Sunday, September 20, 2020

BFG Additional Ship's Compendium 2.0 Major Updates

If you are a fan of Battlefleet Gothic or Battlefleet Heresy, there have been major updates to the Additional Ship's Compedium 2.0 in the last few months. We have Complete Imperial, Space Marine, and Imperial Sections with some new additions (and the potential for a few more pulled from HH in the near future) as well as a now Complete Chaos Section, with a few more escorts added recently.

Long time users of the ASC may want to also scour through some of their favorite designs, as there have been some rules updates to both profiles and special rules, as well as numerous points changes, most of them to decrease cost and make platforms more viable.

Orks have started! So far, there are 96 ship classes, 9 fleets and rules for creating Navis Mercantilis vessels. 


What is ASC 2.0 you ask? Well for those of you who play the community updated versions of BFG (ie BFG:R or XR) it is suppossed to be a comprehensive compendium of additional ships (thus ASC) to be used with these systems that are not in the "official" rules but are established in the fluff or other unnofficial sources (Warp Rift, Book of Nemesis) and/or are common conversions (or easy to convert) and fit in the game. It is a completely fun and optional thing with great hobby opportunity, supporting the long tradition of BFG being the most open game and community to fan made rules. AND even if you don't play those versions of BFG, I have gone to great lengths to provide awesome artwork, accurate fluff and some neat designs, so it is worth checking out as a generic BFG resource anyway!
Pictured is a screen shot of one of the vessels from the latest draft. ENJOY!
You can learn more of all of these projects, as well as find other resources for them here
The largest and longest running BFG group on facebook.
AND as always, feed back is most welcome! Please be constructive with it though, and remember, these are extra ships for fun!

Friday, September 18, 2020

Planetary Empires/Mighty Empires: Expansions that Need to Return

Remember these sets?
I really really wish I had bought them back in the day. They cost an arm and a leg on Ebay now and no one is selling them really. Why? Because they are still infinitely useful and cool, so who would want to get rid of them?

If anything, they are more useful and cool now than every before. That is because each core game has 3 methods to play, one of which happens to be NARRATIVE. There is nothing more narrative than a well organized campaign, and a map based one at that. I really wish I could play in one. Add to that the Crusade system in 40k AND you are just begging for a reason to do campaigns.


And then there are specialist games too. Adeptus Titanicus and Aeronautica Imperialis both lend them selves well to a map based campaign system, Titanicus in particular. And then the big daddy of Horus Heresy itself. All of these games expansions ARE campaign books. 

Heck, with some ingeniuty and clever hobbying, you could even make a great underhive map for Necromunda, allowing you to track gang territory and add some depth and realism to raids and the game as a whole.

The potential to work these into supplements, like they used to with WHFB with things like Blood in the Badlands, is incredibly high.

They would also make the perfect feature for a set of articles over the course of several issues of White Dwarf, and could cover multiple aspects of the hobby, from modeling your map to playing the campaign. And then these would be the perfect tool to utilize to introduce fun new narrative based rules, stratagems and mini campaign in both White Dward and Chapter Approved or the General's Handbook.  Environmental and Warzone type rules are the most obvious, giving in game effects for fighting in a jungle or a rad desert, ice wastes or an urban sprawl.

It would be even cooler if then there were faction specific or bonus tiles sold in specific kits. Special tile in a White Dwarf. Faction tile in a start collecting box. Manufactorum tiles in the 40k terrain kit. Civitas tile in Titanicus Terrain. Etc. Etc. You get the picture. Give people a reason and desire to get a full set of tiles in their Planetary/Mighty Empires expansion, and then reward people with those expansions for continuing to purchase GW kits and armies.

There is just a ton of reasons why this should happen and none why it shouldn't.

Now I understand there are plenty of 3d printing options out there for these, and that really is a great solution if you want a table. But in terms of full support it is lacking. I really believe the modern GW could really maximize their supplements with a tool like this, just flushing out campaign rules and providing even greater reasons to use things like the Crusade System. 

