|He is executing Codex BA right off the cover to the left.|
It makes the most sense for them anyways!
2- Improved Scouts- Do the Ultramarines have a better training regime? Is that it? That is the only possible explanation for the return of their scouts to WS4 BS4 at the same 55pt entry cost. This really hurts BA, as a lot of people consider that they must pay a "Scout Tax" in order to get to their preferred Assault Squads. What is mind blowing here is the lower WS in the chapter dedicated to Close Combat.
3- Landspeeder Storms- An option I still REALLY REALLY WANT. Especially if the Scouts of Blood Angels are fixed to the higher WS and BS. There is not fluff reason to prevent the BA from possessing this speeder variant. I can see the game concern of a scout squad furious charging out of an open topped vehicle, but they are relatively fragile (a AV10 vehicle, 2HP delivery system for 5x 4+ save troops...). It would be a throw away unit, but an effective one. AND it makes sense once more in an army dedicated to the art of running up to someone and punching them. Plus, as a whole it is not a widely taken choice, so I think GW would shift some stock if they sold it to BA players as well (you did this for the stormraven already GW).
7- Vehicle and Dreadnought Squadrons- This is just plain obvious. If one SM codex gets to take up to 3 vehicles in a squadron, they all should. No justification for this not happening.
8- Stalkers and/or Hunters- Revisiting the lack of the Stormtalon, why also must BA suffer not having the anti-air tanks. If you counter this with the Baal Predator, then may I remind you that the SM have access to the Sicarin (better than a Baal), Mortis Dreads, Mortis Contemptors, and 3 variants of Dreads and a Thunderfire cannon (not all of that is anti-air, but neither is the Baal). AND nothing BA have, other than the Flakk missiles or fortifications that everyone can get, have Skyfire or Interceptor.
|Not my army, but this is what BA should appear as.|
10- Character changes- First, Gabriel Seth is a LoW and Pedro Kantor isn't? Why? Really, why GW? Seth shouldn't be one. He is the lowest power level of any LoW in the game. I didn't used to mind this so much, but in games with LoW restrictions, if you really want him, you are possibly loosing your chance to include something like A KNIGHT!!!
MORE IMPORTANTLY THOUGH is Astorath the Grim and his executioner's axe. It is only +1S and strikes at I1, and is 2 handed. On a wound of a 6 it autowounds and has instant death. Now go look at the Emperor's Champion. He has an +2S, AP2 Mastercrafted weapon that also has instant death on a to wound of a 6 (okay, the instant death is only in a challenge. However he must ALWAYS give or take challenges). Just seems that Astorath is at a serious disadvantage here. And his I5 is entirely wasted. The executioner axe has no reason to be unweildy. Or Astorath should have Eternal Warrior to survive to use it against the things he is clearly designed to be used against.
EDIT: SO THERE IS AN 11th GREAT INJUSTICE
4 ATTACK DREADNOUGHTS- All the SM Dreads are 4A base compared to the 2 of the BA dreads. Even the Death Company Dread is only 3 Attacks! How are the close combat dreadnoughts of Blood Angels WORSE than those of every other chapter? This is something that needs an expeditious remedy.
So hopefully a new codex, a reprint, or a significant Errata/FAQ gets done soon for some of these things. Unfortunately, like the days of a I1 Commander Dante, I don't think GW cares.