Thursday, June 16, 2016

Blood Bowl Ogre Team Complete

Here is a BB Ogre Team I did for Steve of the Podcast Both Down (Yes, THE BB Podcast Both Down).

I give you the Gnob Headz. Sorry for some rough photography. I was in a real rush to take these so I could get them mailed out before traveling...

Ugly model or ugliest model...
Okay, ugliest... and yes I painted that stain there on purpose...

Wednesday, June 15, 2016

Showcase: Cerastus Knight Atrapos, "Adepticon" themed

I finished my Cerastus Knight Atrapos today (Hooray). He had been done for about 5 days, but I had to wait on getting a sweet textured rolling pin from Green Stuff World. This one is based with their "Dutch Bricks" pattern).
This Knight is from Cypra Mundi Forgeworld, though I don't have a name for it yet (any great idea put it in the comments). The icons are based off the Adepticon logo and are all freehanded, as well as the banner. In fact, the entire model is done by hand. No airbrushing here. Not that I am against airbrushes, I just don't have the set up for it. I did however use some GW airbrush paints with a handbrush, and they are part of why it has a super smooth finish.
The undercarriage was painted with a variety of bronze and silvers, then had weathering powder applied in places, then a generous wash of Argax eartshade. I know that seems backwards, but I didn't want heavy weathering spots, but rather the colours to run and blend, and I think the effect turned out great. After it dried I did some light silver and balthsar gold dry brushing and some nihilikan oxide here and there, particularly on the some places that were more copper/gold still.

Lastly the base is, as mentioned before, done with a textured roller. Sprayed grey, heavy argax wash, then lighter grey dybrushing. I used some clipped brass rod for the spent bolter casings. Finally some blood for the blood god technical was applied and lastly for the oil slick I used some water effects to which I added a mixture of GW washes.
Well enough talk, here are a few more full effect photos!

Oh yeah, I also did do the cockpit. Sorry the photos aren't the best on that. I went ahead an bought the seated Scion model, because I figured if I was spending that much to do a Knight, might as well do it right! Then I painted him first anyway, and the blue on him is what led me to incorporate so much of it in the knight. Originally there was going to be a lot more bone colour, but in the end I decided to downplay that and stick with the strong two tone, working bone in only in the logo and two access panels on the carapace.

Thursday, June 9, 2016

The Iron Curtain: Drop Pods Reign Supreme

So the new Space Marine FAQ has opened a HUGE can of worms in the form of drop pods. Here is the FAQ.
So to sum up
1- You don't ignore doors
2- The model construction defines LoS.

The implications of this
1- All doors open, you get a 10" diameter (is it bigger?) scoring unit and a 12" denial unit (since the enemy has to stay outside of 1"). SO with only 4 of these, you can BLOCK all movement across the width of a board. Also you can nearly ALWAYS deploy with at least some part of the pod staying within 3" of an objective. Even worse is in a CAD or Gladius, they are OBSEC and FREE.
2- People who glued their doors closed for expediency (not painting the inside, not worrying about the door breaking) now have LoS blocking models. And relatively large ones.
3- Even worse now, what if you glue 2 or 3 doors shut (since is says SPECIFICALLY "It depends on how the it is modelled") and open the others, you have large scoring/blocking unit like bullet 1, but STILL block LoS like bullet 2, so SUPER CHEESY!
4- TECHNICALLY you can now deploy up to 6" from the end of the door, so that is like a free 12" when you deploy out of a drop pod.
5- Lucius patter drop pods ARE HUGE. So just magnify all the above.
6- Can I open and close doors? Can I re-embark? Can I hide in it like a bunker?
7- When do I open the doors? Do I scatter first or after? Do they all open? If I scatter first, and I am within the doors range of the enemy, how do my doors open?
If you couldn't tell, this is REALLY REALLY BAD. This is bad for the game. This is bad for the hobby. It is endorsing competitive modeling and clearly goes against the intent of the game!

So here is a quick list I came up with to demonstrate the maximized silliness.

This is an 1850, ITC legal list

2 x Demi-Battle Companies
-Captain, Chaplain, no upgrades
-6 Tactical Squads (5 ea), all with drop pods, 4 with flamers
-2 Assault Squads (5 ea). drop pods
-2 Devastator Squads (5 ea) with 2 Multi-Melta each

Auxilary- Armoured Task Force- 3 x Whirlwinds

Sanguinary Priest, Chainsword
Scouts (5)- BP & CCW
6 Drop Pods

Sanguinary Priest, Chainsword
Scouts (5)- BP & CCW
6 Drop Pods

For the Gladius I would suggest as a chapter tactic
1- Iron hands- FNP
2- Salamanders- reroll hit/wound w/ flamers, 4+ FNP against flamers, Characters MC their weapons
3- Firehawks- flamers are +1S when you DS (including, surprise, drop pods)
4- Black Templars- crusader and admantium will (get your psyker defence on) chance to gain counter attack and rage

Those aside, you get 22 Drop Pods in this list. Assuming a 12" footprint, that is 2487 sq. inches of denial, 1130 of which are OBSEC, and a board is only 3456 sq inches. THAT MEANS YOU CAN COVER 72% OF THE BOARD, 33% OF THE BOARD IS OBSEC. YOU CAN CONTROL 36% OF THE BOARD TURN 1!!!! You will AUTOMATICALLY be within range of every objective and likely be OBSEC.  And that is just with the drop pods, let alone the 64 marines you have in the army!

