Friday, November 7, 2014

Blood Angels 2K Highlander List: 1 CAD, No Allies, No Formations, No LoW, No Fortifications, No FW

I have seen alot of stuff recently on the concept of the "Highlander" list. I am not going to go into the details here, but it seems interesting to me. Rather than looking at it as a way to balance the game, I look at it as a way to challenge your skills in the game. Resources one may typically rely upon are now limited to only one! With that in mind I made this list for Blood Angels with every conceivable restriction and with what I thought to be a Take All Comers approach (albeit BA style)

HQ: Commander Dante- 225: Warlord
HQ: Librarian- 165: Jump Pack, Epistolary (lvl 2), Plasma Pistol, Force Axe
HQ: Honour Guard (5)- 265: Jump Packs, Sanguinary Novitiate, Blood Champion, Vet w/ Melta Gun, Vet w/ Power Weapon, Vet w/ Powerfist and Chapter Banner

Elites: Sanguinary Priest- 75: Jump Pack

Troops: Assault Squad (10)- 235: Sergeant w/ Power Weapon and Infernus Pistol, Meltagun, Flamer
Troops: Scout Squad (5)- 75: Sniper Rifles
Troops: Death Company (6)- 375: Chaplain Lemartes, Power Weapon, Power Fist, Hand Flamer
Troops: Death Company Dreadnought- 125: Blood Fists w/ Meltagun & Storm Bolter

Fast Attack: Baal Predator- 115: TL Assault Cannon

Heavy Support: Stormraven Gunship- 200: TL Assault Cannon, TL Multi-melta
Heavy Support: Vindicator- 145

Total: 2000

So there you go. Concept is to have a good Angel Assault Corps with the HG and assault squads. Two Sanguinary Priest FC bubbles and some FNP to lend out. This is why I went with the Honour Guard, to get that second priest that it provides. Combine that with a nice Chapter Banner +1A bubble and you'll hit hard. A mix of anti-tank/MC weapons thrown into the mix. The assault should handle infantry just fine. If need be, combat squad the Assault Squad into anti-tank and anti-infantry halves. Throw a librarian into the whole mis and you get whatever kind of shenanigans suites your fancy.
The DC and Dread should ride in on the Stormraven as a fast reaction that can take on just about anything short of a Knight. Which if playing this list under all the given restriction, you would not have to worry about that.
To round out the list is a Baal and Vindicator. Both great in both an anti-armour and infantry roll IMO. Sure they need to close range, especially for anti-tank performance, but that is where FAST comes into play. Rending on the Baal and an S10 ordnance blast are both nice for either scenario.