There are a lot of rumbles and noise about the great devourer on the Internet, and lets just say I haven't read any of them. I am on a ship, Internet is slow and I am busy. But I am on liberty now, and can blog away. So I am going to post what I'd like to see in the upcoming release. Whether or not this goes hand in hand with any of the rumours is purely coincidental.
Anyway, on to the wish list
1- A mutation table. I loved this back in the 3rd ed codex. Squad mutations such as weapon beast and hive node. It was a great element to the genetic monsters, and could really add characterful models into squads of never ending chitin, breaking up what could otherwise be a monotonous paint job and hobby project, as well as being visually striking. Separate from the visual appeal, it added some tactical depth and options to squads. Think of it as the Nid version of special and heavy weapons.
3- Speaking of Close Combat, this, of any army released in 6th thus far, should be the army that makes CC viable. While still effective, the game has definately shifted towards shooting. Nids should be the book that makes Tau players quake in thier boots. Furthermore, it shouldn't be just numbers alone that does this, as there is a limit as to the number of models a person can reasonably fit on the board. Come on, be clever now GW.