Thursday, March 23, 2017

The problem with Primarchs returning

Sorry there have been so few posts this month, really just have been in a mad dash to get Adepticon Ready! (I am and leave the day this is published!)

The Primarchs are coming back, and that isn't necessarily good for 40k.
Don't get me wrong, I am happy that the story of 40k is advancing. I think it is cool that the Primarchs are returning. I am sure they will be amazingly fun in game, albeit likely OP, but that is not the point of this post actually. I am looking at this purely through the fluff lens. And I am saying that the return of the Primarchs, particularly the loyalists, is not good for the feel of the grimdark universe overall.

The Daemon Primarchs for the most part are okay to come back. Why? Well because ultimately they add to the grimness and darkness. They make the fight for humanity's survival exceedingly difficult. They are Chaos incarnate. 40k is ultimately about that struggle. Boil down everything into a single statement and it really is "Humanity trying to survive against the dangers of the galaxy."

But the Loyalist Primarchs have the exact OPPOSITE effect. They make 40k LESS grim-dark with their presence, and in multiple ways.

1- The are mythological. 30k is ancient history and borderline mythology (if not outright mythology) to the citizens of the Imperium in the year 40,000. While to us, on the other side of the 4th wall 30k is a set of cold, hard facts, it is not IN the setting. It would be like if Hercules or Achilles came back today, it would be kinda lame to see that they aren't all that we have built them up to be over the past few thousand years.

2- They represent HOPE, something there should be NONE OF in the year 40,000. Guilliman and his ilk represent a greater chance for the Imperium to not only hold off the oncoming darkness, but to turn it back. Definitely not "grim". I think this sums it up

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods. 

See what I mean? A Primarch returning flies in the face of that. Other than the Eternal War part I guess. But Guilliman is definitely about Progress and Understanding and not about living in the cruelest and most bloody regime imaginable. So he will likely try to change that (and not the Tzeentch form of change the Imperium is used to these days).

And even though this time only one has come back, he represents a big increase in hope that the others may come back. It isn't so much a legend any more, but a technical reality.
3- They lessen the achievements of the current heroes. Who are Dante, Draigo and Calgar compared to a Primarch. Lets not even bother with men like Gaunt, Yarrick and Cain. Lord Solar Macharius led a campaign that conquered 1000 worlds, but the Primarchs took the Galaxy. Sure, Draigo may have carved his name in Angron's heart and Dante clove a Blood Thirster in two, but next to a literal demi-god, even these supreme heroes are lacking. That's what was so great in 40k, you had men (albiet genetically enhanced ones) leading small bands and tiny armies compared to 30k MANAGING TO DO THE JOB GODS DID. Talk about the Baals on Dante! The contemporary heroes of the 41st Millennium are all the more amazing because they do not have the power or capabilities of a Primarch or Legion. This isn't even to touch on the fact that technically people like Dante and Lysander have been fighting for the Imperium LONGER than any primarch ever did, AND AGAINST CHAOS. AND TYRANIDS. AND NECRONS. Holy Terra! They are facing WORSE. Space Marine Legions never had to deal with Genestealers, never had to crash into the World Engine, never had to withstand 12 Black Crusades!
BUT Guilliman is still a bigger BA and will be portrayed that way from here forward. So thank you for your service current characters. Here is your participation trophy. There is the door.
4- AND VILLAINS. This has the same effect on our current set of baddies. Abaddon isn't a Primarch, but he has managed to do what no Daemon Primarch ever could. Kharn isn't a demi-god, but he has been Khorne's favoured champion for 10,000 years. Sure, we have seen Daemon Primarchs come back, but they INCREASE grim darkness by making it worse for the "good guys". But a Loyalist makes it worse for the villains, which has the opposite effect. Who is Typhus compared to Guilliman or the Lion? No one. And even other races have to worry about this. Guilliman probably can CRUSH the Tau Empire overnight. Necron Overlords are NO ONE compared to him. Ghazgkull is just Ullanor part 2. Probably on easy mode.

So with the rant over, I am glad they are advancing the story line. I just wish they didn't have to result to the Warhammer equivalent of "Gandalf look, its the eagles" to get out of this mess.

Though, those were some really sweet Eagles.

Wednesday, March 22, 2017

Allies of Inconvenience Podcast Special - Pre-Adepticon Show!

Tomorrow will resume normal blogging (there is already a post scheduled, I promise) but we have just been super busy getting ready for ADEPTICON 2017! Catch an small glimpse into the prep, expectations, and excitement surrounding the event in a...
iTunes preview here (with link directly into your iTunes to subscribe)

Special Episode of Allies of Inconvenience! Our Pre-Adepticon show! Join myself and Chris in our discussion building up to Adepticon. What is our theme for the tournament? What are we looking forward to? What are we going to buy?!