And there is a PERFECT opportunity coming up for GW to bring this system back, as there is game coming with a locked map, with factions tied to specific regions, and the greatest potential for meaningful, impactful campaign play. I am of course talking about

Imagine setting up your Empire Map and fighting off the forces of Archaon coming from the North, or challenging other players for control of the Border Princes. Think of purging woodlands of Chaos Beastman or marching out to besiege a Dwarven hold. 

C'mon GW. This is basically a money printer for you guys. Easy to produce cheaply, yet highly desirable and useable by many many hobbyists. The fact there are so many 3d printing options out there for it only reinforces that it is a desirable commodity. So what are you waiting for?

Monday, August 31, 2020

Slow Play Episode 1- Hobby Intro: An Allies of Inconvenience Special Segment

Welcome to Episode 1 of Slow Play! This will be an occassional addition to the main show, in which one or two of us will take 15 to 30 minutes to discuss random aspects of the hobby, conduct interviews, and generally focus on something OTHER than the latest hotness in the world of wargaming.

For this first episode, your host of Allies of Inconvenience- Evan "Gothmog" Valdyke - discusses what he collects hobby wise, from 40k and BFG to historical wargames in 6mm scale.

 We hope you enjoy!

Monday, August 10, 2020

Tempestus Scions 2k List

Continuing from last time where I posted about initial lists for 9th Edition, I have another. Since I acquired a ton of old metal 3rd edition storm troopers I have been thinking of running a Tempestus Scions list and with the Psychic Awakening "The Greater Good" really flushing out Scions, there hasn't ever been a better time.
Militarum Tempestus 2k- 133rd Lambdan Lions ("4th Necromunda")
2000 points, 10 CP (Imperial Commanders Armoury, Inquisitorial Mandate)
Battalion Detachment
HQ: Tempestor Prime- 50: Tempestus Command Rod, Power Fist; Warlord: 133rd Lions- Keys to the Armoury, Relic: 133rd Lions- Refractor Field Generator
HQ: Tempestor Prime- 45: Tempestus Command Rod, Power Sword
HQ: Lord Commissar- 45: Plasma Pistol, Power Sword; Relic- Blade of Conquest
Inquisitor: Lord Inquisitor Hector Rex- 110: Arias, Storm Shield, Bolt Pistol; Warlord Trait: Psychic Mastery, Powers: Power Through Knowledge, Terrify, Dominate
Elites: Crusaders (7)- 140: Power Sword and Storm Shield
Elites: Ministorum Priest- 40: Autogun, Chainsword, Laspistol
Elites: Officer of the Fleet- 25: Laspistol
Elites: Ogryns (9)- 270: Ripper Guns, Frag Bombs
Elites: Scion Command Squad (4)- 45: 4 x Hot-shot Lasguns, Platoon Standard
Troops: Scions (10)- 125: Tempestor w/ Chainsword and Hot-Shot Laspistol, Vox and Hot-Shot Laspistol, 4 x Flamers, 4 x Hot-Shot Lasguns
Troops: Scions (5)- 55: Tempestor w/ Chainsword and Hot-Shot Laspistol, 2 x Grenade Launchers, 2 x Hot-Shot Lasguns
Troops: Scions (5)- 55: Tempestor w/ Chainsword and Hot-Shot Laspistol, 2 x Grenade Launchers, 2 x Hot-Shot Lasguns
Troops: Scions (10)- 140: Tempestor w/ Chainsword and Plasma Pistol, Vox and Hot-Shot Laspistol, 4 x Meltaguns, 4 x Hot-Shot Lasguns
Troops: Scions (10)- 135: Tempestor w/ Chainsword and Hot-Shot Laspistol, Vox and Hot-Shot Laspistol, 4 x Meltaguns, 4 x Hot-Shot Lasguns
Troops: Scions (10)- 120: Tempestor w/ Chainsword and Plasma Pistol, Vox and Hot-Shot Laspistol, 2 x Plasma Gun, 6 x Hot-Shot Lasguns
Flyer: Valkyrie- 165: 2 x Multi-Rocket Pods, Lascannon, 2 x Heavy Bolters
Flyer: Valkyrie- 165: 2 x Multi-Rocket Pods, Lascannon, 2 x Heavy Bolters
Dedicated Transport: Taurox Prime- 140: Taurox Gatling Cannon, 2 x Autocannons
Dedicated Transport: Taurox Prime- 120: Taurox Gatling Cannon, 2 x Hot-Shot Volley Guns

