAyHmyZxfM4j7O8UxAvnRx0KR3mI3qkgq4q8/s1920/katah+diagram.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1920" data-original-width="1080" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnat9zY3wsHV8eGex_njQS0wfJoDsH4bIVWzdzye0u-B2jrP1hqqSacG02qvsw_V4oh_N8IDsW_qdmx0Yc_ZJKlppUrbk6N0oFC3N-CooNAyHmyZxfM4j7O8UxAvnRx0KR3mI3qkgq4q8/w360-h640/katah+diagram.jpg" width="360" /></a></div><p>Complicated yet?</p><p>Okay so that one was a joke first attempt one of my team mates made, but it illustrates the point (as a side note, the guy who drew that has a Master's degree in Math, the only reason he doesn't have a doctorate is he was tired of school, and he currently teaches Math at a collegiate level... so yeah, color him not a fan of this system). I made a cleaned up version in power point.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji_j__J677Gc16go98hlvv9nlA52ah-BmrVzcvh6dqhf0HyeMdH4QvBwqUBQfy0NpOdh-bO38TcA8MKAmzgFxMs23ZIQ40N1Rm7Xs8qjbq6oiqyKVjQxw9pqDmsezC_rJsJ4K3BLkgYBQ/s3331/Decision+Tree.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3331" data-original-width="788" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji_j__J677Gc16go98hlvv9nlA52ah-BmrVzcvh6dqhf0HyeMdH4QvBwqUBQfy0NpOdh-bO38TcA8MKAmzgFxMs23ZIQ40N1Rm7Xs8qjbq6oiqyKVjQxw9pqDmsezC_rJsJ4K3BLkgYBQ/w152-h640/Decision+Tree.png" width="152" /></a></div><p>So that decision tree has 72 nodes in it. That is 72 different decisions you can make with Ka'tahs once you have chosen them. It would be more if we had 6 turns, but the game currently ends Turn 5. This leaves you with some routes that end before using the 6th stance available to you, while some routes you have no stance in turn 5 because you burned through your Ka'tahs fast.</p><p>There is fortunately an easier way to look at it. Back to my Math friend</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6a9yDLjfyji-G0Xp-XtkIqCLyU6zhG3VPczKhQRsBkHZcIZfRJj3t6pJHyM064xFBzHxk17ehPmv-UaqDAH-vZMgduuJTveBJmkKD1lHUZgRnQnwuhDAksRXUCxr1pJ6XS5pENh6-wio/s955/useful+diagram.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="893" data-original-width="955" height="374" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6a9yDLjfyji-G0Xp-XtkIqCLyU6zhG3VPczKhQRsBkHZcIZfRJj3t6pJHyM064xFBzHxk17ehPmv-UaqDAH-vZMgduuJTveBJmkKD1lHUZgRnQnwuhDAksRXUCxr1pJ6XS5pENh6-wio/w400-h374/useful+diagram.jpg" width="400" /></a></div><p>So in this simplified trace path, you start on A1 or A2 on Turn 1 and each arrow represents a new Turn of the game. And you have to remember, you can never go back wards. </p><p>But it really isn't that simple now is it. This represents once you have picked your Ka'tahs. What we need to talk about is permutations. We are in an N choose r situation, where we know r to be 3 (Primary, Secondary, Tertiary), but we don't know what N is. Now based on the preview we know there are 3 Ka'tahs minimum, but also based on the preview I am going to assume there are more. Now I'd venture that there are no more than 6 Ka'tahs for a total of 12 stances. This fits the potential for randomly rolling for a Ka'tah and stance as part of some crusade mechanic or something. There could be less, but likely no fewer than 4, and there could be more, but I am willing to bet no more than 6 Ka'tahs to choose from. We always get 6 powers in a discipline. We always get 6 Warlord Traits. 6 fits the design prerogative of Warhammer 40,000. </p><p>So assuming 6, that is 120 permutations of Ka'tahs. To do the math, that is </p><p></p><ul style="text-align: left;"><li>6!/(6-3)! = 120</li><li>(6 x 5 x 4 x 3 x 2 x 1)/(3 x 2 x 1) = 120</li><li>6 x 5 x 4 = 120</li><li>720/6 =120</li></ul><p></p><p>Now lets go look at that visually.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_n2Mf2GJuERlx2l0q7dmhxkU6lj9k8o_g7Cash20qtHIyNC4gZUJQ1nqt8iqi3nSS6Qqf0KhQPNlZlAuzEcPUnR_3mJ8sN4TEYDAyx5c7eLBwrPPHvEWH1EaZ2bastghcQLbs1zFczxU/s2048/Decision+Tree+Permutations.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1627" data-original-width="2048" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_n2Mf2GJuERlx2l0q7dmhxkU6lj9k8o_g7Cash20qtHIyNC4gZUJQ1nqt8iqi3nSS6Qqf0KhQPNlZlAuzEcPUnR_3mJ8sN4TEYDAyx5c7eLBwrPPHvEWH1EaZ2bastghcQLbs1zFczxU/w400-h318/Decision+Tree+Permutations.png" width="400" /></a></div><p>That is 8,640 nodes. Or 3,840 pathways to play the game.</p><p>8,640 potential decisions you as the player should understand the consequences of before the game starts. That is 3,840 courses of action that will play out on the table. Even if we used the simplified table, that would be 1,680 nodes for 6 Ka'tahs.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGUzniKC-0Pfgd_ZzAsMofTcgNpIjBVdoPNUF2Me08Bdx4oPwmz4VVVPiJLzn0EcxPGi1aUemSRn3O8KLayl3AwVYiiDzlKOlx-RFpJPMK1kpFL9qpqyBjvFDeHx8AVp3QUClOaHwiTvo/s1650/useful+diagram+permutations.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1286" data-original-width="1650" height="311" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGUzniKC-0Pfgd_ZzAsMofTcgNpIjBVdoPNUF2Me08Bdx4oPwmz4VVVPiJLzn0EcxPGi1aUemSRn3O8KLayl3AwVYiiDzlKOlx-RFpJPMK1kpFL9qpqyBjvFDeHx8AVp3QUClOaHwiTvo/w400-h311/useful+diagram+permutations.png" width="400" /></a></div><p>Or as I like to think about it, one node for each name Constantine Valdor has. Which is now canon.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw6KxB_N1QHldP3zg6AJBsnSZxPgHbw5e5BGX2MOrbnvbyK2MbaBjWHrZMhJ65WJIGzUu7IaR1h6hvq1f6BMjtNR6pNN9iJtyoNd-64UhrQZy9gdrbwLb774ZF_bOOxffNPrblzwtCFkk/s1280/canon.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw6KxB_N1QHldP3zg6AJBsnSZxPgHbw5e5BGX2MOrbnvbyK2MbaBjWHrZMhJ65WJIGzUu7IaR1h6hvq1f6BMjtNR6pNN9iJtyoNd-64UhrQZy9gdrbwLb774ZF_bOOxffNPrblzwtCFkk/w400-h225/canon.jpg" width="400" /></a></div><p>Yes it is.</p><p>Now, yes, you don't actually need to know the whole diagram, and you can be flexible and reactive on the decision tree to a degree. And for sure, there will be some Ka'tahs that are OBVIOUSLY better than others, and that's also not to mention that people will have their own personal favorites, leading them to ignore other Ka'tahs all together 99% of the time.</p><p>But what you need to understand is that from all that potentiality, each decision you make locks out more and more of the totality of potential, and from the beginning of the game you may choose 3 Ka'tahs that result in this table...</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt2xfoQPP2UNMPhJy9r_oGiPwUQ8ULc8Ic3z_iIY37RuOFx03waAsA3umszlwmZDk5OoJlSd55Jbl_Oeq_1jVQXUbk6ZYfM1_u_p1JhDram_BJ9Bc_4Vj1G3jfY8Nn4BU-cC5PobiKkOY/s1416/Decision+Tree+Permutations+1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1125" data-original-width="1416" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt2xfoQPP2UNMPhJy9r_oGiPwUQ8ULc8Ic3z_iIY37RuOFx03waAsA3umszlwmZDk5OoJlSd55Jbl_Oeq_1jVQXUbk6ZYfM1_u_p1JhDram_BJ9Bc_4Vj1G3jfY8Nn4BU-cC5PobiKkOY/w400-h318/Decision+Tree+Permutations+1.png" width="400" /></a></div><p>When you really needed a subset down here to achieve victory.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7MmujQEGwpIM_XIAwhYIhtQuRWS51R8fGLkuJAfPTBFIJ4ucHddEqBz45_UPSX6u3gPSrZgx81oYHdGB6Af8muWPB8vNJETXm6Pp4s9l_KW_Px7OxJM_DVW0KNqKF_Xpqiju2UZrad7I/s1416/Decision+Tree+Permutations+2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1125" data-original-width="1416" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7MmujQEGwpIM_XIAwhYIhtQuRWS51R8fGLkuJAfPTBFIJ4ucHddEqBz45_UPSX6u3gPSrZgx81oYHdGB6Af8muWPB8vNJETXm6Pp4s9l_KW_Px7OxJM_DVW0KNqKF_Xpqiju2UZrad7I/w400-h318/Decision+Tree+Permutations+2.png" width="400" /></a></div><p>See as you pick yohr Ka'Tahs, you rapidly winnow options available. Without consodering order if you pick one Ka'Tah, you instantly eliminate 30 tables here. Down to 90. Another Ka'Tah and you are down to 24, or 1 row above. You're third and you are down to 6. Start ordering them, the moment you set a primary you are at 2 tables left, and then your secondary selection drives which table you are on.</p><p>And there in lies the rub. For a "streamlined" game, this is an INCREDIBLY HIGH amount of decision making and comprehension of potential choices and their impact that is required by the player, and it really does set up for those with the natural ability to understand this, or those who are more experienced in its use, to be better than everyone else. And that is not a system that is friendly to new players, nor is it really friendly to casual players. And IMO to be a good mechanic is a game claiming to be streamlined, it should do both those things.</p><p>I can also almost guarantee this will slow game play as people go back and forth agonizing over which Ka'tahs they should select, what order to place them in, and then which stance they should use each turn.</p><p>And to complicate it all even further, I am willing to bet there will be</p><p></p><ul style="text-align: left;"><li>A stratagem allowing you to use both Stances from a Ka'tah in a turn</li><li>A stratagem allowing you to reuse a previously used Ka'tah and/or stance</li></ul><div>And I am sure that won't complicate the matter...</div><div><br /></div><div>And oddly enough your Primary Ka'Tah isn't even your most important. You can only acces it T1 and T2, and you can leave it as early as T2. Your secondary is where it is at since you can time it to be T2, 3 or 4. So whatever stance you want to hit the hardest, make it B1 or B2. Your second most important Ka'Tah is actually your Tertiary for the same reason prett much. You can access it T3, 4 and 5 if timed properly. THIS is what I am talking about when I talk about more some players really using Ka'Tahs to a degree that others can't. Understanding when and where to land their Ka'Tahs.</div><div><br /></div><div>Now this also means, it may be a little easier to choose though. If a Ka'Tah is obviously a Defensive/Movement buff, it may always be just clear to use it as a Primary for Turn 1 and 2 access. Where as your shooting ones may be best as Secondary and your Assault or Scoring ones as Tertiary. Really narrows you down on the table faster.</div><p></p><p>I also want to take a moment here to point out though that while this is supposed to represent a Martial prowess and flexibility as unparralled by any others, it is really actually super rigid mechanically. Those potential stratagems aside, lets say I pick a stance from a Ka'tah that would shut down a rerolling hit/wound deathstar character. Lets say its the second stance in that Ka'tah I have used, so I have to move onto a new Ka'tah next turn. Now I selected this in my command phase, so in my opponents turn he knows I have that selected... so he just chooses not to charge this turn. Next turn, I have to choose a new Ka'tah and uh-oh... it is one for dealing with hordes. Now my opponent in his turn charges that character into me and destroys the squad by rerolling everything.</p><p>Some bunch of ultimate badasses I was, not able to adapt to the situation when faced with a combat monster instead of the chaff infantry I was planning for.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiXy41SN0WNUNK6LiQW4zHN6c6TaKoapWJd7M1NI6H40MUEUEkcU2PIcjFwC6WGR4XcFcy1BXyjfL0ZtRdxQUXdjs0aGDEx4DuQaBoLvMmUa6IoyMfXG1n88IFkLT8D-NzIaY1aylWlLE/s781/game+over+man.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="454" data-original-width="781" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiXy41SN0WNUNK6LiQW4zHN6c6TaKoapWJd7M1NI6H40MUEUEkcU2PIcjFwC6WGR4XcFcy1BXyjfL0ZtRdxQUXdjs0aGDEx4DuQaBoLvMmUa6IoyMfXG1n88IFkLT8D-NzIaY1aylWlLE/w400-h233/game+over+man.jpg" width="400" /></a></div><p>And to me, this really underscores the complicated nature of the system and what I was saying earlier. You make one bad mistake about what order to put your Ka'tahs in at the start of the game, you are now locked into that mistake for the entire game and may potentially not be able to recover from it. And that is a hallmark of a bad game mechanic IMO.</p><p>Will Ka'tahs be useful? I'm sure. But useful doesn't mean good mechanically. Back when space marines got 500 free points in Rhinos and Razorbacks, that was useful, but terrible for the game. When you could have untargetable assasins, useful but bad mechanically. Ka'tahs don't seem to that level, especially since they aren't unfair to your opponent it seems, but they still seem off and rough on their own player.</p><p>Will they be fun? IDK. This is where I think you'd need to look more specifically at the Ka'tahs themselves. However, no matter what they are, I am sure there could have been a more fun way to implement them, because this...</p><p>This give me a migraine. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfAY9k5qBq9eK4TTYUPFYURhtatRV6Z3IU2RwZzImOHpaxNyaadGzaNJNrCfIT_Uu9suQkNuDOtOxwd3y9x770SLancqGLIvr8uccgzPs2aVWzEqqtP2DgfgWbcT73CG_tVK26hbJ9wGY/s514/katah+selection.