Friday, March 3, 2017

Allies of Inconvenience Episode 2: Gathering Storm- On Ynnead and Primarchs


This month we discuss in depth the story line of Gathering Storm: the Fracture of Beil-Tan, and the coming of Roboute Guilliman and what that means for the game.

iTunes preview here (with link directly into your iTunes to subscribe)


00:00 Intro
01:45 Ynnead Discussion
1:00:55 Gathering Storm 3
1:23:44 Hobby Talk

Songs and Soundclips
Blue Mark- Atlan
Urtag Kaap mere- Bugotak
Clip 1 - Gladiator
Clip 2 - Rick and Morty
Clip 3 - Lord of War
Clip 4 - Gladiator

Friday, February 24, 2017

Games Workshop should make the Imperial Guard like they do Horus Heresy

So that title may seem a little confusing to you

"Horus Heresy is a completely different game and campaign system? How can a single faction be made like a game?" You may be asking.
Well, yes, but that is not what I am alluding to. I am more so referring to what GW has now successfully done with Betrayal at Calth, Burning of Prospero, and the HH model line in general. That is to say: release base sets with extensive resin upgrade potential. Most common and useful base sets in plastic, less common yet still highly utilitarian in Resin.

How many of you are tired of Cadians and Catachans? Especially since Cadia has now gone the way of Alderaan? Remember when there was more to the guard?

Well there easily can be again.

Essentially do the following
3-4 core infantry squads in plastic. Something like:
-Catachan
-Cadian
-Mordian
-Steel Legion
Then maybe a resin squad or two of the same faction for veteran, heavy weapons or command elements.
Then produce MANY FW upgrade kits with new heads/arms or heads/legs etc. depending on what is needed to complete the look. Stuff like...
-Praetorians (mordian base)
-DKK (steel legion base)
-Elysians (cadian base)
-Valhallans (steel legion base)
-Tallarn (catachan base)
-Tanith (catachan base)
-Savlar (cadian base)
-Armageddon Ork Hunters (catachan base)
-Vostroyan (steel legion base)
-Attillans (steel legion base)

And they could go on and on with upgrades and transfers. And finally add variety back into humanity. This could also very easily accompany a campaign IA book with some unique rules for various guard forces, allowing a few specialized FW characters or kits to be made. Maybe expand on an iconic conflict, like the Macharian Crusade, which thematically would be right up FW's alley. They are really really good at that whole "Future History" sort of thing.
This biggest thing though it is replicating the lucrative and proven success of HH where they can keep warehousing, production and development costs down by using a common template yet support a wide variety of product lines (ie HH factions) at the same time.

I just think it would be really great to see more variety in the IG again, and to me this is the most efficient, economical path to do so and has a proven record of success in the form of the HH product line.

Thursday, February 9, 2017

Revamped Blood Angels 1850 List

Before LVO I posted a list of what I would take if I was going. Thinking on that list and based on discussion, I made some changes to make is a little better IMO.
BA CAD- 755
HQ: Libararian: 100- ML 2, Gallian's Staff, BP (WARLORD)
Troops: Tactical Squad(5): 135- Multi-Melta, Teleport Homer, Rhino
Troops: Tactical Squad(5): 135- Melta-gun, Teleport Homer, Rhino
Troops: Tactical Squad(5): 85- Grav-gun
Fortification: Imperial Bunker: 75- Comms Relay

Heavy Support: Fire Raptor Gunship: 225- TL Autocannons
OR
Heavy Support: Relic Sicaran: 225- Lascannons, LoG Schism of Mars

ARCHANGELS ORBITAL INTERVENTION FORCE- 665
Terminator Assault Squad(5): 225- TH&SS
Terminator Assault Squad(5): 225- TH&SS
Terminator Assault Squad(5): 215- 3xTH&SS, 2x LC

CHAPTER ANCIENTS- 430
Dreadnought: 120- 2 x TL Auto-cannon
Dreadnought: 120- 2 x TL Auto-cannon
Furiosos Dreadnought: 190- Frag Cannon, Heavy Flamer, Lucius Pattern Drop Pod

So how this list differs is first and foremost is a change in HQ. Added a psyker for a little bit of presence in that phase, with Gallian's Staff for some added reliability to him. Lost a Rhino on a tactical squad, but they will just go in the Bunker, which times up this change in HQ reasoning. I had Corublo for his far seeing eye reroll. Sure that also helped with Seize, but it was really there to ensure my reserves came in. Now I get a reroll on that without him. 

Still unsure if I would use the Fire Raptor or the Sicaran more. Really need to play some test games with the list to find which I prefer. If only I had 20 points to spare, I would put War of Murder on the Fire Raptor.

Lastly, the Dreads have a change. Instead of 3 Dakkadreads, I added a Fragioso. This guy is basically there to drop in a wreck face before dying with the double shot Chapter Ancient give him. Easily bake away some markerlight Tau or Eldar Jetbikes. And AV13+shrouded the turn he lands may mean he even survives to charge something.