Going with the Lambdan Lions fluff of them helping out the Adeptus Mechanics really opens up some possibilities for some cool conversions. I plan to make my Valks out of the new Archeaopter. I also think that the Secutarii Hoplites with swords instead of spears will make great Crusaders for both this Army and my Sisters of Silence Adeptus Sororitas Proxy army.

This will really sell the theme with the fliers and the Admech Troops.

For the Ogryns, I am itching at picking up Victoria Miniatures Mud Crunchers.

As for running the Army, the idea would be for Rex and the Crusaders, Priest and Ogryns to head into the middle of the table, possibly with the Lord Commissar as well. Rex would use his psychic powers (which I boosted) to give the Ogryns a 5+ invuln to make them harder to shift. Sure Bullgryns may be more durable, but I like these models more, and the shooting profile isn't terrible. They are ultimately just there to absorb damage and anything they put out in return is icing on the cake. With the new blast rules, Grenadiers Strat on their Frag Bombs is also a good way to put out some damage.
Meanwhile the Priest is boosting the A of both squads and the Crusaders are just taking a lot on their 3+ storm shields. Rex can cast Terrify to spare them a scary overwatch as well. Going to really have to see how Dominate plays out as a power now that it no longer can affect vehicles, but Psychic Fortitude would be my go to back up.

Then the rest of the List is Scions running around doing Scion things. Lambdan Lions are an additional -1 AP to all ranged weapons, so AP -3 Hot-shots, -2 Flamers, -3 Plasma without overheat, and most impressively -5 Metla! And then the Taurox Galtings! Heavy 20, S4, AP-1. Get them into that reroll bubble around the Warlord and they are really working it. Mostly for fluff reasons I stuck with the WL trait and relic of their regiment, give the Warlord a 5+ invuln Aura and an ability to reroll 1's to hit (which will be great with the number of meltas in the list). Flier transport and deepstrike options dependent on scenario and secondaries.

Just want to note, the reason I don't have more volley guns is because of the limitations of the models I am using. It'd be nice to have a squad toting 4 of those around and use the strat that causes hotshots to do a mortal wound on 6s to hit.

Another potential change would depend on the Valkyrie performance. If I drop the Heavy Bolters, I could fit in Nork Deddog, who may be incredibly useful protecting the Tempestors. The other possibility is upgrading the rocket pods to hellstrikes and taking a normal Ogryn bodyguard, but that would largely depend on how I feel I am handling tanks.

Left me know if you have any thoughts, or if you are looking at scions yourself.

