So me and 2 other guys sat down and made this list for one of our friends getting into Space Wolves. Check it out and tell us what you think of it.
Runepriest- 175
-Jaws of The World Wolf
-Stormcaller
-Terminator Armour with Power Weapon and Storm Bolter
-Master of the Runes
-Melta Bomb
Wolf Priest- 115
-Saga of the Wolfkin
*Joins the Blood Claws
5 x Wolfguard in Terminator Armour- 320
-3 w/ Storm Sheild and Wolf Claw
-1 w/ Storm Sheild and Chainfist
-1 w/ Storm Sheild and Thunderhammer
-Drop Pod
10 x Grey Hunters- 215
-2 x Meltagun
-Powerfist
-Rhino
10 x Grey Hunters- 215
-2 x Meltagun
-Powerfist
-Rhino
10 x Grey Hunters- 215
-2 x Meltagun
-Powerfist
-Rhino
9 x Blood Claws- 195
-Powerfist
-Flamer
-Rhino
10 x Fenrisian Wolves- 80 (or 2 x 5 man)
*These guys go with the rune priest to give him more wounds, or if in 2 squads, one gives wounds and the other can provide a cover save.
6 x Long Fangs- 170
-2 x Lascannons
-3 x Missile Launchers
6 x Long Fangs- 170
-3 x Plasma Cannons
-2 x Missile Launchers
Vindicator- 130
-Extra Armour
Friday, December 4, 2009
Thursday, December 3, 2009
More thoughts on Blood Angels 2010
So I have been racking my brain trying to think of what the new Blood Angels Codex will look like. I mean, 4-6 months away I CAN'T WAIT!

So, what concerns me most is how they are going to make the Blood Angels FEEL like Blood Angels. It comes down to a few options in my mind.
1. Furious Charge
2. WS 5
3. Bolt Pistol, Bolter, CCW
4. Rhino Rushing
5. Preferred Enemy
1- I am not to sure on the Furious Charge result. It just seems unlikely that I get that back on all my guys. It would be nice, but I doubt it happens. It'll stay on Death Company, and might be something a piece of wargear will induce with a certain radius, like a banner or grail, but not standard.
2- I actually find this one quite appealing. Puts me on par with the Skill of Beserkers. It also doesn't tread on the toes of the other SM armies in any way, and it definitively makes BA the SM CC army
3- This has been done by the Space Wolves. This would help my tactical squads, but it would then just make me like CSM and SW squads, so I am not to sure they are going to give this to the BA. Been done, they will want to do something new I am guessing.
4- Rhino Rushing existed back in 3rd Edition. It was a rather broken mechanic, and I HIGHLY doubt we see it used, but then again GW does weird things sometimes, so maybe they will.
If you don't know what Rhino Rushing is, it was a rhino would drive up, the squad disembark, and the squad would then assault. Out of a Rhino. You can still do this with a Land Raider, but that is it. But giving it back to the BA would define them as a little bit more geared/eager for CC than other SM armies.
5- Not sure how preferred enemy would be applied. It can't be a constant army wide thing, that would be absurd. But having certain pieces of wargear provide it is not out of the question I believe.
So, what concerns me most is how they are going to make the Blood Angels FEEL like Blood Angels. It comes down to a few options in my mind.
1. Furious Charge
2. WS 5
3. Bolt Pistol, Bolter, CCW
4. Rhino Rushing
5. Preferred Enemy
1- I am not to sure on the Furious Charge result. It just seems unlikely that I get that back on all my guys. It would be nice, but I doubt it happens. It'll stay on Death Company, and might be something a piece of wargear will induce with a certain radius, like a banner or grail, but not standard.
2- I actually find this one quite appealing. Puts me on par with the Skill of Beserkers. It also doesn't tread on the toes of the other SM armies in any way, and it definitively makes BA the SM CC army
3- This has been done by the Space Wolves. This would help my tactical squads, but it would then just make me like CSM and SW squads, so I am not to sure they are going to give this to the BA. Been done, they will want to do something new I am guessing.
4- Rhino Rushing existed back in 3rd Edition. It was a rather broken mechanic, and I HIGHLY doubt we see it used, but then again GW does weird things sometimes, so maybe they will.
If you don't know what Rhino Rushing is, it was a rhino would drive up, the squad disembark, and the squad would then assault. Out of a Rhino. You can still do this with a Land Raider, but that is it. But giving it back to the BA would define them as a little bit more geared/eager for CC than other SM armies.
5- Not sure how preferred enemy would be applied. It can't be a constant army wide thing, that would be absurd. But having certain pieces of wargear provide it is not out of the question I believe.
Labels:
Blood Angels,
Codex
40k Trivia Quizzes: 2 More
There will be another post later today, but here is a quick one before I walk out the door for a bit.
Warhammer 40k Universal Special Rules
Warhammer 40k, Space Marine Chapters of the Badab War (both sides)
If you haven't seen the other quizzes, there is a link under the Sepulchre Series Manager over on the left sidebar. Trivia Quizzes. Check them out.
Enjoy, and I hope you come back later today for more content.
Warhammer 40k Universal Special Rules
Warhammer 40k, Space Marine Chapters of the Badab War (both sides)
If you haven't seen the other quizzes, there is a link under the Sepulchre Series Manager over on the left sidebar. Trivia Quizzes. Check them out.
Enjoy, and I hope you come back later today for more content.
Labels:
Quiz
Tuesday, November 24, 2009
Blood Angels Banner
So I am working on my Blood Angels right now, and in particular, the chapter standard bearer. I have named mine Ancient Medici. He is part of Squad Alighieri, Dante's Honour Guard. I have finished painting his torso and have just a little work to do on his jump pack.
Then I have the hard part.
Free handing his Banner.

