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Friday, October 30, 2015

Crazy 3k ALL DEATH COMPANY list

I just wanted to make a list for the fun of it This is 3000 points off ALL DEATH COMPANY ALL THE TIME!!!!
3000 Points, Baal Strike Force

HQ- Astorath the Grim -165
HQ- Chaplain- 115: Crozius, Infernus Pistol, Auspex, Shield of Cretacia
ELITES- Death Co Dread- 185: Power fists, Melta-gun, Heavy Flamer, Smoke Launchers, Lucius Drop Pod
ELITES- Death Co Dread- 195: Blood Talons, Melta-gun, Heavy Flamer, Smoke Launchers, Lucius Drop Pod
ELITES- Death Co (15)- 630: 3 x Bolt Pistol, 8 x Chainsword, 12 x Infernus Pistol, 3 x Powerfist, Thunder Hammer, 3 x Power Weapon
ELITES- Death Co (15)- 550: 3 x Bolt Pistol, 10 x Chainsword, 4 x Infernus Pistol, 8 x Hand Flamers, 2 x Powerfist, Thunder Hammer, 2 x Power Weapon
TROOPS- Cassor the Damned- 140: Lucius Drop Pod
TROOPS- Rafen's Death Co (5)- 210
HEAVY SUPPORT- Spartan Assault Tank- 410: Armoured Ceramite, Pintle Multi-Melta, Frag Assault Launcher, Laser Destroyer, Hull TL Heavy Bolter, Legacy of Glory: Battle of Terra and Schism of Mars
HEAVY SUPPORT- Spartan Assault Tank- 395: Armoured Ceramite, Pintle Multi-Melta, Frag Assault Launcher, Quad Lascannon, Hull TL Heavy Bolter, Legacy of Glory: War of Murder and Battle of Sarosh
So I am actually going to play around with this super Death Co Squad more later, but for now I just wanted to share this ridiculousness. I think it would be MASSIVELY FUN to play. Three DC Dreads dropping in via Lucius Pods is nice and fun, and then two monster squads of DEATH in the Spartans. I also took some LoG to make the Spartans AMAZING. The first one has tank hunters, it will not die, 4+ immunity to haywire and Preferred Enemy for Daemon Engines. The second has monster hunter and one turn of the game can gain skyfire, intereceptor, tank hunter and a few other things.

Then there is the DC. Rafen's squad is just there to be troops. Not a bad squad, and good for some rapid response or to take out a random isolated squad. The other two are walking death. The one that is mostly melta is designed to take out BIG GUYS and Death Stars. No FNP against melta. And with a Chaplain they re-roll hits in CC. With Astorath they re-roll wounds as well. And don't forget, in addition to Furious Charge and Rage, the Baal SF gives them +1 I. So you are talking about each guy getting 5 S5, I5 attacks that reroll to hit, possibly wound depending on the squad, They are walking death, as DC should be. Oh, and don't forget they all have FNP...