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="514" data-original-width="500" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfAY9k5qBq9eK4TTYUPFYURhtatRV6Z3IU2RwZzImOHpaxNyaadGzaNJNrCfIT_Uu9suQkNuDOtOxwd3y9x770SLancqGLIvr8uccgzPs2aVWzEqqtP2DgfgWbcT73CG_tVK26hbJ9wGY/s320/katah+selection.jpg" width="311" /></a></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-53794830829052343282021-07-30T07:00:00.001-04:002021-07-30T07:00:00.252-04:00Allies of Inconvenience: Episode 31- Drukhari, Grey Knight, Thousand Sons and Ramblings<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s1600/Allies+of+Inconvenience+13.png" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="850" data-original-width="850" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s400/Allies+of+Inconvenience+13.png" width="400" /></a></div><p>Super delayed in publishing, recorded 2 months ago at time of publishing. Sorry, but still join us as Evan, Chris, Ian and Jason go over their recent hobby progress and then discuss their thoughts on Drukhari, what they wish to see in Grey Knight and Thousand Sons, a bit of a rant on Kruel Boyz, and other mad ramblings. </p><div style="text-align: center;"><div style="margin: 0px;"><div style="font-family: "times new roman";"><span><span style="font-size: x-large;">Listen/Subscribe on any of the following platforms</span></span></div><div><span style="font-size: x-large;"><span><span><span style="background-color: white; color: #6728b2;"><a href="https://itunes.apple.com/us/podcast/allies-of-inconvenience/id1203176771" style="font-family: "times new roman";" target="_blank">iTunes</a><span style="font-family: georgia, utopia, palatino linotype, palatino, serif;">, </span></span></span></span><span style="font-family: "times new roman";"><span><span style="background-color: white;"><a href="https://open.spotify.com/show/5GaQCe1X2y6NywYsMztPqc" target="_blank">Spotify</a>, </span></span></span><a href="https://music.amazon.com/podcasts/38bf3229-96ed-44bf-8638-4b153cfef4cd/Allies-of-Inconvenience-A-Warhammer-40k-Podcast" style="font-family: "times new roman";" target="_blank">Amazon Music</a>, <a href="https://www.stitcher.com/podcast/sepulchre-of-heroes/allies-of-inconvenience" style="font-family: "times new roman";" target="_blank">Stitcher</a></span></div><div><span style="font-size: x-large;"><a href="https://podcasts.google.com/feed/aHR0cHM6Ly9hbGxpZXNvZmluY29udmVuaWVuY2UubGlic3luLmNvbS9yc3M?sa=X&ved=0CAIQ9sEGahcKEwjQ5aSAmqftAhUAAAAAHQAAAAAQAg" style="font-family: "times new roman";" target="_blank">Google Podcasts</a>, <a href="https://player.fm/series/series-2831942" style="font-family: "times new roman";" target="_blank">Player FM</a>, <a href="https://alliesofinconvenience.libsyn.com/podcast" style="font-family: "times new roman";" target="_blank">Libsyn</a></span></div><div style="font-family: "times new roman";"><span style="font-size: small;"><br /></span></div></div></div><iframe allowfullscreen="" height="360" mozallowfullscreen="" msallowfullscreen="" oallowfullscreen="" scrolling="no" src="//html5-player.libsyn.com/embed/episode/id/19976513/height/360/theme/legacy/thumbnail/yes/direction/backward/" style="border: none;" webkitallowfullscreen="" width="100%"></iframe><br /><div><span style="color: #22242f;"></span><br /><div><p style="background-color: white; color: #22242f; font-family: "Open Sans", Helvetica, Arial, sans-serif; text-align: left;"><span data-keep-original-tag="false">00:00 Intro<br /></span><span data-keep-original-tag="false">04:00 Hobby Progress<br /></span><span data-keep-original-tag="false">35:57 Drukhari Discussion<br /></span><span data-keep-original-tag="false">57:55 GK and 1k Sons Discussion<br /></span> <br /><span data-keep-original-tag="false">Songs and Soundclips<br /></span><span data-keep-original-tag="false">Blue Mark- Atlan Urtag<br /></span><span data-keep-original-tag="false">Kaap mere- Bugotak<br /></span><span data-keep-original-tag="false">All Clips: Men In Black</span></p></div></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-84727263143042894532021-07-14T07:00:00.008-04:002021-07-14T07:00:00.212-04:00BFG: Additional Ship's Compendium 2.0 Update- Orks done and over 109 vessels total<p>I am trying to get back on track in the wake of the pandemic. But since it started life in general has changed for me with work and everything, so getting back into the swing of things has been tough.</p><p>That being said, a new update to the Additional Ship's Compendium 2.0 (ASC 2.0) just dropped!</p><p>Ork vessels done, several heresy vessels added, and you can see place holders for the current WIPs to come (heresy vessels, indomitus vessels, and a few fleet lists) and a preview of what comes next. If my count was correct it is currently at 109 vessels + 9 fleet lists + Navis Mecantilis DIY rules.</p><p style="text-align: center;"><a href="https://www.dropbox.com/s/zxtz8dsplzqa2qk/ASC%202.0%20draft.pdf?dl=0" target="_blank"><span style="font-size: x-large;">DOWNLOAD HERE</span></a></p><p style="text-align: center;">If you bookmark that link, you will always be able to find the latest revision of the ASC</p><p>Pictured is a preview of one of the long awaited ship classes now added to the ASC </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Law_dchp6r1P-aRPCs9L4SLDvPrUS1xQTxNlW2AfkX1GRYQfbFv9blTsRFzdcKl_gcvIroTAsTPGAyKWZk6qrKiwX7TJqA4rOlpFU0Bsj2NWCy4S6hDFxnVMKkNul_zXXwDSj7Cff0Y/s975/Inwit+screen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="754" data-original-width="975" height="309" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Law_dchp6r1P-aRPCs9L4SLDvPrUS1xQTxNlW2AfkX1GRYQfbFv9blTsRFzdcKl_gcvIroTAsTPGAyKWZk6qrKiwX7TJqA4rOlpFU0Bsj2NWCy4S6hDFxnVMKkNul_zXXwDSj7Cff0Y/w400-h309/Inwit+screen.png" width="400" /></a></div><p>Work is ongoing, there are place holders for 25 ships and 5 fleet lists, all still WIP, and I hope to get another update later this month, and again in late August and late September to finish all that out, then onto Aeldari.</p><p>For those wondering what this is, the ASC 2.0 is my effort to capture the totality of BFG and bring it into the game. It is made to be compatible with BFG:XR / BFG 2020 and is by no means an effort to balance (quite the opposite actually) the game. It is made to fully explore the scope of space ship battles in the Warhammer 40000 universe, providing ample opportunity for both narrative gaming and great conversions. I attempt to meticulously research and get as close as I can to the actual fluff, and sometimes when there is nothing for a ship class, at least meticulously research a warhammer event to place that ship within. So even if the rules are not for you, I hope the 59400 words (exact count in this draft) of lore are to your liking.</p><p>Lastly, this is all the work of one man, me! But I am always open to feedback, especially on points. I feel I have a good grasp on what a ships should cost after designing over 100 of them, but that doesn't mean I get it exactly right. </p><p>And note, just because you feel a ship in here may break the game or spirit of the fleet it is assigned to, please see all the above. Nothing says you have to use this in its entirety or at all. It exists purely for fun and a love of BFG. </p><p>Now go forth and conquer the stars.</p>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-19522671736805006992021-05-28T07:00:00.000-04:002021-05-28T16:30:24.269-04:00Imperial Armour Compendium Critical Review: Part 6- Chaos Space Marines, Death Guard, and Chaos Daemons<p> A Continuation of our 11 part review of the Imperial Armour Compendium. This time we are diving into Chaos.</p><p>Sorry for the long delay. Just more and more life has gotten in the way and I find myself without time lately.</p><p>I am really trying to not be salty in this, and I am going to be as factual as possible but maintain a critical eye, the intent of which is to inform you and maybe, just maybe, let GW know we notice and care about this stuff. The details matter in an expensive hobby like this, and if it takes a small time blog to hold them accountable then so be it.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt3FJeMGmCuQQ64JRi7N2NRGtgfs7xB2JUN_QbAU1ad7zwCvyWLnhgUrbYeL9f-lX9cXvyCSLyIeatb5wpNgbcTkVrod6oxg1TFtVrdP5nwzDjU4M7Fnv5-wwyGgj-2D1S2tLW2Ps_8S4/s953/IA_9th_book.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="878" data-original-width="953" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt3FJeMGmCuQQ64JRi7N2NRGtgfs7xB2JUN_QbAU1ad7zwCvyWLnhgUrbYeL9f-lX9cXvyCSLyIeatb5wpNgbcTkVrod6oxg1TFtVrdP5nwzDjU4M7Fnv5-wwyGgj-2D1S2tLW2Ps_8S4/s320/IA_9th_book.png" width="320" /></a></div><p>This review will be an <b><u>in depth </u></b>11 part series, and I will update and link each successive article below, so keep checking back for updates.</p><p></p><ul><li><a href="https://sepulchreofheroes.blogspot.com/2020/11/imperial-armour-compendium-critical.html" target="_blank">Part 1- Book Overview</a></li><li><a href="http://sepulchreofheroes.blogspot.com/2020/11/imperial-armour-compendium-critical_16.html" target="_blank">Part 2- Space Marines</a></li><li><a href="http://sepulchreofheroes.blogspot.com/2020/11/imperial-armour-compendium-critical_30.html" target="_blank">Part 3- Astra Militarum</a></li><li><a href="http://sepulchreofheroes.blogspot.com/2020/12/imperial-armour-compendium-critical.html" target="_blank">Part 4- Grey Knights, Inqusition, Adeptus Mechanicus, Adeptus Custodes</a></li><li><a href="https://sepulchreofheroes.blogspot.com/2021/04/imperial-armour-compendium-critical.html">Part 5- Imperial Knights, Titan Legions, Chaos Knights and Chaos Titan Legions</a></li><li>Part 6- Chaos Space Marines, Death Guard, and Chaos Daemons</li><li>Part 7- Craftworlds and Drukhari</li><li>Part 8- Necrons and Orks</li><li>Part 9- T'au Empire and Tyranids</li><li>Part 10- Death Korps of Krieg Focused Discussion</li><li>Part 11- Forgeworld Warhammer Legends</li></ul><div>So first off all, follow the link above to Part 2 and read that, because most of it is identical. Anything that used to be a Hellforged Varian of an SM vehicle is now the same as its SM variant, just with Chaos Keywords. The only difference really to note is that now Chaos follows their space marine equivalents almost directly, where as in the previous edition Imperial Armour index, some weapons were uniquely made "Chaosy" like Ectoplasma cannons instead of plasma cannons and Butcher Cannons instead of Autocannons, and now they all share instead.</div><div>This covers the Contemptor, Leviathan, Land Raider Variants, Predator, Scorpius, Sicaran Variants, Deredeo, Rapiers, and Super heavy tanks and any Space Marine Flyer. This also goes for the Terrax Termite drill, even though it is not Hellforged. Of note, the Chaos Vindicator Laser Destroyer was forgotten in the FW compendium and is only in the FAQ on warhammer community.</div><div><br /></div><div>Many of these vehicles have marital legacy as well, covered extensively in the SM Article linked above. But for this one, lets just same I am not a fan.</div><div><br /></div><div>Additionally, at the time the books came out, they had removed the ability for 1k Sons and Death Guard to take any of the Heretic Astartes vehicles. Fortunately this has been fixed in the FAQ, and they now operate as Bubonic or Arcana Astartes.</div><div><br /></div><div>And before I go to the Data Sheets, its sad to see all the Dark Mechanicum, Vraks Characters, Spine beasts, plague toads and Plaguehulk all go to legends</div><div><br /></div><div><b>Chaos Space Marines</b></div><div><br /></div><div>Decimator- Improved. Went up in W (but now has a degrading profile). Butcher cannons were nerfed and lost a point of S and no longer modify target LD. The C-Beam Cannon was made into a conversion beamer, which up close doesn't have a good of AP, overall this is a improvement because of the more consistent damage, more shots and blast. The Hellflamer was boosted with range like all flamers. Slight nerf to the soulburner as it now has to roll to wound to do a mortal wound, but its on a 2+. The storm laser gained range by 12" and gained a shot. And the decimator claw went from +2S to x2S. And all of this with really no change in points</div><div><br /></div><div>Greater Blight Drone- Nerfed IMO. Now a single profile instead of a degrading one. Lost a point of LD but gained a point of WS. Lost 3W and infernal regenaration but gained disgustingly resilient. Gained shots on their bile maw, going from a D3 pistol to a d6 assault, but lost a point of S, AP and went from D3 damage to 1. Blightreaper cannons went from 2D to 1D and Plague Probes went from D3 damage to 1D. The biggest thing IMO is their 4+ explosion went from 7" D3 mortals to 6" 1 Mortal. They also separated this out for a datasheet for Death Guard specifically, </div><div><br /></div><div>Dreadclaw Drop Pod- Major Nerfs. Slower, Lost a wound, lost Toughness, but no longer degrades on S and A... but really how much charging are you doing with a Dreadclaw? Thermal Jets are now an ability instead of a weapon that does mortal wounds to 1 unit instead of automatic hits on all units it passes over. It lost the Mchina Malifica and/or Hateful Assault abilities, meaning it no longer eats its people to heal or add attacks for charging. When it explodes it does only 1 mortal instead of D3 (and D6 against psykers!). Its blade struts did get stronger, and it didn't change points. I don't know why they hit it so hard with nerf bats. BUT it did gain drop pod assault, so its got that going for it. </div><div><br /></div><div>Blood Slaughterer- First of all it went to a single profile from a degrading one, so that is a nice boon. But instead of starting at S8 and 6A it now stay at S7 and 5A the whole time and is 9W instead of 10W, but it is BS 3+ and the Impaler Harpoon did gain 6" in range. It no longer has blind fury, but that's probably a good thing. Points went down by 15 points (per the last munitorum field manual). Overall probably a neutral change, but these aren't that common to begin with because they ultimately are just meh. Probably some cool tech in a Daemon Engine list, but nothing to write home about. </div><div><br /></div><div>Hell Blade- Minimum speed went barely up and it gained a wound. Helstorms turned into Auto cannons, which is a major improvement, gaining 12", doubling the number of shots and increasing S. They are 1 less AP and 1 less D and no change to do mortals (on a wound of a 6+ on the old profile). But the damage output is going to average higher and be more consistent. In unfotunately lost is Skyborn Predator rule though, which made it deadlier against other fliers. It did go up 5 points for base profile, but if you swap out for Lascannons, its 5 points cheaper.