This list utilizes the list Siege Regiment List available on FW's website.
HQ- Company Command Squad- 125: Power Weapon, Master of Ordnance; Regimental Standard, Melta-gun
Elites- Grenadier Squad(10)- 210: Power Weapon; 2 x Melta-guns
Elites- Heavy Mortar Battery(3)- 150
Troops- Infantry Platoon
Platoon Command Squad- 65: Power Fist; Melta-gun
Infantry Squad- 75: Plasma gun
Infantry Squad- 75: Power Weapon, Grenade Launcher
Infantry Squad- 75: Power Weapon, Flamer
Infantry Squad- 85: Power Fist, Melta-gun
Heavy Weapon Squad- 65: 3 x Mortars
Heavy Weapon Squad- 95: 3 x Lascannons
Heavy Weapon Suqad- 80: 3 x Autocannons
Troops- Engineers(10)- 180: Gas Grenades, Hades Breaching Drill
Troops- Engineers(10)- 180: Gas Grenades, Hades Breaching Drill
Fast Attack- Death Rider Squadron(10)- 180: Power Weapon
Heavy Support- Leman Russ Battle Tank- 180: Lascannon, Heavy Bolters
Heavy Support- Leman Russ Battle Tank- 180: Lascannon, Heavy Bolters
Pts: 2000 Scoring Units: 10 KPs: 20
Model Count: 98 Infantry, 4 Tanks, 10 Cavalry, 3 Artillery Pieces
This is part one of the 3 part list I want to make using the Guard Codex and the 2 different DKK lists.
The idea here is just to march infantry at you and rapid fire, then when they get assaulted, bog you down with their WS 4 and Die Hards (no negative LD modifiers in assault). Meanwhile, the Enigneers should arrive and ruin you day as well. Shotgun salvo and then gas grenades (d6 hits at Sd6, makes them I10, take that howling banshees). And they have Krak grenades to give them a chance against vehicles. A decent fire base of 3 Heavy weapons teams, 2 LR and 3 Heavy mortars supports the advance.
Death Riders are there because
1- They are cool
2- No one uses rough riders
3- To quickly pick out the most threatening unit, assault and neutralize it.
There is also a good amount of melta(6 + the Hades Drills) to take care of mech in addition to the Lascannon/Autocannon teams and Leman Russ.
I was tempted to do Medusa Siege guns instead of LR, but they are only A 11 all round and any glancing/penetrating hit destroys them. To me, that is too fragile for a 100 point unit. Sure I can just put them in cover, but one outflanking unit or lucky barrage will just ruin their day.