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Thursday, January 22, 2009

Evolution of a list: Episode three- 2000 pts eldar

Episode 1: 1500 pts

Episode 2: 1750, 1850

HQ
Autarch
Warp Jump Generator
Power Weapon
Fusion Gun

Farseer
Spirit Stones
Jetbike
Fortune
Mindwar

Elites
Wraithguard (5 + 1)
Warlock- 46
Spiritseer
Enhance
Wave Serpent
Twin Linked Bright Lances

Fire Dragons (6)
Exarch
Firepike
Crack Shot

Troops

Guardian Jetbikes (5 + 1)
1 x Shuriken Cannon
Warlock
Singing Spear
Embolden

Guardian Jetbikes (5 + 1)
1 x Shuriken Cannon
Warlock
Enhance

Fast Attack
Warp Spiders (10)
Exarch
Extra Deathspinner
Power Blades
Withdrawal

Warp Spiders (10)
Exarch
Spinneret Rifle
Power Blades
Withdrawal

Vyper Squadron (3)
Bright Lance
2 x Eldar Missle Launchers

Heavy Support
Falcon Grav Tank
Scatter Laser
Holo-fields
Vectored Engines

Pts: 1999 Scoring Units: 2 KPs: 11, 20 (Hard Boyz)

Changes from previous list (1850):
Elites:
Addition of the Fire Dragons
Fast Attack:
Vyper Squadron: Lose the shiruken cannons, change the scatter laser and star cannon to a second missile launcher and a bright lance.
Heavy Support:
Lose the Fire Prism
Add a Falcon

Hobby/Modeling Challenges/changes:
Magnetize and be able to switch out the Vyper Weapons easily
Be able to switch the Fire Prism to a Falcon. Be able to represent vehicle modifications.

EVOLUTION: Addition of highly specialised unit with a sole purpose/drive/ability.

Tactics:
Much the same for the other lists BUT now you have an additional group of aspect warriors.
The Fire Dragons can easily neutralize any enemy armour or heavy infantry and make half decent assault troops, easily able to decimate a hardened group with the meltas and then with WS 4 I 5 4+ saves, they can hold their own in combat against whatever is left.
These guys are especially great for taking out Monstrous Creatures/IC and retinue. Their meltas will eat smaller squads and high T units up and Crack Shot just reinforces that. The firepike is also nice to get those extra 6" of S8 AP1 when needed.
Keep in mind, expend these guys if need be. Get them close and shooting. Cause as much damage as possible with those S8 weapons. Doesn't matter it you lose everyone if they take out multiple vehicles/units.

The Falcon is for transporting the Fire Dragons. Use its scatter laser to cover the squad from any incoming infantry and let them focus on what they do best (hunting big guys).

The switch in the Vypers is needed for points and for power. The bright lance will help neutralize any vehicle from afar that the fire dragons just can't hadle at the time. The Missile launchers are for versatility and engaging infantry.

All in all, the mobility is kept intact. Killing Power is increased greatly by that many S8 weapons. Enjoy.