</div><div><br /></div><div>Hell Talon- Faster as it degrades and gained 2 wounds and basically doubled attacks. Same weapon changes as the hellblade. The bomb was greatly simplified from 3 different affects to choose from to one you can use twice. Less useful against large units, but better against a cluster of small units, potentially decent for sniping characters with. 30 points cheaper too.</div><div><br /></div><div>Greater Brass Scorpion- Gained 8W, went from 8/6/4 Attacks to flat 6 and 10/8/5 S to flat 8. Degrades with WS/BS now. The Soulshatter bombard is now just a Demolisher Cannon, and lost 2 points of S and no longer does more damage against Vehicles, Buildings and Monsters. The Hell Crusher Claws did gain a profile for mauling through hordes, making 3 attacks for each 1. Scorpion cannon got weaker and less damage but gained 5 shots. And the hellmaws gained a range boost like other flamers. Explodes now on a 5+ instead a 4+ which is dissapointing. No longer forces perils onto psykers targeting it, but instead can ignore psychic powers on a 4+. Ultimately though, its a model with 28 wounds, and that makes it a 9th ed vulnerability with targeting rules. </div><div><br /></div><div>Kytan Ravager- No longer degrades in Attacks, instead in WS and BS. Gained 4W and now stays S8 instead of 10/8/5. Its slash melee attacks went from D3 damage to 2 flat, so it should average out to be the same, bit can no longer whiff. 30 point increase. But this is still a unit at 26W, which is a huge liability in 9th edition. </div><div><br /></div><div>Kharybdis Assault Claw- 75 point increase for the same nerfs really as the Dreadclaw above. It did gain 4 wounds and flattens out on S at 8, but it degrades worse with WS and BS now, has fewer attacks, and slows down. The Storm luncher is improved with a krak and frag version instead of 1 middile version. Blade struts are improved as they were on the Deadclaw. but the melta array is unfortunately half the S, down from 16 to 8. It does and the standard 9th ed damage bonus for melta though.</div><div><br /></div><div><b>Chaos Daemons-</b></div><div><br /></div><div>Uraka the Warfiend- Stat line improvements in M, S, W and A. Big Nerf to his shooting attack, going from D3 to 1 shot and D6 damage to 3. Range did double though and it is stronger. Melee damage improved to 3, but lost its ability to do d6 damage on a wound of a 6, so while more consistent, the big exciting gamble is gone. His tally mechanic was greatly simplified, but isn't as good overall IMO. And instead of a +S and A aura he now has a reroll aura. 5 point reduction. </div><div><br /></div><div>Mamon Transfigured- Much like Uraka, he had some stat line boosts, shooting profile impovements and more consistent damage out put for melee, all with a significant 70 point drop.</div><div><br /></div><div>Cor'Bax Utterblight- some stat line tweeks as well for better more consitent output. Gaping Maw as nerfed extensively though, but it did gain the ability to swallow a model whole instead. Its putrid demise (explode) got smaller as well. IMO this daemon was nerfed when all the others were boosted.</div><div><br /></div><div>Scabeiathrax the Bloated- Massive points drop with some minor decreases in stats to bring him into the realm of playable. Horrific Vomit was made both more consistent and gained blast. Blade or decay has a higher average damage output now and rerolls built in. He does do 1 less psychic power a turn than previously, but IMO he still has "it" and isn't a bad thing to consider, but Im not aware of current GUO stats either.</div><div><br /></div><div>An'ggrath the Unbound- Much like Scabbie, massive points drop with some minor decreases in stats to bring him into the realm of playable. The axe of khorne picked up a second profile for dealing with hordes, and its higher damage profile wend fromd6 to d3+3. </div><div><br /></div><div>Aetaos'rau'keres- Points more than cut in half from 1500 to 700 with only minor stat reductions and a few improvements event (such as max S). It did go from 2d6 to d6 shots on its staff however, with 1 less S, and its warpfire talons are less for doing extra damage to large things through mortals to know being used to fight hordes. The mantle of twisted fate was made more effective and it gained the master of magics rule, making it a buff aura for S. </div><div><br /></div><div>Zarakynel- Decent point drop, about 150. but not as significant as above. some minor stat line tweeks, both good and bad. Its slicing claws went from being a strong melee weapon to being a dedicated anti-horde weapon, generating up to 24 A with them. The Soul eater blade also improved in its killing potential with higher S. </div><div><br /></div><div>Overall, much like SM, the Chaos SM stuff was nerfed pretty badly IMO. However, daemon players should rejoice. 9th edition is an infantry heavy edition, so with all the weapon profile changes to aid with hordes and the massive points drops. the have some good potential. Time shall tell if they get the love they deserve by players. Really their biggest impediment to use in play is model ownership and cost dollar wise.</div><div><br /></div><div><br /></div><div><br /></div><div><br /></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-79437416661983447252021-04-02T14:39:00.002-04:002021-04-02T14:39:33.657-04:00Imperial Armour Compendium Critical Review: Part 5- Imperial Knights, Titan Legions, Chaos Knights and Chaos Titan Legions<p>A Continuation of our 11 part review of the Imperial Armour Compendium. This time we are diving into the Imperial and Chaos Knights and Titans.</p><p>Sorry for the long delay. Just more and more life has gotten in the way and I find myself without time lately. I've gotten 1 model painted all of March and find myself falling asleep having gotten no hobbying done for the past several weeks. Also, several points changes and FAQs occurred since release.</p><p>I am really trying to not be salty in this, and I am going to be as factual as possible but maintain a critical eye, the intent of which is to inform you and maybe, just maybe, let GW know we notice and care about this stuff. The details matter in an expensive hobby like this, and if it takes a small time blog to hold them accountable then so be it.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt3FJeMGmCuQQ64JRi7N2NRGtgfs7xB2JUN_QbAU1ad7zwCvyWLnhgUrbYeL9f-lX9cXvyCSLyIeatb5wpNgbcTkVrod6oxg1TFtVrdP5nwzDjU4M7Fnv5-wwyGgj-2D1S2tLW2Ps_8S4/s953/IA_9th_book.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="878" data-original-width="953" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt3FJeMGmCuQQ64JRi7N2NRGtgfs7xB2JUN_QbAU1ad7zwCvyWLnhgUrbYeL9f-lX9cXvyCSLyIeatb5wpNgbcTkVrod6oxg1TFtVrdP5nwzDjU4M7Fnv5-wwyGgj-2D1S2tLW2Ps_8S4/s320/IA_9th_book.png" width="320" /></a></div><p>This review will be an <b><u>in depth </u></b>11 part series, and I will update and link each successive article below, so keep checking back for updates.</p><p></p><ul><li><a href="https://sepulchreofheroes.blogspot.com/2020/11/imperial-armour-compendium-critical.html" target="_blank">Part 1- Book Overview</a></li><li><a href="http://sepulchreofheroes.blogspot.com/2020/11/imperial-armour-compendium-critical_16.html" target="_blank">Part 2- Space Marines</a></li><li><a href="http://sepulchreofheroes.blogspot.com/2020/11/imperial-armour-compendium-critical_30.html" target="_blank">Part 3- Astra Militarum</a></li><li><a href="http://sepulchreofheroes.blogspot.com/2020/12/imperial-armour-compendium-critical.html" target="_blank">Part 4- Grey Knights, Inqusition, Adeptus Mechanicus, Adeptus Custodes</a></li><li>Part 5- Imperial Knights, Titan Legions, Chaos Knights and Chaos Titan Legions</li><li>Part 6- Chaos Space Marines, Death Guard, and Chaos Daemons</li><li>Part 7- Craftworlds and Drukhari</li><li>Part 8- Necrons and Orks</li><li>Part 9- T'au Empire and Tyranids</li><li>Part 10- Death Korps of Krieg Focused Discussion</li><li>Part 11- Forgeworld Warhammer Legends</li></ul><div>First of all I want to discuss the Titans. Specifically, the titan legion rules</div><div><br /></div><div>So now Titan Legions AND Secutarii can take a <TITAN LEGION> Keyword....</div><div>But there is nothing else to it. There are no benefits. No Warlord Traits. No Orders or Canticles or anything. I feel a bit deceived seeing as when GW was hyping the compendium on Warhammer Community, they mentioned "Rules for Titan Legions" as one of the new cool features. </div><div><br /></div><div>Now it is cool that Secutarii are of the same <TITAN LEGION>, and what is neat is that they can make Heroic interventions up to 6" if it is withing 6" of a friendly <TITAN LEGION> Titanic model. Now what stinks about it is that there is no HQ unit with a <TITAN LEGION> keyword. Now while Secutarii do not stop Ad Mech units from taking a <FORGE WORLD>, they cannot take a <FORGE WORLD> themselves, and there are very few buffs for things without a <FORGEWORLD> as far as I can tell. This doubly stinks considering FW actually does make a <a href="https://www.forgeworld.co.uk/en-US/Titan-Tech-Priest" target="_blank">titan techpriest model</a> that could have easily been give <TITAN LEGION>, and been able to interact more with Secutarii.</div><div><br /></div><div>Now for the Chaos Titans, they have <HERETIC TITAN LEGION>. What stinks about this for them is there is really no benefit what so ever. They have no Secutarii to interact with and there is no longer a Dark Mechanicum faction (the Hellwrights moved to legends and they lost the keyword).</div><div><br /></div><div>As for the Titans themselves, I feel they were massively Nerfed.</div><div>First of all, void shields.</div><div><br /></div><div>They used to be an Invulnerable save that degraded with damage, and could also be used against mortal wounds.</div><div><br /></div><div>They now operate as a temporary wound bank. So each void shield is 3 temporary wounds and a 5+ invuln (that does not work vs mortal wounds either). Each time a invuln is failed, the shield losses a shield point. What is nice is that this is irrespective of damage. The problem is that they can still be taken down relatively fast and then leave you multi-thousand point model completely open to AP. Hot-shot lasguns en-Masse can and will do damage to a titan without voids. The voids do come back each command phase, but seeing as a Warhound only has 2 voids and will be facing a 2000 point army on its own, there will be plenty of shooting to force 6 failed saves each turn. </div><div><br /></div><div>Now while each Titan did gain wounds, they all lost Toughness. Warhounds went from T9 to T8. Reavers T10 to T8. Warlords T16 to T9. Why? Wasn't the whole point of the system in 8th and 9th ed that you have stats over 10. With weapons that still go up to S16, S18 and even S20, this is disappointing IMO. The idea a Warlord Titan can be wounded on a 2+ is disheartening. </div><div><br /></div><div>Besides that, they all went up in points significantly and lost rules for any weapons not currently made by Forgeworld in 28mm scale. So things like Saturnyne Lascutter and Incinerator Missile Banks are gone entirely, and things like Warhound weapons as a carapace option on the Reaver or Warlord are no longer an option. </div><div><br /></div><div>Overall, Titan Legions lost a lot more than they gained.</div><div><br /></div><div>I could go into specific weapons changes and details on the datasheet, but its largely pointless. These are rarely seen and if you own one, the reason for doing so has more to do with the model and collecting than actual game play. But it is still lamentable to see them reduced in power so much, especially since they were relatively easy to destroy even before. </div><div><br /></div><div>Next up, Forge World Knights</div><div><br /></div><div>Cerastus Knights all lost a wound, but the Lancer did gain an Attack. Also, all but the lancer lost 2" of Movement, and now move as fast a Questoris Knight. They also all lost the Blessed Autosimulcra, meaning they no longer can gain a wound at the start of each turn. This used to be on a 5+, so it wasn't that reliable, but I am not sure why it had to go. Last of all, the Atrapos' Invuln save went from being a 4+ base to a 5+ and it lost its Macro Extinction protocols.</div><div><br /></div><div>They all have Titanic Feet and the Super Heavy Walker rules... which aren't reprinted in the Compendium and you have to go to Codex Imperial Knights/Chaos Knights to read.