Now let say you reduce that to 11 with the doors shut and 11 with it open. You can still block off around 40% of the board AND you know can create an entire line of LOS blocking pods across the board. That is where those barraging Whirlwinds come in (at 65 points each, they are a bargain).
Put the Sanguinary priests in their own pods and then have then join assault squads after the drop.

The common response to this new FAQ is "Destroy the pods", but that is 66 AV 12 Hull points to deal with. If you had BS4 models with S7, AP4, it would takes an average of 297 dice to strip all those hull points. Sure there are other ways to do it faster, but that gives you an idea of how unfeasible that option is, especially since the pods stagger in. AND you have to deal with the Marines too.

If this doesn't break the game, I don't know what does. The only solace is that this would cost over $800 in drop pods alone!

Now sure you likely won't see 22 pods, but 10? Easy and that is still insane levels of board control. All it takes is 4 open ones placed across the board width wise to cut off your opponent's movement.

Let us hope that those words on the top of the FQ hold true and this idiocy is something left in just the "first draft".

Thursday, May 26, 2016

WEEKEND WIP: Knight Atrapos and Blood Bowl Ogres

Just wanted to do a quick WIP share . Some big stuff I really want to finish in the next few days.
 Ogres are actually for a commission. They are fun, but at this point just really want to finish them and get them off my project desk.
 The inside of the cockpit is fully done.
Hope to share some completed stuff by Monday!

Tuesday, May 17, 2016

Adepticon Coverage Part 5: Zone Mortalis Tournament (with lists)

I really need to finish covering Adepticon don't I? Sorry, life is crazy busy sometimes.

Having played Necromunda on Thursday night and waiting for the 40k team tournament on Saturday and Sunday, I had to fill up a Friday. I thought about the 40k friendly, but figured I was going to get enough "real" 40k during the tournament and I wanted to get some other games in. One of my team mates saw there was a Zone Mortalis event, so we figured why not? It is not often that one has a chance to play some of the coolest rules there are. It is just too hard for most of us to build and store a board capable of playing such games.

If you don't know what Zone Mortalis is, it is 40k fighting in the most extreme of environments. It is supossed to represent battlefields such as the inside of a Space Hulk or Starship, the Underhive or a cramped cave network. Sound fun? Well it is AND the rules are FREE from Forge World!

The format at Adepticon was the Combatant Zone Mortalis Force Org Chart and a limit of 750 points. A key thing to note is that in Zone Mortalis ONLY TROOPS AND ELITES ARE SCORING! This would come in handy later.

Knowing that I had a premium for space and time, I wanted to play the lowest model count army I could. This would help speed up games at the event, but more importantly it meant I had less to paint and could ensure I had all the models I needed by and at Adepticon. What fit this bill? Well, Dreadnoughts of course. They also happen to be the largest thing you can take in Zone Mortalis.
Then I had a realization. I could run ALL DREADNOUGHTS. Since the minimum number of Troops required is one, and I have the only dread troop in the game (Cassor the Damned), this was PERFECT.

In three games I had a W-W-T. BUT This was enough, with my battlepoints and paint score to win BEST OVERALL!
BA Dreads (730)
HQ- Librarian Dreadnought- 225: Melta-gun, Mastery Level 2, Legacy of Glory: Battle of Terra (IWND, though I never had to use it I believe)
Elites- Contemptor Dreadnought- 225: Extra Armour, Magna Grapple, Blood Fist w/ Storm Bolter (I wanted a Heavy Flamer, but had to make do with the model I had), Kheres Assault Cannon
Elites- Furioso Dreadnought-150: Blood Talons, Melta-gun, Storm Bolter (once again, wanted HF, but alas WYSIWYG and such is life with Metal Dreads), Smoke Launchers (also WYSIWYG. Magna Grapple would have been taken otherwise)
Troops- Cassor the Damned- 140: Blood Talons, Melta-gun, Storm Bolter, Magna Grapple
HQ- Typhus
Troops- Plague Marines (5)- 135: Meltagun, Champion w/ Melta-bomb
Troops- Plague Marines (5)- 130: Meltagun
Fast Attack- Spawn(4)- 144
Fast Attack- Spawn(3)- 108

Setup- 4 x 4 board with Table quarters deployment zone. Deploy within 6" of the board edge. Night Fight turns 1 and 2. Primary Objective- Kill Points. Secondary- Slay the Warlord, First Blood, Linebreaker. Secondary are for Battlepoints only and not determining victor.