So this is a huge undertaking for me. I think I am pretty good at painting, but still, this is going to be hard.
Plan:
Well first I am putting down a layer of mecharite red foundation paint all over the banner. This I have already done.
Next, I am going to draw with a mechanical pencil (.05 mm) all the large general shapes. Any lighter color (wings, skin, clouds, scrolls) will then get painted dheneb stone. This should easily cover the mecharite red.
Then any yellow will be picked out in iyaden darksun.
Once I have these down, I am going to paint in the chaos black background.
With all the base colours laid down, I am going to go back in and draw once more with the pencil all the fine details except for writing.
The next step will definitely be the hardest. I am going to have to paint the detail and then the shading for the detail.
Once that is done, I am probably going to use a really fine point pen to write out the lettering instead of painting them. I have used one before for purity seals and it worked rather well. Hopefully it will prove the same for this.
Once this is all done, I am probably going to spray hair spray to try and seal it. Usually inking my minis does this fairly well, but here I am not going to ink but still need to protect this.
In addition, expect to start seeing some posts from a friend of mine, Hatmaker. I haven't been able to keep a regular posting schedule going, and so he should help provide some more content to Sepulchre.
He is a big Khorne player, but also dabbles in Tau, Tyranids, Blood Bowl (wood elves) and Necromunda (Delaque).
Imagine the following in a hawaiian shirt and you pretty much have the Hatmaker.
Then I have the hard part.
Free handing his Banner.

So this is a huge undertaking for me. I think I am pretty good at painting, but still, this is going to be hard.
Plan:
Well first I am putting down a layer of mecharite red foundation paint all over the banner. This I have already done.
Next, I am going to draw with a mechanical pencil (.05 mm) all the large general shapes. Any lighter color (wings, skin, clouds, scrolls) will then get painted dheneb stone. This should easily cover the mecharite red.
Then any yellow will be picked out in iyaden darksun.
Once I have these down, I am going to paint in the chaos black background.
With all the base colours laid down, I am going to go back in and draw once more with the pencil all the fine details except for writing.
The next step will definitely be the hardest. I am going to have to paint the detail and then the shading for the detail.
Once that is done, I am probably going to use a really fine point pen to write out the lettering instead of painting them. I have used one before for purity seals and it worked rather well. Hopefully it will prove the same for this.
Once this is all done, I am probably going to spray hair spray to try and seal it. Usually inking my minis does this fairly well, but here I am not going to ink but still need to protect this.
In addition, expect to start seeing some posts from a friend of mine, Hatmaker. I haven't been able to keep a regular posting schedule going, and so he should help provide some more content to Sepulchre.
He is a big Khorne player, but also dabbles in Tau, Tyranids, Blood Bowl (wood elves) and Necromunda (Delaque).
Imagine the following in a hawaiian shirt and you pretty much have the Hatmaker.
Labels:
Blood Angels,
Painting,
Site News
Thursday, November 19, 2009
Looks vs Stats
What is more important to you as a hobbyist.
Looks of the Model or Stats of the Unit?
I bring this up because of these babies:

The Death Korps of Krieg Heavy Mortars
I love the way they look. They are just so... well... AWESOME.
They, to me, are what field artillery pieces are supposed to look like. They are at the top of my Wishlist right now because I just can't resist the model. I can see in my head a battery of these pounding away through the day and night. The ceaseless Thump of round after round lobbed on high. It is just plain old fashion Cool.
But then I look at the rules...
45 (50 for DKK) points a pop. Armour 10 all round. And glancing or penetrating hit DESTROYS them. G12-48" range. S6 AP4. 5" Blast
Not really all that great. Indirect fire I guess helps. But all in all, not the most impressive. If it took more to destroy them, maybe, but still. And only 3 crew to buffer wounds. 3 guardsmen. 5+ saves. Eh. I can buy 2 more for 6 points each, but that is just making me buy more models as well.
In addition they are immobile unless I buy a centaur, but they can't fire if I move them, which really is inefficient.
It also costs even more points to upgrade their ammo. Infernus shells are pretty nice, but 20 pts. Siege Shells are okay, but not the most useful. At least they are only 10 pts.
So it comes down to this. Do I want them because they look cool even though my points could be better spent elsewhere?
This happens, I am sure, for many of you. You see a new model that is a must have, but then you see the rules and go: Oh, I guess I don't want that.
I personally think it should be a blend. Take what you like. That is what you will be happy with. I know I would have never have taken the old Hellhound (except the FW model) just because I hated the way it looked. Never mind its effectiveness. I just didn't like it. At the same time, I think Lightning claw terminators look cooler, but I can't ignore what storm shields can do for me.
But when it comes down to picking a unit for the sake of having a unit, for me, it is looks all the way. If I am just getting a new unit because I feel the urge to expand, it probably won't be the most useful. It is just going to plain out be the sweetest designed mini I can get my hands on.
Like this:

On the other hand though you can always convert your more boring looking squads to be more exciting as well. So if you play solely the best thing you can, I suggest doing that so you at least aren't looking a cookie cutter units.
So what does it come down to? Are you going to play a list just because it has the highest utility point for point, or are you going to take those cool but inefficient guys (Vespids, Ogryns, Rough Riders, Thunderfire Cannon, Striking Scorpions, Incubi, Soul Grinders, Daemonhosts, Chaos Dreadnoughts, Pariahs, Vanguard, etc. etc.)?
Well there is a poll over there for you to answer. -->
POLL RESULTS
What is more important when getting a new unit, looks or rules?
The rules all the way, no matter how bad it looks. 1 (4%)
The rules as long as it looks okay. 3 (12%)
I HONESTLY equally consider rules and looks. 6 (25%)
The looks as long as it has decent rules. 6 (25%)
Looks no matter how bad it plays. 8 (33%)
Looks of the Model or Stats of the Unit?
I bring this up because of these babies:

The Death Korps of Krieg Heavy Mortars
I love the way they look. They are just so... well... AWESOME.
They, to me, are what field artillery pieces are supposed to look like. They are at the top of my Wishlist right now because I just can't resist the model. I can see in my head a battery of these pounding away through the day and night. The ceaseless Thump of round after round lobbed on high. It is just plain old fashion Cool.
But then I look at the rules...
45 (50 for DKK) points a pop. Armour 10 all round. And glancing or penetrating hit DESTROYS them. G12-48" range. S6 AP4. 5" Blast
Not really all that great. Indirect fire I guess helps. But all in all, not the most impressive. If it took more to destroy them, maybe, but still. And only 3 crew to buffer wounds. 3 guardsmen. 5+ saves. Eh. I can buy 2 more for 6 points each, but that is just making me buy more models as well.
In addition they are immobile unless I buy a centaur, but they can't fire if I move them, which really is inefficient.
It also costs even more points to upgrade their ammo. Infernus shells are pretty nice, but 20 pts. Siege Shells are okay, but not the most useful. At least they are only 10 pts.
So it comes down to this. Do I want them because they look cool even though my points could be better spent elsewhere?
This happens, I am sure, for many of you. You see a new model that is a must have, but then you see the rules and go: Oh, I guess I don't want that.
I personally think it should be a blend. Take what you like. That is what you will be happy with. I know I would have never have taken the old Hellhound (except the FW model) just because I hated the way it looked. Never mind its effectiveness. I just didn't like it. At the same time, I think Lightning claw terminators look cooler, but I can't ignore what storm shields can do for me.
But when it comes down to picking a unit for the sake of having a unit, for me, it is looks all the way. If I am just getting a new unit because I feel the urge to expand, it probably won't be the most useful. It is just going to plain out be the sweetest designed mini I can get my hands on.
Like this:

On the other hand though you can always convert your more boring looking squads to be more exciting as well. So if you play solely the best thing you can, I suggest doing that so you at least aren't looking a cookie cutter units.
So what does it come down to? Are you going to play a list just because it has the highest utility point for point, or are you going to take those cool but inefficient guys (Vespids, Ogryns, Rough Riders, Thunderfire Cannon, Striking Scorpions, Incubi, Soul Grinders, Daemonhosts, Chaos Dreadnoughts, Pariahs, Vanguard, etc. etc.)?
Well there is a poll over there for you to answer. -->
POLL RESULTS
What is more important when getting a new unit, looks or rules?
The rules all the way, no matter how bad it looks. 1 (4%)
The rules as long as it looks okay. 3 (12%)
I HONESTLY equally consider rules and looks. 6 (25%)
The looks as long as it has decent rules. 6 (25%)
Looks no matter how bad it plays. 8 (33%)
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