</div><div><br /></div><div>For weapons, the Lancer's lance got a nice boost with a stronger profile on the turn it charges, with moth higher S and Damage. </div><div>The Castigator's bolt cannon gained 2 shots. The Tempest Warblade went to Damage 3 from 5, but it now makes hit rolls for each attack it has, essentially doubling its attacks. It did loose its ability to do an additional D3 mortals for each wound roll of a 6, but this likely all washes out with the increase in attacks, though Mortals were nice to bypass invulns and FNP.</div><div>The Acheron Reaper Chainfist got a nice bonus with a second profile that has higher damage (flat 6) at 2x S and AP -4, and the sweep attack now makes 3 hit rolls for each attack and no longer is -1 to hit.</div><div><br /></div><div>The Atrapos weapons had some rather extensive changes. The Lascutter shooting now no longer generates bonus attacks if it slays its target, but instead rerolls to wound, making it more reliable against larger targets. In Melee it went from 1 profile with S8 AP-3 3D to 2 profiles, S6 AP-2 3D that makes 3 hits for each attack or a S12 AP-4 6D focused attack that has a reroll to wound vs monsters and vehicles. But the rerolls to hit vs monsters and vehicles is gone unfortunately. The Graviton Singularity Cannon also changed, gaining a dual profile. What is nice is there is a mode of fire that no longer risks doing damage to the Knight, and then if gained a boosted profile with an additional D6 shots shooting up to S14 and AP-4. The only thing is now on a roll of 1-3, instead of just a roll of 1, that mode does D3 mortal wounds (instead of 1). More reward, more risk.</div><div><br /></div><div>So the Cerastus Knights are interesting. I don't think the FW compedium hurt them, in fact most of the multi-profiles were a boon, but really it is 9th edition that has done them the greatest disservice of all. At 26 Wounds, they are always vulnerable to shooting, and with only 3+ saves and 5+ invulns, they are just a tad too vulnerable IMO for their costs, and the Atrapos in particular took a hit. </div><div><br /></div><div>Next up, Questoris Knights: The Magaera and Styrix. Neither had stat line changes to speak of but had some nice weapon changes. They did loose the Blessed Auosimulacra just like their Cerastus cousins. And they have the same issue IRT Titanic Feet and the Super Heavy Walker rules. Their Preysight went from just ignoring +1 to cover saves to ignoring benefits of cover, which is nice.</div><div><br /></div><div>The Hekaton Siege claw for both gained a dual profile, one of which makes 3 hits per attack at user 2 and a crush attack that is the same stat line as in 8th with an added bonus of +2D versus vehicles and monsters. </div><div><br /></div><div>The Twin Rad Cleanser also got a big boost with 3" extra range and wounding on a 2+ vice a 3+. </div><div><br /></div><div>For the Magaera, the Phased Plasma Fusil is boosted with +1S and the Lightning Cannon gained 2 shots, moved to flat 3 damage, gained a point of AP and additional hits on an unmodified 6 to hits. </div><div><br /></div><div>For the Styrix, the Graviton Crusher gained a point of AP and the Volkite Chieoroville does 2 mortal wounds on a wound of 6+, instead of just generating an additional hit.</div><div><br /></div><div>The clear winner between the two is the Mageara IMO, and is worth looking at if you are taking a Knight or Knight Army... but as with the Cerastus, knights suffer from the rules of 9th more than from any shortfalls in their datasheets.</div><div><br /></div><div>Next up the Acastus Knights- Porphyrion and Asterius. Now the Asterius was not in the previous Index, but it does have a <a href="https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/Acastus-Knight-Asterius-Chaos.pdf?__cf_chl_captcha_tk__=1217970b711b619b86ca8f6f8e048b83662ed270-1617387124-0-AXEMFpRkUb5okz_lVeeIjGz3g7f46PNt_YilXBY_v84ULlcteiYM115lZFRinFr0Icd8AQ7IqUGwUc4eFTP2gvmjDXxBFZ42EmZ-l5KTwjQSXD6vrF6IjWX-LIDUZh-CRqwYqezLrxnW0B_IrKAPl92axrKhufwOR9VHWB0hYx6vh-rdZ_3MAdFLyQQ6e8SQ8F6P-GCe9xCWgSljAaJBl67XoX9Z2m4r4QyiwaIaueG20Vo8o57uhT25fzYxRYY1HD2k3edbO-PKGKps7JLWrWqqm3tUvqd5cN_Gv9J_Kw5JDV1FHdX_Z-XWdnaBnsh5bA6EtBk_xTxVaad6YTbUJcmu68MWRNwifJtp4XfYqJoyX2tiohu00axWD3VSl1VMv8Ll4M6MLMiA3b0xVgaGkxzrVuPk_ow5NpdOpM-3l5LOFV198E_9cEkQ64cZ-hDqhmtIQfsek2DRofFh-1yPMYEg5obMWyBU6xjjjLEqwtqeqSBIQC_GldsRxRzZTsg5flDvMUIRkaRhlZNh3XzVsj7Ser7MZHN8k_bJdFtkvlwuz4i6uT6oR8SD4kd8KGEh-XAZYXcuB2WdcpZ81CUgchgCSDDAN-RkxQRI5oGRCk9wDc4vYuQQIEFFPzAA50o5XcKYHNomYAvo1xYHOlRSnm2VF96CCqpB5f_MgGdKDMP1uUin7DHRPZedcRG2k-Dytz1Yt7OnV39q55PdcyU4ipSNiEfRJjGcnqcbDM6-21GT">PDF online</a> for the Chaos one. Not sure when it came out though, so I am just going to be looking at the Porphyrion stat line from the Index vs the Compendium. If I recall correctly the Asterius only came into 40 in 9th anyways.</div><div><br /></div><div>First up, like the Titans they took a T hit, going down by 1 point. It also lost a point of WS and BS at each level of damage, which is a big nerf IMO.</div><div><br /></div><div>The Helios launcher no longer subtracts 1 to hit vs non FLY units, but only gains +1 against Aircraft and that really would just make it equal to the BS of the Index.</div><div><br /></div><div> For the Asterius, the Conversion beamer can be stronger, but only very long ranges, which in 9th isn't very useful. Really only can be better than the Porphyrion Magna Cannons in large APOC games. However, the Mortar is nicer than the Helios missile launcher, but at Heavy 3D3, risks having a very low volume.</div><div><br /></div><div>For the Points of both Acastus, I personally would rather have other knights. And as everything else here, they summer from the same issues in 9th as any Titanic unit. </div><div><br /></div><div>Last up is the Knight Armiger Moriax. Previous <a href="https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/Armiger-Moirax-Imperial.pdf" target="_blank">PDF found here from FW still</a>.</div><div><br />It lost 2" of movement, but no other detrimental stat line changes. Otherwise it had no other changes except picking up Blast on the conversion beamer. </div><div><br /></div><div>So In summary, I would say Titans were Nerfed heavily while knights in general got some benefits (except my poor poor Atrapos). BUT this is 9th edition we are talking about, and there is a reason you are not seeing a lot of knights out there.</div><div><br /></div>Discordianhttp://www.blogger.com/profile/11607692958151084850noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-70517735709111062552021-02-28T07:00:00.000-05:002021-02-28T07:00:02.903-05:00Allies of Inconvenience: Episode 30- 9th Edition Trends and Primarch Discussion<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s1600/Allies+of+Inconvenience+13.png" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="850" data-original-width="850" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiZBQF43aqDHaKfVCoRhusOEhivsAjZ3eDtf2jg7ZzfxoXNPnje8UQhJUokfmP8vmm0jLL1WnETkfP6_NNlxVwF7tl-uHqcYUjB4twyZC-6cNdlqMiQ8Ika83tEJTYrQKo379vYLIdyvM/s400/Allies+of+Inconvenience+13.png" width="400" /></a></div><p>A little delayed in publishing, recorded in January, but still join us as Evan, Chris and Jason go over their recent hobby progress and then discuss the trends of codicies seen so far in 9th and the way the rules designs seem to be trending. Afterwards, we move onto a discussion (if it can be called that) about what primarchs should return and how.</p><div style="text-align: center;"><div style="margin: 0px;"><div style="font-family: "times new roman";"><br /></div><div style="font-family: "times new roman";"><span><span style="font-size: x-large;">Listen/Subscribe on any of the following platforms</span></span></div><div><span style="font-size: x-large;"><span><span><span style="background-color: white; color: #6728b2;"><a href="https://itunes.apple.com/us/podcast/allies-of-inconvenience/id1203176771" style="font-family: "times new roman";" target="_blank">iTunes</a><span style="font-family: georgia, utopia, palatino linotype, palatino, serif;">, </span></span></span></span><span style="font-family: "times new roman";"><span><span style="background-color: white;"><a href="https://open.spotify.com/show/5GaQCe1X2y6NywYsMztPqc" target="_blank">Spotify</a>, </span></span></span><a href="https://music.amazon.com/podcasts/38bf3229-96ed-44bf-8638-4b153cfef4cd/Allies-of-Inconvenience-A-Warhammer-40k-Podcast" style="font-family: "times new roman";" target="_blank">Amazon Music</a>, <a href="https://www.stitcher.com/podcast/sepulchre-of-heroes/allies-of-inconvenience" style="font-family: "times new roman";" target="_blank">Stitcher</a></span></div><div><span style="font-size: x-large;"><a href="https://podcasts.google.com/feed/aHR0cHM6Ly9hbGxpZXNvZmluY29udmVuaWVuY2UubGlic3luLmNvbS9yc3M?sa=X&ved=0CAIQ9sEGahcKEwjQ5aSAmqftAhUAAAAAHQAAAAAQAg" style="font-family: "times new roman";" target="_blank">Google Podcasts</a>, <a href="https://player.fm/series/series-2831942" style="font-family: "times new roman";" target="_blank">Player FM</a>, <a href="https://alliesofinconvenience.libsyn.com/podcast" style="font-family: "times new roman";" target="_blank">Libsyn</a></span></div><div style="font-family: "times new roman";"><span style="font-size: small;"><br /></span></div></div></div><iframe allowfullscreen="" height="360" mozallowfullscreen="" msallowfullscreen="" oallowfullscreen="" scrolling="no" src="//html5-player.libsyn.com/embed/episode/id/18121352/height/360/theme/standard/thumbnail/yes/direction/backward/" style="border: none;" webkitallowfullscreen="" width="100%"></iframe><br /><div><span style="color: #22242f;"></span><br /><div><div><span style="color: #22242f;">00:00 Intro</span></div><div><span style="color: #22242f;">05:16 Hobby Progress</span></div><div><span style="color: #22242f;">25:54 9th Edition Trends</span></div><div><span style="color: #22242f;">1:06:18 Primarchs Discussion</span></div><div><span style="color: #22242f;"> </span></div><div><span style="color: #22242f;">Songs and Soundclips</span></div><div><span style="color: #22242f;">Blue Mark- Atlan Urtag</span></div><div><span style="color: #22242f;">Kaap mere- Bugotak</span></div><div><span style="color: #22242f;">All Clips: Bruva Alfabusa/Emperor TTS on Youtube</span></div></div></div>Gothmoghttp://www.blogger.com/profile/06922420175418798099noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-84482595011470453162021-01-22T07:00:00.001-05:002021-01-22T07:00:14.703-05:00Discordian's 2021 Hobby Plans<p> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXPmeo0WQByh9XAIiKsAoZqeqqSvUAtDmfLUtkkE93n6w27BSBaz4LBvRbAyKhhE77BqSIElly063vjDMln7FHHuFZI6pve-xf_cBttoYQnLnu0CQno-HyCmat7BmqDsYhc3cVB5jmkcU/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="360" data-original-width="480" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXPmeo0WQByh9XAIiKsAoZqeqqSvUAtDmfLUtkkE93n6w27BSBaz4LBvRbAyKhhE77BqSIElly063vjDMln7FHHuFZI6pve-xf_cBttoYQnLnu0CQno-HyCmat7BmqDsYhc3cVB5jmkcU/" width="320" /></a></div><p></p><p>Discordian here, with a random list of things to work on to start the year off. And boy is it random.</p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="-webkit-text-decoration-skip: none; background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration-skip-ink: none; text-decoration: underline; vertical-align: baseline; white-space: pre;">Battlefleet Gothic</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="-webkit-text-decoration-skip: none; background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration-skip-ink: none; text-decoration: line-through; vertical-align: baseline; white-space: pre;">2 Cruisers</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="-webkit-text-decoration-skip: none; background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration-skip-ink: none; text-decoration: line-through; vertical-align: baseline; white-space: pre;">6 Escorts</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">2 Cruisers</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">6 Escorts</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">This one is and will be an easy one to finish, half of it I finished the first week of this year. </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">But last year I had a super awesome friend 3D print a Dark Eldar fleet from STL files.