Strategems available- Attacker- Sustained Assault. Defender- Barricades and Sentry Gun. Reaction fire and Cold Void in effect.
This game did not go well for my opponent, but at least he walked away with Best Sportsman in the end. Basically the board was a large open room in the middle, where I proceeded to move all my dreads. The game started with 2 in reserve, but in the end it didn't matter. All he could do was he throw his spawn and Typhus at me. The spawn put up a fight and bogged down my Contemptor... untill my Furiosos arrived and wiped them up. Typhus was just outright splattered. In the end I only lost 1 or 2 hull points total and he had 3 Plague Marines left. Max battlepoints and all secondary objectives achieved, total 18.
HQ- Lord- 50: Staff of Light
Elites- Flayed Ones(7)- 91: 14 x Flayer Claws
Elites- Flayed Ones(7)- 91: 14 x Flayer Claws
Troops- Immortals(5)- 85: 5 x Tesla Carbines
Fast Attack- Canoptek Wraiths(5)- 215: Whip Coils
Fast Attack- Canoptek Wraiths(5)- 215: Whip Coils

4 x 4, 6" Deployment Zones, single objective dead center, 4 more not withing 6" of another objective or each other. Primary Objective- 3 VP for the center objective, 1 for the surrounding. Secondary- Slay the Warlord, First Blood, Line Breaker.  Secondary are for Battlepoints only and not determining victor.

Strategems allowed: None. ZM rules in effect: Reaction Fire, Cold Void, Catastrophic Damage (falling ceilings and what not).

A much tougher game. Apparently, this player won the last 3 or more years with the same list. I tell you, those Wraiths ignoring Terrain kinda breaks Zone. However, he was not counting on facing 4 Dreads.  Basically, got a bogged down assault of my Librarian and Cassor vs the 10 Wraiths. This ended up eating up 4 turns (2-5). I did loose both dreads in the end though. HOWEVER while that assault drug on, my Contemptor took the center objective and my Furioso killed off a bunch of Flayed Ones and Immortals. Turn 6 he made a last attempt gambit assaulting my Contemptor with his remaining Wraiths, also attempting to contest the center objective... BUT remember in Zone Mortalis ONLY TROOPS AND ELITES ARE SCORING. So no contesting. I held 4 VP to his 1 (Flayed Ones held the one my two dead dreads had been going for). He  took away Slay the Warlord, though I also got First Blood. Neither of us got Line Breaker.  So 14 points for the battle, 32 overall.
GAME 3- INVASION vs Imperial Fists SM
HQ- Captain- 140: Artificer Armour, Thunder Hammer
Elites- Terminator Assault Squad (8)- 310: 5 x Twin Lightning Claws, 3 x TH&SS
Troops- Scouts(5)- 60: 5 x Sniper Rifles
Heavy Support- Centurion Devastator Squad(3)- 240: 3 x Grav Amp & Grav Cannons, 3 x Hurricane Bolters

4 x 4, 6" DZ. Primary Obj: 3 VP for each unit in enemies DZ. 2 VP for each unit destroyed. Secondary: Slay the Warlord, First Blood and Last Man Standing (Player with greatest number or surviving units at the end game). Secondary are for Battlepoints only and not determining victor.

Strategems allowed: None. ZM rules in effect: Reaction Fire, Cold Void, Catastrophic Damage (falling ceilings and what not).

This game basically involved our forces walking up the sides of the board and slugging it out in the middle. I sent Cassor up the right, Contemptor up the middle and my Lib & Furioso up the left.He sent his Terminators and Centurions at these two and his Captain and Scouts at Cassor.

This actually led to some crazy Shenanigans. Flaw 1 for him was to try and blow open doors with his Cents. Flaw 1 for me was leaving Cassor unsupported.

On the left I broke open a wall (the first one of all 3 games) and sat there waiting for his Terminators. They ended up approaching too close and getting assaulted, loosing and Falling back to where they were hidden but useless.

On the right, I failed a charge at the Captain with Cassor (snake eyes) and then he through grenades at me with his Scouts and Captain, charged, the scout sarge challenged me (Cassor is a Character), and wasted my attacks turn 1. He lost the first turn, but held his ground. Next turn, his SCOUTS killed Cassor with a Krak Grenade, getting him 1st Blood.
YET back on the left, his slowly plodding Centurions found them selves facing 3 dreads, and where Shot up and then Assaulted, dying before they could even strike back.

With the death the game ended, his scouts and captain just 1 inch short of my deployment zone, so we tied the primary objective, 2 VP to 2 VP. He got First Blood as well. We each had 3 units left, so no one got Last Man Standing. Points for the game: 6. Total, 38. Average: 12.67/18.

In the end, turns out I tied Battlepoints with the Necron Player I faced in game 2, BUT since I had beat him, I won the tie breaker and took the event.

Each of my opponents were great sportsman and the games were really fun. I particularly enjoyed my last game. Such a crazy outcome with the Scouts, and the guy I was playing was awesome!

Each of the armies looked great to boot.

Sorry there aren't more/better pictures, read this post to find out why! 

4 Dreads payed off big AND they were SUPER FUN to run. I may try and do Zone again next year, though I will likely run a different list (I don't want to be "That Guy"). I will still include 1 or 2 dreads, but I am thinking a decked out Death Company would be pretty gnarly to have.