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Friday, August 28, 2009

Apocalypse Knight Rules

POLL RELATED POST

So I don't like the rules that exist for Knights. I don't think they reflect what was put forth in the Mechanicum book.

So what do you think of these rules? Poll over there --> but comments are better.

Knight Rules

~500 pts
Super Heavy Walker
2 Structure Points
AV F:13/14 (not sure yet) S:12 R:11
BS 3 WS 3/4 (not sure yet) A 2
3 Power Feilds
Titan Close Combat Weapon, Primary Weapon
Double Blaster- 72" S8 AP3 Ordnance 2 5" Blast, Primary Weapon
OR
Vulcan Mega Bolter

Chin Twin-linked Heavy Stubber
OR
Chin Heavy Bolter
OR
Targeter +50 pts (+1 BS)

Agile-
May move an extra d6" in the shooting phase and fire blaster as Ordnance Barrage or Vulcan at -1 to its BS
May move an extra 2d6" and not shoot

Meltdown- 1/2 of the warhound (see Apoc main book)

POLL RESULTS
Do you like my Knight Rules?
Should be the only ones 0 (0%)
Will use 1 (12%)
Yes 4 (50%)
Eh 2 (25%)
No 0 (0%)
Will use... OTHER ONES 0 (0%)
Remove the post. Now. 1 (12%)