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></p><div class="separator" style="clear: both; font-style: normal; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWclQ9v5w5HO5DF6r_kzPNEftPOSDbkIywsxLLG96O9ra4P1t0Up05W3tfVuJiigPPN8y_xtOSehAPXEr5PpKu-IE3JN9H8WLda79UMJXhZyZQJBmd1WPYJM0NvlKnPFUIuWzjJmw1zU4/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="609" data-original-width="811" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWclQ9v5w5HO5DF6r_kzPNEftPOSDbkIywsxLLG96O9ra4P1t0Up05W3tfVuJiigPPN8y_xtOSehAPXEr5PpKu-IE3JN9H8WLda79UMJXhZyZQJBmd1WPYJM0NvlKnPFUIuWzjJmw1zU4/" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; font-style: normal; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM1nFFT9seqEImQobzFuGdudwVjCWXg4RK9JX7Yby6c1HuknrPX6nxvbRi6jDbCO4kJZoqo29qiMz_ecSqrpzYlNOKhV4Zyr5mpZ73YMWkj7vToKjrW8y9Fk57Bd_YyGnS4vb1tdiKpmQ/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="609" data-original-width="811" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhM1nFFT9seqEImQobzFuGdudwVjCWXg4RK9JX7Yby6c1HuknrPX6nxvbRi6jDbCO4kJZoqo29qiMz_ecSqrpzYlNOKhV4Zyr5mpZ73YMWkj7vToKjrW8y9Fk57Bd_YyGnS4vb1tdiKpmQ/" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; font-style: normal; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqNF0EO_Wq3kOZLls3-fKZKgxA42AXHzcj7IxHHAAAsEGBt254WzP52g28OPG0enxbj1yJ2tPrIuCxTsA0f1qZhifv5AXwI29BA3sRj2jlycVCMsLN8eXfvIz9tI7DIQq8Mx8fKKR7o7Q/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="609" data-original-width="811" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqNF0EO_Wq3kOZLls3-fKZKgxA42AXHzcj7IxHHAAAsEGBt254WzP52g28OPG0enxbj1yJ2tPrIuCxTsA0f1qZhifv5AXwI29BA3sRj2jlycVCMsLN8eXfvIz9tI7DIQq8Mx8fKKR7o7Q/" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: 14.6667px; text-align: left;"><i> I even made a couple of Dark Eldar Impalers from Dark Eldar Impalers</i></span></div></div></div><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="-webkit-text-decoration-skip: none; background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration-skip-ink: none; text-decoration: underline; vertical-align: baseline; white-space: pre;">Aeronautica</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">2 Tigershark Bombers</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">2 TIgershark AX</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">6 Barracudas</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Ground Assets?</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">This might take a little time because my tau scheme is mostly white... </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">and white sucks to paint.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><br /></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="-webkit-text-decoration-skip: none; background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration-skip-ink: none; text-decoration: underline; vertical-align: baseline; white-space: pre;">Dark Eldar</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="-webkit-text-decoration-skip: none; background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration-skip-ink: none; text-decoration: line-through; vertical-align: baseline; white-space: pre;">7 Wyches</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Archon</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Beastmaster</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">1 Kheradruakh Conversion</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">3 more Grotesques?</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></p><div class="separator" style="clear: both; font-style: normal; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaW0IS9oqR9jdq9d0CJZqPHKFbqaCiV23MFgljXW1kTd4C692wXX8s0rrevm6CP5WFaAFRngoEjW8xlGgOnwSe1MpalWuSYapiHbCukWiG6DJJPPaq-Y7i2W76d-2gnO-CGt_bQqreWPY/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="609" data-original-width="811" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaW0IS9oqR9jdq9d0CJZqPHKFbqaCiV23MFgljXW1kTd4C692wXX8s0rrevm6CP5WFaAFRngoEjW8xlGgOnwSe1MpalWuSYapiHbCukWiG6DJJPPaq-Y7i2W76d-2gnO-CGt_bQqreWPY/" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: 14.6667px; text-align: left;"><i>I really liked the new Shadowstalkers and figured they'd make good Wych stand-ins.</i></span></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; font-style: normal; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnCwxbHlc3zPGcAlz5kvlu0JPnkcwAcL2D4JnJjALcRhSe0PQAYc-zO_bik1cCLW6P1uKJ-Rzcu2HM9NvVgtDkRjTJbS-fUlYDS_XCHg0Ejjxp8eomnvqcuU_tUcdFaUBMjOnOOtfzThw/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="498" data-original-width="500" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnCwxbHlc3zPGcAlz5kvlu0JPnkcwAcL2D4JnJjALcRhSe0PQAYc-zO_bik1cCLW6P1uKJ-Rzcu2HM9NvVgtDkRjTJbS-fUlYDS_XCHg0Ejjxp8eomnvqcuU_tUcdFaUBMjOnOOtfzThw/" width="241" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>Wanted to make better Archon to match my Mandrakes using this guy</i></div><div class="separator" style="clear: both; font-style: normal; text-align: center;"><br /></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYvuJWGSEAoP8z08CU4Xj7zLYvLmJo9RF4UfzsvYijAjVhsXQ7S5BqNWmihkmqEqhAbF0ccWkcZ9SHrTXgv0zplTt2fFuqHRn1HppKll2C3cbuk6PBgD263c9aHZo0WrXCQTjaNgYZMwI/" style="font-size: 14.6667px; font-style: normal; margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1538" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYvuJWGSEAoP8z08CU4Xj7zLYvLmJo9RF4UfzsvYijAjVhsXQ7S5BqNWmihkmqEqhAbF0ccWkcZ9SHrTXgv0zplTt2fFuqHRn1HppKll2C3cbuk6PBgD263c9aHZo0WrXCQTjaNgYZMwI/" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>I made these from those FW Daemons, I keep going back and forth on weather I want more</i><br /></div><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="-webkit-text-decoration-skip: none; background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration-skip-ink: none; text-decoration: underline; vertical-align: baseline; white-space: pre;">Tau</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><strike style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">4 Gun Drones</strike></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; vertical-align: baseline; white-space: pre-wrap;"><strike>2 Marker Drones</strike></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><span style="font-size: 14.6667px;">Shaper</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">5 Rail Rifle Pathfinder Squad</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">3 Tanks (Devilfish/Hammerhead)</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">2 Piranhas</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">2 Remoras</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">1 Tigershark Bomber</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">2 Baracudas</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></p><div class="separator" style="clear: both; font-style: normal; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh7FkJ8oaEkUaQqXwi3kIH4SWJ1u8FX9kd6fUbDo6B2NvtslDatu_gCsdjT_aROE7x4UwhWsm-Iai9YNUJMCZiuv36eKNxBbofTvdUpWL1qGMCz0cqA1jr7TDTrdLjFewvbyJ2u3x6FrQ/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1538" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh7FkJ8oaEkUaQqXwi3kIH4SWJ1u8FX9kd6fUbDo6B2NvtslDatu_gCsdjT_aROE7x4UwhWsm-Iai9YNUJMCZiuv36eKNxBbofTvdUpWL1qGMCz0cqA1jr7TDTrdLjFewvbyJ2u3x6FrQ/" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>So a lot more of this unfortunately....</i></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; font-style: normal; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimmnKE6gNYCtR923sp42wsWlL5tUWdnaYfmnrtAUWfgI1DAi5w0UgBQhCN8AYIGnyik19XFgDlH75N6IoSZ4Mgq74YQkbOqftRhDLu1PxyMPBrSmPwtUjuLqYC2dGWKn0ISfdO-gnevqk/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1538" data-original-width="2048" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimmnKE6gNYCtR923sp42wsWlL5tUWdnaYfmnrtAUWfgI1DAi5w0UgBQhCN8AYIGnyik19XFgDlH75N6IoSZ4Mgq74YQkbOqftRhDLu1PxyMPBrSmPwtUjuLqYC2dGWKn0ISfdO-gnevqk/" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><i>For my piranhas, because I hate the ski-doo look</i></div></div><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="-webkit-text-decoration-skip: none; background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration-skip-ink: none; text-decoration: underline; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="-webkit-text-decoration-skip: none; background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration-skip-ink: none; text-decoration: underline; vertical-align: baseline; white-space: pre;">Eldar</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><strike style="font-size: 14.6667px;">1 Dire Avenger</strike></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">2 Jetbikes</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">1 Warlock</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">1 Wraithknight</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></p><div class="separator" style="clear: both; font-style: normal; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFw3wcV87jdElYqAH31UrH6wAstOefJlZ3EkydjlwGmx6KTu71QGkeevKZTMjb46yvw3PY3c92KnBrMFd5q4ES44qGGMtNnoGls5oqS62nvGQkuZE7FM7itsQfYfYAIUtTnn7tFMvtd_s/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="609" data-original-width="811" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFw3wcV87jdElYqAH31UrH6wAstOefJlZ3EkydjlwGmx6KTu71QGkeevKZTMjb46yvw3PY3c92KnBrMFd5q4ES44qGGMtNnoGls5oqS62nvGQkuZE7FM7itsQfYfYAIUtTnn7tFMvtd_s/" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: 14.6667px; text-align: left;"><i>Dire avenger was easy. Now mostly I just need to repaint a whole Wraithknight.....</i></span></div><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><br /></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="-webkit-text-decoration-skip: none; background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration-skip-ink: none; text-decoration: underline; vertical-align: baseline; white-space: pre;">Grey Knights</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">2 Twin Heavy Bolters</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Arial;"><span style="font-size: 14.6667px; white-space: pre-wrap;">I already had two of these for razorbacks, but I have no idea what happened to them. So I have the hulls and the mounts all set, just need to paint some guns because I'm an idiot.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><br /></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="-webkit-text-decoration-skip: none; background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration-skip-ink: none; text-decoration: underline; vertical-align: baseline; white-space: pre;">Harlequins</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">10 Troupe conversion models</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;">3 Special Starweavers…..</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Arial; font-size: 11pt; white-space: pre-wrap;"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0-Gc3PDlqkIAkOGPQGLN2y6EsH53I4kyDsdBU_6DpxqJNE2FIf2A8xohufDD_36PMHNoKznsef9XsinzDDufTtiwegO8ra66yrTSkaEthBIg5WKI2TmVvYWHrzpsctovBnbFYNynY5qw/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="1536" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0-Gc3PDlqkIAkOGPQGLN2y6EsH53I4kyDsdBU_6DpxqJNE2FIf2A8xohufDD_36PMHNoKznsef9XsinzDDufTtiwegO8ra66yrTSkaEthBIg5WKI2TmVvYWHrzpsctovBnbFYNynY5qw/" width="180" /></a></div><div class="separator" style="clear: both; text-align: center;"><i><span style="font-size: 11pt; text-align: left;">I picked up a box of Nighthaunt </span><span style="font-size: 14.6667px; text-align: left;">Revenants</span><span style="font-size: 11pt; text-align: left;"> last year, and built them up last year. Now I just need to paint them.</span></i></div>Discordianhttp://www.blogger.com/profile/11607692958151084850noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-40502566262003475862020-12-25T08:00:00.004-05:002020-12-25T08:00:01.078-05:00Imperial Armour Compendium Critical Review: Part 4- Grey Knights, Inqusition, Adeptus Mechanicus, Adeptus Custodes<p>A Continuation of our 11 part review of the Imperial Armour Compendium. This time we are diving into the Grey Knights, Inquisition, Ad Mech and Custodes portion of the book.</p><p>I am really trying to not be salty in this, and I am going to be as factual as possible but maintain a critical eye, the intent of which is to inform you and maybe, just maybe, let GW know we notice and care about this stuff. The details matter in an expensive hobby like this, and if it takes a small time blog to hold them accountable then so be it.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt3FJeMGmCuQQ64JRi7N2NRGtgfs7xB2JUN_QbAU1ad7zwCvyWLnhgUrbYeL9f-lX9cXvyCSLyIeatb5wpNgbcTkVrod6oxg1TFtVrdP5nwzDjU4M7Fnv5-wwyGgj-2D1S2tLW2Ps_8S4/s953/IA_9th_book.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="878" data-original-width="953" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt3FJeMGmCuQQ64JRi7N2NRGtgfs7xB2JUN_QbAU1ad7zwCvyWLnhgUrbYeL9f-lX9cXvyCSLyIeatb5wpNgbcTkVrod6oxg1TFtVrdP5nwzDjU4M7Fnv5-wwyGgj-2D1S2tLW2Ps_8S4/s320/IA_9th_book.png" width="320" /></a></div><p>This review will be an <b><u>in depth </u></b>11 part series, and I will update and link each successive article below, so keep checking back for updates.</p><p></p><ul><li><a href="https://sepulchreofheroes.blogspot.com/2020/11/imperial-armour-compendium-critical.html" target="_blank">Part 1- Book Overview</a></li><li><a href="http://sepulchreofheroes.blogspot.com/2020/11/imperial-armour-compendium-critical_16.html" target="_blank">Part 2- Space Marines</a></li><li><a href="http://sepulchreofheroes.blogspot.com/2020/11/imperial-armour-compendium-critical_30.html" target="_blank">Part 3- Astra Militarum</a></li><li>Part 4- Grey Knights, Inquisition, Adeptus Mechanicus, Adeptus Custodes</li><li>Part 5- Imperial Knights, Titan Legions, Chaos Knights and Chaos Titan Legions</li><li>Part 6- Chaos Space Marines, Death Guard, and Chaos Daemons</li><li>Part 7- Craftworlds and Drukhari</li><li>Part 8- Necrons and Orks</li><li>Part 9- T'au Empire and Tyranids</li><li>Part 10- Death Korps of Krieg Focused Discussion</li><li>Part 11- Forgeworld Warhammer Legends</li></ul><div>Kicking off with Grey Knights and their TWO Datasheets. Of particular note, with the <a href="https://www.warhammer-community.com/wp-content/uploads/2020/12/TG5TwX0VYl8BM5pK.pdf" target="_blank">new FAQ</a>, both these units no longer have Adeptus Astartes as a Keyword, but instead of Sanctic Astartes. Interesting indicator of things to come for Grey Knights, and definitely makes stratagems and keywords clearer in the future, closing opportunities for abuse. It is sad that the Doomglaive and the Vortimer Razorback are stuck in legends, but fortunately if you have these models they can still be used as a Venerable Dreadnought and a Razorback with Twin-Heavy Bolter (which isn't half bad as a support tank now). And I still find it incredibly odd that the only army with a full page of art in the whole book is Grey Knights. </div><div><ol style="background-color: white;"><li style="margin: 0px 0px 0.25em; padding: 0px;"><span style="font-family: times;"><b>Grey Knights Thunderhawk Gunship.