Friday, August 7, 2020

Non-Primarch Characters that need to make an appearance/come back in 9th

With 9th edition 40k, there will be a whole new round of codicies, which means an opportunity for more and new characters to join the fray. Below I've compiled a short list of some characters from the Lore and previous Codicies that currently have no representation in the game, but definitely deserve some IMO. 
  • Lord Commander Primus Eidolon- The leader of the remnants of the 3rd Legion. Assuming there will be a Codex Emperor's Children as some point, you'd have to have Eidolon as a counterpoint to Typhus and Ahriman in the DG and TS books. I also hope we will see a Codex World Eaters, but Kharn would be the biggest dog there, and he already exists. The Soul Severed though is also still out there, and having him at the head of an army of Noise Marines would just be great to see on the table.
  • Be'Lakor- The First Daemon Prince. Technically he currently, this guy needs to be redone and in a big way. IMO next Codex Chaos Daemons, he needs to be a LOW and Supreme Commander and just be baller. He looks cool, has an appearance in a fairly recent Black Library Audio featuring Ahriman that is worth checking out, and in general just belongs in the game. Added bonus- Triple Release him for 40k, Age of Sigmar and The Old World (once that releases). It just makes sense to have the OG be bigger in the game (and may or may not help maintain the Malal mythos)
  • Captain Alessio Cortez- Missing since Third Edition. This Crimson Fist Captain was the epitome of someone who looked like they've been through hell and came out stronger on the other side. Crimson Fists used to have a lot bigger presence in the Lore and Hobby than they do today. Sure they still have Pedro Kantor, but people used to collect them. They were on the cover of the codex even (yes, there was a time it wasn't Ultramarines). Bringing back this grizzled veteran and having him cross the Rubicon Primaris, and then giving him a model in his classic bad ass pose would really help sell this army again.
  • Dark Apostle Erebus- Voted most hated man in the Galaxy for Ten Thousands years consecutively. The First and Foremost among the Dark Apostle, this Word Bearer has had so much impact on the lore, it would be a shame to bring back Daemon Primarchs and not bring back the man who led them all astray. And while I mentioned in a previous post Kor Phaeron showing up and being a candidate for the supreme commander keyword, I think Erebus would be more celebrated and reviled by the fanbase, and has a greater potential for some cool rules.
  • Asdrubael Vect- How and why the Archon of the Kabal of the Black Heart is not in the game currently, I don't know. I get we went a decade or so at one point without an update to this army, and I can't figure out for the life of me why he didn't get a new model with any of their relaunches. Time to bring back the man with the most hated stratagem in the game.
  • Grand Master Vorth Mordrak- While Voldus is neat and all, he is a pretty lame replacement for someone who could literally summon Ghosts of his fallen GK brothers and take them into battle against Daemons. Seriously, if that isn't grim dark, I don't know what is. Be neat to see him and his incorporeal pals be put into the game like Celestine and her two Geminae. 
  • Chapter Master Tu'Shan- Why are there only Two Salamander Characters in the game? There needs to be more, so I start at the top. Tu'Shan is respected by all he meets and leads one of the most noble Space Marine Chapters there is. What else really needs to be said.
  • Angkhor Prok- The infamous kroot shaper. It would be great to see Kroot on the table more IMO. They have cool fluff and their primitive avian look is neat alongside the futuristic Tau, really highlighting how the Empire is more of a coalition of races. Giving the Kroot a Character again could go a long way to making them playable and interesting. Prok specifically is the one who brokered a deal with the Tau Empire though, so he may be dead at this point, but the idea is to at least get a kroot character back into the game.
  • Captain Uriel Ventris- If Captain Titus of the Space Marine video game can't actually exist, this is the closest we will get to him. Roboute has met him and was impressed by him. Have this modern day Aeonid Thiel offer up some interesting ways for Ultramarines to play on the table. Maybe even make him a dual character profile with Pasanius, his #2, who would be interesting with his Necrontyr right arm.
  • Doom of Malan'tai/Parasite of Mortex- Probably rename them with more generic names (like all the current bugs: Swarm Lord, Old One Eye, Red Terror, Death Leaper), but successors in Spirit. The psychic phase is a big part of the game, so having a bug that is just an absolute beast in that phase make sense. And as for the Parasite, no better reason than to come out with a winged warrior kit. 
  • Old Zogwort- The greatest Weirdboy to ever live. Seeing as there is no current Weirdboy Character, it might as well be him. No excuse at this point for one of the most psychically attuned races in the lore to not have a special character who excels in the psychic phase of the game. And by excel, I mean does completely powerful yet absolutely zany Ork things.
  • Moriar the Chosen/Cassor the Damned- I list both of these BAMFs, and while for personal reasons I prefer Moriar, I would honestly be happy if they just took a note from BA history and made a Death Company Dreadnought Character again. Heck, they could even make him a Redemptor Dread for all I care. It is just cool to have a member of the Death Company entombed and battling for eternity in a huge metal monster body.


And no list of characters returning would be complete without


This Slaaneshi Daemonprince of Metal and Mayhem may have been finally caught by Ko'Sarro Khan, but that does not mean they can't concoct a scenario in which he is freed and escapes to ride once more through the Warp, all shiny and chrome. Ever a true fan favorite, there is little reason to not make an awesome warp dust fueled combat monster on a motorcycle fueled by insanity.