Here is the short order list of what I'd like to see in the next iteration of Space Marines.
2- Chapter Specific Warlord Traits- Maybe these are also unlocked by Chapter Tactics, but I think it would be more fun to have several tables that can be advantageous or fluffy for the different chapters. They like to introduce codex specific traits, but SM are so diverse. Maybe make each table less powerfull but only D3 choices to keep them from being too beneficial but make them semi reliable.
3- Sternguard Troops- I'd like to see a way to make Sternguard Troops rather than just scoring. Seeing as SW, GK and DA can have Terminator Troops, and BA can have Jump Infantry Troops, I think that this would be a decent choice for "Elite" feeling troops.
4- Cheaper Generic Terminators- Shave 5 to 10 points off generic Terminators. They just aren't a great choice in 6th, and without the ability to be Troops or be as flexible as a DA Deathwing squad, I think it is justifiable for them to be cheaper.
5- Land Speeder Storm as a Dedicated Transport- It is dumb that this is a fast attack and makes scouts take up two Force Org slots effectively. If it could transport a Space Marine combat squad, I could see it staying Fast Attack, but since it only does Scouts, it should be a Dedicated Transport.
6- Death Watch Kill Teams- I think people would enjoy these more and use them more than Legion of the Damned, especially as allies. Though this can kinda be done with Sternguard. It would just be cool and awesome to see IMO. Maybe a Watch Captain HQ choice, allows you to take Kill Team Troops. And maybe Librarians have a DW upgrade they could buy.
|We've seen a Flying Land Raider, heaven forbid we see a walking one.|
9- While this isn't a must (and I doubt anything like this would ever happen), some sort of Exarch-ish powers for Tactical Squad vet sergeants. Just something to make Tactical squads more fun and not so, well, bland.
I think this is doable, and if 2-3 of these hopes make it into the codex, I would be more than happy.