</b> Same treatment as the Adeptus Astartes one. 710 MASSIVE points decrease and no Martial Legacy. Missing stats on the sheet for a bunch of base wargear. Have to refer to the codex for Airborne, Hard to Hit, Hover Jet and Supersonic. Attacks went from 6/4/3/2 to 6/D6/D3. Lost a point of BS at its highest bracket. Has a rule to specify you ALWAYS measure to the hull which is important after Aresgate in competitve 9th edition. Hellstrike battery got the same bonuses as on the Fire Raptor and Storm Eagle. Thunderhawk heavy cannon went from D6 damage to D3+2 and blast. The Turbo-laser Heavy 3 instead of D3 and gained a point of AP, but damage went to flat 6 instead of 2D6, and lost its ability to do D3 mortal wounds on a wound roll of 6. Lost its invulnerable save which is BIG IMO. Cluster bombs did get alot better, procing on a 4+ instead of 5+ now, and up to 18 dice instead of 12 or 3D6 vs Vehicles/Monsters instead of 2D6.</span></li><li style="margin: 0px 0px 0.25em; padding: 0px;"><span style="font-family: times;"><b>Land Raider Banisher.</b> 70 point reduction. This used to be the Vortimer pattern land raider redeemer, but renamed for some unknown reason., my guess is to avoid any potential <Land Raider Redeemer> keyword abuse potential. Attacks on the lowest profile went from 1 to D3. The Flamestorm cannons did become incinerators, so that is a nice touch. But the Psycannons lost 2 shots, but went up to 2 damage. Considering that Heavy Bolters did too though, this isn't as amazing, but since they are still S7, they are more likely to wound. It is a nice improvement, but it is still a Land Raider in a world with Repulsors, so take that under advisement. </span></li></ol><div><span style="font-family: Georgia, Utopia, Palatino Linotype, Palatino, serif;"><span style="font-size: 13px;"><br /></span></span></div></div><div>Inquisition is next up with their two dataslates. Lok was never really a good competitive choice, but Rex had his uses, particularly in Custodes lists. He still has some play in him, but was needlessly nerfed IMO. </div><div><ol style="text-align: left;"><li><b>Inquisitor Solomon Lok- </b>No points change. Frankly, with the number of things discontinued in Imperial Guard, I'm surprised he stayed around. For one, he is dead. He died in the Imperial Armour he showed up in. They try to make it seem like he may not be dead in his fluff blurb in the compedium, but he was last seen charging a Heirophant with a satchel of demo charges and no way off the planet so yeah... not sure there is a way out of that. Anyway he has no statline change, but his pistol gained a point of AP and his powersword is +1S, which makes him S4 in a T4 meta, so that is good. Unfortunately, he lost his 6+ to ignore wounds and in general isn't very useful as an inquisitor without Psychic powers. The model is cool, and I'd suggest just using it as a ordinary Xenos (or really any ordo) inquisitor.</li><li><b>Lord Inquisitor Hector Rex- </b>10 point reduction. Lost a point of WS but gained an Attack and a Wound. Went from cast 2 powers and denying 3 to casting 2 denying 2. His storm shield got the same change all storms shields got, which given he is in terminator armour is mathematically better in most cases. His shield now also gives him a 5+ to ignore wounds, which makes it odd that they took it from Lok. His bolt pistol gained a point of AP and his custom sword, Arias, gained +1 S making him S5 in combat. It also wend from D3 damage to flat 2 damage, unfortunately it went from doing a mortal wound against Daemons for every successful hit to doing a mortal wound for every successful wound. Over all a Nerf, but still not a terrible choice at 100 points. </li></ol><div>Next Up Adeptus Mechanicus. Its a shame we will never get Fires of Cyraxus. Here was a chance to port in some of those amazing 30k models, even if they just gave them legends rules, but unfortunately nope. An interesting thing is that the Secutarii got the <TITAN LEGION> keyword as a faction keyword but unfortunately there is no detachment in the game that has a LoW and elites choices in it, and there are no specific benefits for that keyword and there are no HQ units that can take that keyword. Fortunately they kept their rule that they can be in a Ad Mech detachment without ruining the <FORGE WORLD> keyword of that detachment. It will be nice if in the future there are more expansive rules for <TITAN LEGION> and they can all together replace <FORGE WORLD> so you can have all the Ad Mech units in a real Secutarii army (and allow them to ride in any transport). It isn't totally useless though, as they can perform Heroic Interventions if they are within 6" of a friendly Titan of the same legion, and can move 6" if they do so. It is really a great addition. I would be worried about them not being able to keep up with a titan, but really titans stay still in 40k because their weapons have such great ranges. Keep them nearby to a titan to protect against things like Sanguinary Guard.</div></div><div><ol style="text-align: left;"><li><b>Secutarii Hoplites</b>- <a href="https://www.forgeworld.co.uk/resources/PDF/Downloads/warhammer_40000_secutarii_hoplites_en.pdf" target="_blank">Previous Rules for them here from FW.</a> 1 point increase per model, so 10 points more for the squad. Still a steal at 100 points with a 5+ Invuln and the mag inverter shields. Other than the mentioned heroic intervention and keyword changes above, not other difference. </li><li><b>Secutarii Peltasts</b>- <a href="https://www.forgeworld.co.uk/resources/PDF/Downloads/warhammer_40000_secutarii_peltasts_en.pdf?__cf_chl_captcha_tk__=42697d10cfaa6d74585fcb0a73b70f82025d99d4-1608835985-0-AdsiC8dMo2KOQBKGFLOCvCbm6ApH-8rqKuvH44KsDTaaaIJBVdjG4vy6URFzE1aIWb_Mj0wd5f5VKgH67mTYx0SY-gF9OGoe89gPPeIa1CiTdKhDIrD8gNG19NQW54_xO2-gbpU3feZ5WI1wsy0cLQH8kUKwROw8gMSGoNf7PNhMHvlzh85v6IV-fHKwCNFFRwJ78wcevZy-dMug2Irv5FVQWsEP7eJU1TKsgiRZzITr55c0PkWsuwAs6CtxbgUhMRojLFpaCYDjqsifd9hjXj-5yP0Emo9IYxmSatPlQg5H1onGQwuCCgR4VcTfzawLT4cFfaUeY54RZsJGTaBS8QZAD0YprDSgNX01qvE7ZemK9zRwJ5RXAoB4chQ3jkAWjzEWegORUo6l5-nVdsfhZ_XjXWCFst51R-ep8WnhvevDuuy3ORhR9x0ES1sTvkiWOC5EQF37BmymnRXqPhwNstyOmEP5cid4ivMb4pcLBORGbEAz5vc12qd1ooFBzq5vZH7ne1gx4_qGygxjYNRIxPAulpCgkrL3oHco2cT9yagGgASnJGMihFPuRKkKIXiErCJq9o1uQtJyHpA1PVIMv4oHHM2UTP5EzCqN9Hngb_oCSYnFD3-txbviBeTCQdmd1vUJxkP00_gs3ZSxwP_bLq54gzzaA3JnJSgMVaZTdUKD" target="_blank">Previous Rules for them here from FW.</a> No point changes. Lost the ignis blaze profile for their gun than gave them the ability to fire their weapons at targets out of line of sight, but both other profiles gained a point of S and the Flachette profile went from Rapid Fire 2 to Assault 3, but went down from 24" to 18". Still overall an improvement for their gun IMO. Not sure how much utility they bring to an Ad Mech army, but they definitely improved from what they were.</li><li><b>Terrax-Pattern Termite- </b>Same treatment as elsewhere. 44 point increase. Gained 4 wounds. Attacks went from 6/D6/D3 to 3/D3/1, which is a big nerf for the Drill. Drill also lost its cascading mortal wounds and instead just went to D3+3 damage and D3+6 vs vehicles. This may be better, but its less flavorful IMO and is majorly offset by losing attacks. For some reason they finally included storm bolters here. Volkites gained 5" and they do mortals on a wound of 6. Heavy Flamer and melta cutter gained the game wide bonuses all flamers and meltas have been getting, but melta also went from heavy D6 to heavy 5 and gained 4" of range. So the drill got better at shooting, but worse at drilling, which seems to be the point. In the latest FAQ it also gained the ability to transport Secutarii units.</li></ol><div>And finally Adeptus Custodes! The <a href="https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/40K_Adeptus_Custodes_FW_Datasheets_Ares.pdf" target="_blank">Forge World rules for 8th are all here</a> and not in the previous Index. Really one of the only factions in the book that saw no nerfs, and maybe even improvements, over their previous rules.</div></div><div><ol style="text-align: left;"><li><b>Custodian Guard w/ Adrasite/Pyrithite Spears.</b> No points change for Adrasites, 5 point increase for Pyrithite. Really the only noticeable change is Pyrithite got the same melta changes (D6+2) all other melta has been getting in 9th. I haven't been seeing them used a lot in custodes lists, but really that comes down to Allarus and Dawneagles being better. However, I think some clever lists can really employ these guys and they have some more play in them in the 9th ed meta than they did in the 8th ed one.</li><li><b>Sagittarum Custodians- </b>No points change. Also no significant change. Only difference being the Bolt Volley went up 1 damage, following suite with heavy bolters. But the fact tables got smaller in 9th and improvements in terrain rules have really made these an amazing Troop choice for Custodes.</li><li><b>Aquilon Custodians-</b> 5 Point decrease for base wargear and Twin Adrathic destructor, but no points change if you run Talons and Firepikes. Infernus Firepikes went up to 15" from 12", gaining 3 like every flamer weapon in the game. While not as big a deal for them, since they were already over the 9" threshold for deepstrikes, 15" is impressive. Solerite power guantlets changed like all powerfists to flat 2 damage from D3. Really the only problem with Aquilons is they aren't Allarus...</li><li><b>Contemptor-Galatus and Achillus</b>- 5 point reduction for the Galatus, no change for the Achillus. Gained an attack and a wound and gained Guardian Eternal like all SM dreads, reducing damage by 1 to a min of 1 for all attacks. The Galatus Warblade's shooting range increased 4 inches and the Achillus Dreadspear went to flat 3 damage for shooting, which is a big improvement from d3 Damage. The spear's melee profile also went to D3+3 from D6. The Achillus lost impaling lunge unfortunately, but the other gains it got outweigh that. While I like the improvements to the Galatus more, I feel the Achillus still has more use to a Custodes Army. It is just better at killing vehicles, where as the Galatus shines best against infatry, and Custodes already handle infantry superbly with every other unit. Deepstriking or outflanking a couple of Dreadnoughts though really can ruin your opponent's day.</li><li><b>Agamatus Custodians</b>- 5 point reduction per model for base wargear and adrathic devastator. 20 point reduction over all for the las-pulsar. Otherwise no changes. Really the only reason you don't see these in play is the fact Dawneagles are just cheaper, points and dollar wise. That and the Achillus can do the job of the Las-pulsars for less points with more damage reliability.</li><li><b>Venatari Custodians-</b> No points change. Only change is the lance went to flat 2 damage from D3 damage. But these are still Custodes with a 3+ save and Jetbikes still exist... sooo yeah. Cool models, not bad rules, just not the optimal pick. </li><li><b>Pallas-Grav Attack-</b> 10 point reduction. In the past I didn't rate these all that well with the Caladius around, but with the way vehicles and cover work in 9th, they have more play in them and can really be a nuisance to your opponent and pair really well as support for Vertus Praetors.</li><li><b>Telemon Heavy Dreadnought</b>- No points change. Gained Guardian Eternal WHICH IS GREAT, especially when you consider the Leviathan lost a point of T. Its explosion also only does d3 mortals instead of d6. He is a very large investment still in a meta with more and better ways to deal with big vehicles,, which is why you see Contemptors popping up more, but this guy is still great and you will see Custodes players running them. </li><li><b>Caladius Grav Tank- </b>No points change. Only change is the loss of gravitic backwash, which is really unfortunate, especially with the changes to overwatch in 9th edition. That and the point reduction on the Pallas really made 2 Pallas worth it sometimes compared to a Caladius. But these are still great tanks and still have their uses in the game IMO. Maybe not as the super stars they once were with all the improvements to melta and other anti-tank weapons, but still not a bad choice.</li><li><b>Coronus Grav Carrier</b>- 15 point decrease, no other changes. Its nice, but this is still an 18 wound model, which is a liability in 9th. And its a transport for a faction with jetbikes and a universal ability to deep strike. It just doesn't have great uses. Cool model. Great for Crusade and Narrative play. But just not something you will see much in match play. Never have and likely never will. </li><li><b>Orion Assault Dropship</b>- No points change. Attacks nerfed like all the Astartes Aircraft down from 6/4/2 to 6/D6/D3. Otherwise no changes. When it comes down to it, this has the same downside of the Coronus- you are paying a lot for unnecessary transport capacity. 9th ed table are just too small to need it and you have so many ways to come onto the board now. What you really need is more firepower which leads to the... </li><li><b>Ares Gunship- </b>Up 20 points. Same attack change as the Orion. The infernus firebomb also changed. You now roll 1 dice for each unit instead of 1d6 for each model in the unit up to 20 (or 3d6 for a vehicle and monster). It still is a 4+, but instead of 1 mortal wound it does D3. Big nerf against horde armies. An Ork mob of 20 boyz on average would have taken 10 mortals, and now suffers 2 mortals 50% of the time. Not really standing out to me as a FIREBOMB. The trade off is now it is each unit within 6" of the point you dropped it, but most of the time that is only 1 or 2 units, and against hordes, like those orks, you are still not going to average the same number of wounds. Weirdly, it really took a massive conflagration bomb and made it a great character sniping weapon, especially clustered support characters. Besides that though, this thing has some great uses in 9th BUT remember, anything that doesn't fit in the deployment zone (and this and the orion won't for some missions) can't do anything 1st turn. This will limit it in comp play, but it is still really good.</li></ol><div>That is it for part 4. Sorry these are coming so slow. They take a bit to write, but I hope they are informative.</div></div>Discordianhttp://www.blogger.com/profile/11607692958151084850noreply@blogger.comtag:blogger.com,1999:blog-3660865036330996086.post-55625195174407012382020-11-30T07:00:00.003-05:002020-12-01T13:02:32.706-05:00Imperial Armour Compendium Critical Review: Part 3- Astra Militarum<p> A Continuation of our 11 part review of the Imperial Armour Compendium. This time we are diving into the Astra Militarum portion of the book.</p><p>I am really trying to not be salty in this, and I am going to be as factual as possible but maintain a critical eye, the intent of which is to inform you and maybe, just maybe, let GW know we notice and care about this stuff. The details matter in an expensive hobby like this, and if it takes a small time blog to hold them accountable then so be it.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt3FJeMGmCuQQ64JRi7N2NRGtgfs7xB2JUN_QbAU1ad7zwCvyWLnhgUrbYeL9f-lX9cXvyCSLyIeatb5wpNgbcTkVrod6oxg1TFtVrdP5nwzDjU4M7Fnv5-wwyGgj-2D1S2tLW2Ps_8S4/s953/IA_9th_book.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="878" data-original-width="953" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt3FJeMGmCuQQ64JRi7N2NRGtgfs7xB2JUN_QbAU1ad7zwCvyWLnhgUrbYeL9f-lX9cXvyCSLyIeatb5wpNgbcTkVrod6oxg1TFtVrdP5nwzDjU4M7Fnv5-wwyGgj-2D1S2tLW2Ps_8S4/s320/IA_9th_book.png" width="320" /></a></div><p>This review will be an <b><u>in depth </u></b>11 part series, and I will update and link each successive article below, so keep checking back for updates.</p><p></p><ul><li><a href="https://sepulchreofheroes.blogspot.com/2020/11/imperial-armour-compendium-critical.html" target="_blank">Part 1- Book Overview</a></li><li><a href="http://sepulchreofheroes.blogspot.com/2020/11/imperial-armour-compendium-critical_16.html" target="_blank">Part 2- Space Marines</a></li><li><a href="http://sepulchreofheroes.blogspot.com/2020/11/imperial-armour-compendium-critical_30.html" target="_blank">Part 3- Astra Militarum</a></li><li>Part 4- Grey Knights, Inqusition, Adeptus Mechanicus, Adeptus Custodes</li><li>Part 5- Imperial Knights, Titan Legions, Chaos Knights and Chaos Titan Legions</li><li>Part 6- Chaos Space Marines, Death Guard, and Chaos Daemons</li><li>Part 7- Craftworlds and Drukhari</li><li>Part 8- Necrons and Orks</li><li>Part 9- T'au Empire and Tyranids</li><li>Part 10- Death Korps of Krieg Focused Discussion</li><li>Part 11- Forgeworld Warhammer Legends</li></ul><div>So since part 10 is Death Korps, I am skipping them for now</div><div><br /></div><div>Lets kick off with Tanks. Loosing the Leman Russ Annihilator is big and non-sensical IMO. The hope would be it moves into the next codex, but seeing as the Leman Russ kit is relatively new, and GW is really big now about only supporting rules with models, I have a big feeling we will not see a new LR with a twin lascannon option to support a codex Annihilator. While rules wise the conqueror may not be missed, it really was a fanatic favorite, as who didn't love the Conquerors in Guant's Ghosts "Honour Guard". The Stygies vanquisher rolling up into the normal one makes sense. Gryphonne turrets long OOP were better anyways. Same for the Artermia hellhound. I'll still likely buy that version as it just looks better.</div><div><ol style="text-align: left;"><li><u><b>Carnodon Tank-</b></u> 2 point increase with its new base wargear. Rules were not in the previous index, <a href="https://www.forgeworld.co.uk/resources/PDF/Downloads/Carnodon_Datasheet.pdf" target="_blank">but were available here</a>. Why did this stay in 40k if the Stormhammer went to legends and the Aurox didn't come over? Really scratching my head on this one. Maybe because they removed the LR Annihilator and realized there is a place for a Lascannon heavy Guard battle tank? I'm just at a loss. It got some interesting Stat line changes- Gained 2W and a point of WS and S. Also M degrades less going from a 12/8/4 to a 12/9/6. Also its explosions went from 6" to D6". For some reason all its twin weapons are Carnodon specific. Advantage- they show the profile. Disadvantage- that a whole separate line in future Chapter Approved points updates and any stat changes have to be called out specifically. Gets even weirder when you consider the sponson weapons and just single versions of all the turret weapons, but have no stats shown and would be subject to codex updates/changes, leading to a potential mismatch of profiles and points. Tons of blank space on the page that could have been filled with those weapon stats though...</li><li><u><b>Malcadors- Defender, Annihilator and Battle Tank-</b></u> Annihilator down 75 points, Defender down 65 points, Malcador down 60 points, but WHY DID GW FAQ THEIR GRIDING ADVANCE AT THE START OF 9TH TO WORK LIKE A LEMAN RUSS AND THEN TAKE IT AWAY IN THE IMPERIAL ARMOUR!!! I at least got to use one for 3 games with it double tapping. They went from FINALLY BEING USABLE TO BEING GARBAGE TIER AGAIN All of them are missing their heavy stubber sponson options and lost a point of LD. Explosions went from 2d6" to d6". For some reason the Annihilator has a Malcador Twin Lascannon but the normal Malc doesn't have its own battle cannon. No weapon stats shown for anything other than that twin las. Defender may have some play since it has 7 heavy bolters and those are really good now, but honestly, just a heavy weapons platoon. 18 W vehicles are now just a huge liability in 9th and can ALWAYS be seen. </li><li><u><b>Malcador Infernus-</b></u> 75 point reduction. This is separated because it didn't have grinding advance before, and its Inferno Cannon actually got a nice improvement. Went up from 2d6 shots to 3d6 and gained 2" of range. It did lose its cool chemical weapon shooting profile unfortunately, but those extra d6 shots should help off set that and still allow you to wreck non-vehicles. Really it just lost effectiveness against monsters and high T infantry like Death Guard and Custodes. Only one of the Malcadors to keep its heavy stubbers, which I don't get why the got that detail right here and not on the others. Just more of the bad editing and general lack of effort I feel went into this book. Explosion went from 2d6" to d6", which is oddly not consistent with a Hellhound even. Lost some good flavor with its chemical fire and big explosion, but may find play at its reduced cost. Still though, its an 18W vehicle and you can get 2 Hellhounds for less points. </li><li><u><b>Valdor Tank Hunter-</b></u> 65 point reduction. Big Nerfs. Range cut on the nuetron laser from 72 to 48. Heavy 2D3 to Heavy 3, lost a point of AP and 2 points of S down to S12. Only plus is now if stationary its damage is 6 instead of D6, but I would rather have 2d3 shots D6 damage personally. It also lost its cool ability that if a target was damaged by a neutron laser, it was then -1 to hit in its next shooting phase. Lost a TON of flavor with its explode going from a 2+ to a 6+. For some reason it got to keep steel behemoth with the other Malcador hulls lost grinding advance. Sure it went down in points, but it was overpriced before, so with the nerfs its pretty lame IMO. And at 20 W it also is always seen.</li><li><b>Thunderers-</b> 35 point reduction. These are my favorite Guard Tanks from a model/lore perspective. But they have been treated SOOOOO poorly for 2 editions now. They used to trade off the greater firepower and fire arcs of a Leman Russ for more speed and toughness. And once more WHY DID GW FAQ THEIR GRIDING ADVANCE AT THE START OF 9TH TO WORK LIKE A LEMAN RUSS AND THEN TAKE IT AWAY IN THE IMPERIAL ARMOUR!!! These are basically useless since the Leman Russ Demolisher exists. At 30 points more, its just worth it to have grinding advance. I'd rather the Thunderer cost more and have kept the Grinding.</li></ol><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgazN9IO8MuicbF9ytCSsfAei5KWc5x3-kFgdMfQ3Ikf7YEDqEar8DGf1hgooAr3XdYHnY_haBo5qut2aFsMw6yQdR33ONF_N4O3nOiBlWbZuU8PjZx_39kUpM994xKvYIOhtJhyaRqc18/s1510/Thundererers.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="828" data-original-width="1510" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgazN9IO8MuicbF9ytCSsfAei5KWc5x3-kFgdMfQ3Ikf7YEDqEar8DGf1hgooAr3XdYHnY_haBo5qut2aFsMw6yQdR33ONF_N4O3nOiBlWbZuU8PjZx_39kUpM994xKvYIOhtJhyaRqc18/s320/Thundererers.jpg" width="320" /></a></div><div style="text-align: center;"><br /></div><div>Artillery is one of the few areas that saw okay treatment IMO, with the stuff not on tracks fairing better than their tracked equivalents. If you've wanted to do an artillery regiment as an army in the past, I'm not saying this is the best time to do it, but there have definitely been worse times. Of note though the batteries are gone and only the carriages remain, which sadly means things like the Hydra Battery (not really artillery) and the Medusa Battery are things of legends now. I would not begrudge someone using the Earthshaker battery as a carriage though. </div></div><div><ol><li><u><b>Armageddon Pattern Basilisks and Medusas-</b></u> 5 points increase and decrease respectively. Seems weird with all the other low effort design decisions like making Mars Alpha Russes normal Russes, that these didn't just become Normal Basilisks and Medusas. Its not like open topped is something like it used to be. Both lost a W compared to their last versions, but now match the codex for the Basilisk. None of the wargear is shown for either other than the Medusa Siege Cannon. </li><li><u><b>Colossus Bombards-</b></u> 5 point reduction. Gun went from 2d6 to 3D3, so an average of 1 less shot a turn, but a less swingy average and only a minimum of 3 shots now instead of 2, at the loss of a potential 12 shots. Really not much to see here. Most consistent performance, but less opportunity for truly devastating performance, same price essentially</li><li><u><b>Earthshaker and Medusa Carriages-</b></u> No change in cost for the Earthshaker, 10 point increase for the Medusa. The Crew as rolled into the stat line with Attacks and Weapons skill, but that means there are less wounds overall BUT you can no longer just kill the crew to kill the gun. Also lost a point of T and S. They also no longer explode. If you do play Krieg, these probably get the most benefit of any vehicle. Only wargear for the Medusa is shown again.</li><li><u><b>Heavy Quad Launcher and Heavy Mortar-</b></u> 20 and 10 point decreases respectively. Just like the Carriages, the crew has been rolled up into the stat line. Lost T and S as a result, no increase in W. Both lost Explode as well. No other changes for the Quad Launcher, but the Mortar went from D3 to a flat 2 damage. If you like artillery, probably still worth looking into, especially quad mortars. </li></ol></div><div>Support Vehicles. Not much to say on these things really. Everything OOP is gone, like Taurus and Atlas. No surprise there, but I really wish some of these things would come back. </div><div><ol style="text-align: left;"><li><u><b>Cyclops Demolition Vehicle-</b></u> 10 point decrease and moved from Elites to Heavy Support, which is already crowded in the Guard line, so a bummer there. Loss of 3 LD. Its exlposion for being destroyed went from a 3+ to a 5+ which is sad.</li><li><u><b>Rapier Laser Destroyer Battery-</b> </u>15 point decrease. Just like the artillery pieces, crew have been rolled up into the unit. Unlike the artillery, it gained a W as a result. Oddly, the old Index has a Space Marine stat line for the Guardsmen Crew, which I assume got FAQ'd later on. Gained an inch of movement. The laser destroyer stats match the changes in Space Marines. Weapon went from Heavy 1 to Heavy 3, lost 2 points of S but went to D3+3 damages from D6, so much better on average, but lost its rules for causing extra damage which were quite neat. What I am really wondering about though is why is this still in the Guard when other models went to legends. On Forge World, this was only ever made for the Space Marines and for Solar Auxilia. And now, only the one with Space Marine crew is still around. Soooo yeah. Awkward. </li><li><u><b>Trojan Support Vehicle-</b></u> 35 point decrease but WOW this got bad. Went from being a must take if you had a Super Heavy to a why bother at all. Gone are its abilities to reroll, and now you get to reload 1 shot weapons... which is almost exclusively Hunter Killer Missiles. If you run Manticores or Deathstrikes it may pay for its points. And the idea of firing a Deathstrike twice is funny. I also now heals 1 wound for a vehicle within 3", but you should just get a techpriest instead. It did gain the ability to transport 6 models as well. Best use I see is using it in apocalypse/mega battles to move around a command squad or techpriest and reload your big missiles. </li><li><u><b>Hades Breaching Drill</b>-</u> 15 point increase. Lost a point of WS, gained a point of S. Now completely separated from Veterans and finally made able to be run with Krieg Engineers unlike all of 8th edition. As a result it moved from Elites to Dedicated transport. The Drill got a lot deadlier, moving flat 3 damage and flat 6 against vehicles from D3 and D6. Makes sense because getting hit by a drill should chew up anything. Speaking of which, thank goodness it kept its 4+ invuln in melee, representing peoples general unwillingness to punch a whirling drill of doom. It no longer does 2D6 damage to buildings, but it does automatically hit them. Not sure what to think about that, but how often are you attacking buildings? It didn't explode before, but now it does. In general, I think this unit majorly improved. Odd that so many things with point reductions are generally less playable now, and something with a point increase became more playable. </li><li><u><b>Tarantula Battery-</b></u> 10 points cheaper (HB and Lascannon versions). Went from heavy support to fortifications, which stinks, but fortunately you get CP back if they are the same faction as your Warlord. Lost 3 points of LD which doesn't makes sense IMO. Its a machine. Not sure how relevant it will be, but I am sure it will matter for some psychic powers. No longer can take assault cannons or multi-meltas (except as legends wargear). Still has to shoot the closest unit, but its simplified how you determine that IMO.</li></ol></div><div>Super Heavy Tanks. These didn't fare as badly as the Space Marine ones with no martial legacy to plague them and they all kept Steel Behemoth, but you have to go to the codex to read the rule. The problem is they are still major investments points wise AND have to be taken in a Super Heavy Detachment, meaning they still cost CP. Really Guard need the same rules as knights where you get that CP back if they have the same keyword as your warlord. Overall, the CP cost of these things just really makes the major points decreases feel inconsequential. </div><div><br /></div><div>The Arkurian patterns are gone (except Stormblade), including the Stormhammer for some reason. It is still made so IDK. Also the Gorgon heavy transport! There was so much outcry for this to come back into production... Why pull its rules? I feel like someone just wanted to spit in the face of the fans, like they feel like we dictated company policy and they needed vengance for it. IDK. Also, the Dominus Siege bombard is gone. Why it was there to begin with IDK since it only ever had a model for Epic. </div><div><ol style="text-align: left;"><li><u><b>Marcharius Variants-</b></u> 100 point decrease for Macharius, 110 for vanquisher, 85 for vulcan. Lost the Omega variant, no suprise there. Lost a point of WS and S, but gained attacks from 3/D3/1 to 6/D6/D3. They also now degrade at 12 wounds instead of 10, so worse there too. The Vanquisher cannon lost its blast shells profile but its AP profile improved majorly, going to S16, AP-4 and flat 9 damage from S9/AP-3/roll 2d6 pick one damage. It also adds 1 to hit vs vehicles and monsters. The Vulcan got the nerf bat hard, gaining 1 shot at the cost of loosing double tap if stationary... oof. Out of the 3, maybe the vanquisher has a place still. But it still suffers from the same things Guard superheavies have suffered from for an entire edition. </li><li><u><b>Preator- </b></u>30 point decrease. Basically you get your heavy bolters free. Yay. Lost a point of WS and S, but gained attacks from 3/D3/1 to 6/D6/D3. Now degrades at 10W instead of 9. Lost its Pilum shooting profile for shooting units with Fly. BUT Both the Foehammer and Firestorm can now shoot without LoS. The Foehammer gained a point of S and the Firestorm gained D6 shots up to 3D6. Overall a win, so if you can justify the CP, this guy isn't so bad. But at 20W hard to hide. </li><li><u><b>Crassus-</b></u> 20 point decrease. Lost a point of WS and S, but gained attacks from 3/D3/1 to 6/D6/D3. Now degrades at 10W instead of 9. Lost its overdrive ability allowing it to advance and fire. Funny story, the Gorgon in legends at first didn't have tansport, and then when they "fixed" it, they just copy pasted from the Crassus, not bumping up the 35 capacity to 50. But as far as the actual Crassus goes... really not worth the 3CP IMO for it being a LoW. </li><li><b><u>Minotaur-</u></b> 50 point decrease. Lost a point of WS and S, but gained attacks from 3/D3/1 to 6/D6/D3. Now degrades at 12W instead of 10. The Twin Earthshaker is now 2d3+3, which is nice with Blast. BUT it lost its built in 5+ invuln save, which is really something all Guard Superheavies really needed. Instead AP -1 is now AP 0. Would have been okay if it reduced all AP by one, but melta and lascannons will still wreck it with their high AP. Old minotaur had 2 heavy bolters on its datasheet, but they were never on the model, so makes sense. IMO just get earthshaker carriages. You can get 3 for the price of one of these, at no cost to CP and with more wounds and shots. </li><li><b><u>Stormblade-</u></b> 70 points cheaper. My second favorite guard tank. Lost a point of WS and 2 points of S. Attacks down from 9/6/3 to 6/D6/D3. Plasma blastgun stats went up 1 point of S, AP and Damage for both profiles but the Supercharge now does 3 mortals when it overheats instead of 1. SO I would skip supercharge without some sort of ability to reroll hits (alas the Trojan). But the standard shot is better than old supercharge, so no great loss. But no one really used it before, it really needed big gains and we didn't see them. For some reason, they called its twin heavy bolter a "stormblade twin heavy bolter" which goes back to future revision control issues mentioned with the Carnodon Tank. Just like the Baneblade and Shadowsword and ilk, really suffers from being a huge fire magnet that is now even harder to hide, costs CP to take, and now has less ways to improve its shooting with the loss of the trojan. You won't see this outside of the largest of 40k games. </li></ol></div><div>Flyers. You have to go to the codex to read the rules for Airborne, Supersonic, Hover Jet, and Hard to Hit. Alas the noble aquilla lander is no more, as fabled as its crashed terrain piece from the old Battle for Macragge set. Otherwise, the flyers are generally meh. Too easy to kill and don't deliver enough bang for their buck. But they can be fun, and used wisely can score some secondaries. But there is a reason you see so few of them in use right now. And the IA compendium didn't give them the help they needed. </div><div><ol style="text-align: left;"><li><b><u>Avenger Strike Fighter-</u> </b>Down 45 points. Lost a point S and T, now has degrading Attacks, degrades 1 wound earlier but is 5" faster as it degrades, and it lost a point of BS (but vehicles no longer have the penalty for moving and shooting heavy weapons). Avenger bolt cannon feels a lot more boltier now though, gaining 2 shots and becoming 2D. It did however loose all of its options, and it can not even take a Hellstrike Rack, which I feel should be FAQd to allow. </li><li><u><b>Voss Pattern Lightning-</b></u> 90 point decrease sort of. This is a weird one, because you used to have to use the rules for the old lightning, which wasn't really a one for one swap with the Voss pattern as the Voss pattern did not have the long barreled autocannon, but it was made for 30k primarily. Same stat line changes as the Avenger above. Lost options for Tactical bombs, Skystrike and Hellfury missiles, now only can take a Hellstrike Rack, which is a better weapon than the Hellstrikes becoming heavy 2 and no one use only, and instead of 2D6 pick the highest for damage, its now D6+2. It would have been nice to have the skystrike still at least. Not bad for its new cost, but flyers are just so easy to kill right now. Take it if you really like planes. But thats about it. </li><li><b><u>Arvus Lighter-</u> </b>30 point reduction. This funny little thing lost a point of S and lost its options to take any weapons so now it is just a flying box. Also lost its repair ability and its ability to squadron. Without a squadroning ability I think it should have been moved to Dedicated Transport. IMO the funniest thing to do with it is transport 2 cyclops demo vehicles. </li><li><b><u>Thunderbolt-</u></b> 15 point reduction. For some reason, like the carnodon, all of its weapons are now Thunderbolt specific. It lost a point of S and BS and it now has degrading attacks just like the Lightning, but it is 5" faster as it degrades now, but it starts degrading 1 wound earlier too. Same changes for options as the lightning, including the hellstrike rack. It also lost its repair ability. </li><li><u><b>Vulture Gunship-</b></u> Up 20 points for its base loadout, but everyone takes punishers, which is down 20 points. This thing should be made in plastic already. Lost a point of S and its attacks now degrade. Lost its options for multilasers, auto cannons, lascannons, hellfury missiles, skystrike missiles and bombs. Picked up the Hellstrike rack with the rest of the flyers above. But as I said, who runs it with anything but the Gatlings. Probably one of the few flyers you will still commonly see, and half that time probably in Genestealer Cult armies.</li><li><u><b>Vendetta Gunship-</b></u> 50 point reduction. The Valkyrie kit should just be upgraded to include a lascannon sprue and this rolled into the codex. Same stat changes as the Vulture. Now has the hellstrike rack as an option. IDK if this is really worth it over Valkyries, but 3 twin las is never something to laugh at.</li></ol></div><div>Super Heavy Flyers. Not alot to talk about here. They cost CP because of super heavy deatchments and in general are too easy to kill IMO and too many points for what they do. They also changed the bomb mechanics on these guys which I discuss below. </div><div><ol style="text-align: left;"><li><u><b>Marauder Bomber-</b></u> Down 10 points. Its attacks degrade now, but it is 5" faster as it degrades. Degrades to its final bracket at 5 wounds remaining now instead of 4. Once again, for some reason its twin heavy bolters and lascannons are listed as Marauder specific. Can only drop heavy bombs twice now instead of three times and they changed. Now you subtract 1 for characters to hit and then roll 1 dice. on a 4-5 the target suffers D3 mortals. On a 6 it is D6 mortals. Before it was 1 mortal for every 4+ and you rolled 3d6 for a vehicle/monster and 1d6 up to 12 for every model in a unit. So this feels better for attacking vehicles, but worse for attacks mobs, which I'm pretty sure is what unguided bombs should be better at. Hellstorm is now the Inferno Bomb, and instead of doing Mortals on a 3+ for up to 10 models, it is a 4+ for D3 mortals on the unit. It also is worded very poorly as it is "subtract 1 to hit if the model is a non-vehicle or non-monster character unit". So im not sure is the CHARACTER part applies to both. I'm also confused at why it used to be trash at vehicles and monsters as a hellstorm, but is now nerfed to hit against non-vehicle and monster units. I think they just screwed this one up. <br /></li><li><u><b>Marauder Destroyer-</b></u> 10 point increase. Same stat changes as the Marauder. Same changes to heavy bombs. Also lists all its weapons as marauder specific. Went from having 8 hellstrike missiles as an option to having 1 hellstrike rack, which is the same as the fighters. Really think it should have the option of buying 2 hellstrike racks to represent the double capacity. </li></ol><div>Well that is the Astra Militarum stuff. Atillery did okay, flyers did too but they weren't hot before and this did nothing to change that. Some things were super nerfed (Trojans, Malcadors, Thunderers) while other things are finally fixed (Hades Drill). In general, in terms of in game viability, I feel everything either stayed the same or got worse. Guard super heavies still have no place in 9th and that's just a real shame, especially since I feel that is really where FW should shine in the 40k rules. </div></div>Discordianhttp://www.blogger.com/profile/11607692958151084850noreply@blogger.com